diff options
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h new file mode 100644 index 0000000000..c9734d1b11 --- /dev/null +++ b/modules/visual_script/visual_script.h @@ -0,0 +1,607 @@ +#ifndef VSCRIPT_H +#define VSCRIPT_H + +#include "script_language.h" +#include "os/thread.h" + +class VisualScriptInstance; +class VisualScriptNodeInstance; +class VisualScript; + +class VisualScriptNode : public Resource { + OBJ_TYPE(VisualScriptNode,Resource) + +friend class VisualScript; + + Set<VisualScript*> scripts_used; + + Array default_input_values; + bool breakpoint; + + void _set_default_input_values(Array p_values); + Array _get_default_input_values() const; + + void validate_input_default_values(); +protected: + + virtual bool _use_builtin_script() const { return false; } + + void _notification(int p_what); + void ports_changed_notify(); + static void _bind_methods(); +public: + + Ref<VisualScript> get_visual_script() const; + + virtual int get_output_sequence_port_count() const=0; + virtual bool has_input_sequence_port() const=0; + + virtual String get_output_sequence_port_text(int p_port) const=0; + + virtual int get_input_value_port_count() const=0; + virtual int get_output_value_port_count() const=0; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const=0; + virtual PropertyInfo get_output_value_port_info(int p_idx) const=0; + + void set_default_input_value(int p_port,const Variant& p_value); + Variant get_default_input_value(int p_port) const; + + virtual String get_caption() const=0; + virtual String get_text() const=0; + virtual String get_category() const=0; + + //used by editor, this is not really saved + void set_breakpoint(bool p_breakpoint); + bool is_breakpoint() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0; + + VisualScriptNode(); +}; + + +class VisualScriptNodeInstance { +friend class VisualScriptInstance; +friend class VisualScriptLanguage; //for debugger + + + enum { //input argument addressing + INPUT_SHIFT=1<<24, + INPUT_MASK=INPUT_SHIFT-1, + INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user) + INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc). + }; + + + int id; + int sequence_index; + VisualScriptNodeInstance **sequence_outputs; + int sequence_output_count; + int *input_ports; + int input_port_count; + int *output_ports; + int output_port_count; + int working_mem_idx; + + VisualScriptNode *base; + +public: + + enum StartMode { + START_MODE_BEGIN_SEQUENCE, + START_MODE_CONTINUE_SEQUENCE, + START_MODE_RESUME_YIELD + }; + + enum { + STEP_SHIFT=1<<24, + STEP_MASK=STEP_SHIFT-1, + STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack + STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node + STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node + STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function + STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory) + + FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1 + + }; + + _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; } + _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; } + _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; } + + _FORCE_INLINE_ int get_id() const { return id; } + + virtual int get_working_memory_size() const { return 0; } + + //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc. + virtual bool is_output_port_unsequenced(int p_idx) const { return false; } + virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; } + + virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out + + Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); } + + VisualScriptNodeInstance(); + virtual ~VisualScriptNodeInstance(); +}; + + +class VisualScript : public Script { + + OBJ_TYPE( VisualScript, Script ) + + RES_BASE_EXTENSION("vs"); + +public: + + struct SequenceConnection { + + union { + + struct { + uint64_t from_node : 24; + uint64_t from_output : 16; + uint64_t to_node : 24; + }; + uint64_t id; + }; + + bool operator<(const SequenceConnection& p_connection) const { + + return id<p_connection.id; + } + }; + + struct DataConnection { + + union { + + struct { + uint64_t from_node : 24; + uint64_t from_port : 8; + uint64_t to_node : 24; + uint64_t to_port : 8; + }; + uint64_t id; + }; + + bool operator<(const DataConnection& p_connection) const { + + return id<p_connection.id; + } + }; + + +private: +friend class VisualScriptInstance; + + StringName base_type; + struct Argument { + String name; + Variant::Type type; + }; + + struct Function { + struct NodeData { + Point2 pos; + Ref<VisualScriptNode> node; + }; + + Map<int,NodeData> nodes; + + Set<SequenceConnection> sequence_connections; + + Set<DataConnection> data_connections; + + int function_id; + + Vector2 scroll; + + + Function() { function_id=-1; } + + }; + + struct Variable { + PropertyInfo info; + Variant default_value; + }; + + + + Map<StringName,Function> functions; + Map<StringName,Variable> variables; + Map<StringName,StringName> script_variable_remap; + Map<StringName,Vector<Argument> > custom_signals; + + Map<Object*,VisualScriptInstance*> instances; + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance*> placeholders; + //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + void _update_placeholders(); +#endif + + void _set_variable_info(const StringName& p_name,const Dictionary& p_info); + Dictionary _get_variable_info(const StringName& p_name) const; + + + void _set_data(const Dictionary& p_data); + Dictionary _get_data() const; + +protected: + + void _node_ports_changed(int p_id); + static void _bind_methods(); +public: + + + void add_function(const StringName& p_name); + bool has_function(const StringName& p_name) const; + void remove_function(const StringName& p_name); + void rename_function(const StringName& p_name,const StringName& p_new_name); + void set_function_scroll(const StringName& p_name, const Vector2& p_scroll); + Vector2 get_function_scroll(const StringName& p_name) const; + void get_function_list(List<StringName> *r_functions) const; + int get_function_node_id(const StringName& p_name) const; + + + void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2()); + void remove_node(const StringName& p_func,int p_id); + bool has_node(const StringName& p_func,int p_id) const; + Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const; + void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos); + Point2 get_node_pos(const StringName& p_func,int p_id) const; + void get_node_list(const StringName& p_func,List<int> *r_nodes) const; + + void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node); + void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node); + bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const; + void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const; + + void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port); + void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port); + bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const; + void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const; + bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const; + + void add_variable(const StringName& p_name,const Variant& p_default_value=Variant()); + bool has_variable(const StringName& p_name) const; + void remove_variable(const StringName& p_name); + void set_variable_default_value(const StringName& p_name,const Variant& p_value); + Variant get_variable_default_value(const StringName& p_name) const; + void set_variable_info(const StringName& p_name,const PropertyInfo& p_info); + PropertyInfo get_variable_info(const StringName& p_name) const; + void get_variable_list(List<StringName> *r_variables) const; + void rename_variable(const StringName& p_name,const StringName& p_new_name); + + + void add_custom_signal(const StringName& p_name); + bool has_custom_signal(const StringName& p_name) const; + void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1); + void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type); + Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const; + void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name); + String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const; + void custom_signal_remove_argument(const StringName& p_func,int p_argidx); + int custom_signal_get_argument_count(const StringName& p_func) const; + void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx); + void remove_custom_signal(const StringName& p_name); + void rename_custom_signal(const StringName& p_name,const StringName& p_new_name); + + void get_custom_signal_list(List<StringName> *r_custom_signals) const; + + int get_available_id() const; + + void set_instance_base_type(const StringName& p_type); + + virtual bool can_instance() const; + + virtual Ref<Script> get_base_script() const; + virtual StringName get_instance_base_type() const; + virtual ScriptInstance* instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String& p_code); + virtual Error reload(bool p_keep_state=false); + + virtual bool is_tool() const; + + virtual String get_node_type() const; + + virtual ScriptLanguage *get_language() const; + + virtual bool has_script_signal(const StringName& p_signal) const; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + + virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const; + virtual void get_script_method_list(List<MethodInfo> *p_list) const; + + virtual bool has_method(const StringName& p_method) const; + virtual MethodInfo get_method_info(const StringName& p_method) const; + + virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + + + VisualScript(); + ~VisualScript(); +}; + + +class VisualScriptInstance : public ScriptInstance { + Object *owner; + Ref<VisualScript> script; + + Map<StringName,Variant> variables; //using variable path, not script + Map<int,VisualScriptNodeInstance*> instances; + + struct Function { + int node; + int max_stack; + int trash_pos; + int return_pos; + int flow_stack_size; + int node_count; + int argument_count; + bool valid; + + struct UnsequencedGet { + VisualScriptNodeInstance* from; + int from_port; + int to_stack; + }; + + Vector<UnsequencedGet> unsequenced_gets; + + }; + + Map<StringName,Function> functions; + + Vector<Variant> default_values; + int max_input_args,max_output_args; + + StringName source; + + Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error); + + + //Map<StringName,Function> functions; +friend class VisualScriptFunctionState; //for yield +friend class VisualScriptLanguage; //for debugger +public: + virtual bool set(const StringName& p_name, const Variant& p_value); + virtual bool get(const StringName& p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName& p_method) const; + virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); + virtual void notification(int p_notification); + + bool set_variable(const StringName& p_variable,const Variant& p_value) { + + Map<StringName,Variant>::Element *E=variables.find(p_variable); + if (!E) + return false; + + E->get()=p_value; + return true; + } + + bool get_variable(const StringName& p_variable,Variant* r_variable) const { + + const Map<StringName,Variant>::Element *E=variables.find(p_variable); + if (!E) + return false; + + *r_variable=E->get(); + return true; + + } + + virtual Ref<Script> get_script() const; + + _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); } + _FORCE_INLINE_ Object *get_owner_ptr() { return owner; } + + void create(const Ref<VisualScript>& p_script,Object *p_owner); + + virtual ScriptLanguage *get_language(); + + virtual RPCMode get_rpc_mode(const StringName& p_method) const; + virtual RPCMode get_rset_mode(const StringName& p_variable) const; + + VisualScriptInstance(); + ~VisualScriptInstance(); +}; + + +class VisualScriptFunctionState : public Reference { + + OBJ_TYPE(VisualScriptFunctionState,Reference); +friend class VisualScriptInstance; + + ObjectID instance_id; + ObjectID script_id; + VisualScriptInstance *instance; + StringName function; + Vector<uint8_t> stack; + int working_mem_index; + int variant_stack_size; + VisualScriptNodeInstance *node; + int flow_stack_pos; + + Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error); +protected: + static void _bind_methods(); +public: + + void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds); + bool is_valid() const; + Variant resume(Array p_args); + VisualScriptFunctionState(); + ~VisualScriptFunctionState(); +}; + + +typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type); + +class VisualScriptLanguage : public ScriptLanguage { + + Map<String,VisualScriptNodeRegisterFunc> register_funcs; + + struct CallLevel { + + Variant *stack; + Variant **work_mem; + const StringName *function; + VisualScriptInstance *instance; + int *current_id; + + }; + + + int _debug_parse_err_node; + String _debug_parse_err_file; + String _debug_error; + int _debug_call_stack_pos; + int _debug_max_call_stack; + CallLevel *_call_stack; + +public: + StringName notification; + StringName _get_output_port_unsequenced; + StringName _step; + StringName _subcall; + + static VisualScriptLanguage* singleton; + + Mutex *lock; + + bool debug_break(const String& p_error,bool p_allow_continue=true); + bool debug_break_parse(const String& p_file, int p_node,const String& p_error); + + _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) { + + if (Thread::get_main_ID()!=Thread::get_caller_ID()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) + ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 ); + + if (_debug_call_stack_pos >= _debug_max_call_stack) { + //stack overflow + _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _call_stack[_debug_call_stack_pos].stack=p_stack; + _call_stack[_debug_call_stack_pos].instance=p_instance; + _call_stack[_debug_call_stack_pos].function=p_function; + _call_stack[_debug_call_stack_pos].work_mem=p_work_mem; + _call_stack[_debug_call_stack_pos].current_id=current_id; + _debug_call_stack_pos++; + } + + _FORCE_INLINE_ void exit_function() { + + if (Thread::get_main_ID()!=Thread::get_caller_ID()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) + ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 ); + + if (_debug_call_stack_pos==0) { + + _debug_error="Stack Underflow (Engine Bug)"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _debug_call_stack_pos--; + } + + ////////////////////////////////////// + + virtual String get_name() const; + + /* LANGUAGE FUNCTIONS */ + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String& p_path) ; + virtual void finish(); + + /* EDITOR FUNCTIONS */ + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const; + virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual int find_function(const String& p_function,const String& p_code) const; + virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const; + virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const; + virtual void add_global_constant(const StringName& p_variable,const Variant& p_value); + + + /* DEBUGGER FUNCTIONS */ + + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1); + + + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload); + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const; + + virtual void profiling_start(); + virtual void profiling_stop(); + + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max); + + void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func); + Ref<VisualScriptNode> create_node_from_name(const String& p_name); + void get_registered_node_names(List<String> *r_names); + + + VisualScriptLanguage(); + ~VisualScriptLanguage(); + +}; + +//aid for registering +template<class T> +static Ref<VisualScriptNode> create_node_generic(const String& p_name) { + + Ref<T> node; + node.instance(); + return node; +} + + + +#endif // VSCRIPT_H |