summaryrefslogtreecommitdiff
path: root/modules/visual_script/visual_script.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r--modules/visual_script/visual_script.h607
1 files changed, 607 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
new file mode 100644
index 0000000000..c9734d1b11
--- /dev/null
+++ b/modules/visual_script/visual_script.h
@@ -0,0 +1,607 @@
+#ifndef VSCRIPT_H
+#define VSCRIPT_H
+
+#include "script_language.h"
+#include "os/thread.h"
+
+class VisualScriptInstance;
+class VisualScriptNodeInstance;
+class VisualScript;
+
+class VisualScriptNode : public Resource {
+ OBJ_TYPE(VisualScriptNode,Resource)
+
+friend class VisualScript;
+
+ Set<VisualScript*> scripts_used;
+
+ Array default_input_values;
+ bool breakpoint;
+
+ void _set_default_input_values(Array p_values);
+ Array _get_default_input_values() const;
+
+ void validate_input_default_values();
+protected:
+
+ virtual bool _use_builtin_script() const { return false; }
+
+ void _notification(int p_what);
+ void ports_changed_notify();
+ static void _bind_methods();
+public:
+
+ Ref<VisualScript> get_visual_script() const;
+
+ virtual int get_output_sequence_port_count() const=0;
+ virtual bool has_input_sequence_port() const=0;
+
+ virtual String get_output_sequence_port_text(int p_port) const=0;
+
+ virtual int get_input_value_port_count() const=0;
+ virtual int get_output_value_port_count() const=0;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
+
+ void set_default_input_value(int p_port,const Variant& p_value);
+ Variant get_default_input_value(int p_port) const;
+
+ virtual String get_caption() const=0;
+ virtual String get_text() const=0;
+ virtual String get_category() const=0;
+
+ //used by editor, this is not really saved
+ void set_breakpoint(bool p_breakpoint);
+ bool is_breakpoint() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
+
+ VisualScriptNode();
+};
+
+
+class VisualScriptNodeInstance {
+friend class VisualScriptInstance;
+friend class VisualScriptLanguage; //for debugger
+
+
+ enum { //input argument addressing
+ INPUT_SHIFT=1<<24,
+ INPUT_MASK=INPUT_SHIFT-1,
+ INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
+ INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
+ };
+
+
+ int id;
+ int sequence_index;
+ VisualScriptNodeInstance **sequence_outputs;
+ int sequence_output_count;
+ int *input_ports;
+ int input_port_count;
+ int *output_ports;
+ int output_port_count;
+ int working_mem_idx;
+
+ VisualScriptNode *base;
+
+public:
+
+ enum StartMode {
+ START_MODE_BEGIN_SEQUENCE,
+ START_MODE_CONTINUE_SEQUENCE,
+ START_MODE_RESUME_YIELD
+ };
+
+ enum {
+ STEP_SHIFT=1<<24,
+ STEP_MASK=STEP_SHIFT-1,
+ STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
+ STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
+ STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
+ STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
+ STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
+
+ FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
+ FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
+
+ };
+
+ _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
+ _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
+ _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
+
+ _FORCE_INLINE_ int get_id() const { return id; }
+
+ virtual int get_working_memory_size() const { return 0; }
+
+ //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
+ virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
+ virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
+
+ virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
+
+ Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
+
+ VisualScriptNodeInstance();
+ virtual ~VisualScriptNodeInstance();
+};
+
+
+class VisualScript : public Script {
+
+ OBJ_TYPE( VisualScript, Script )
+
+ RES_BASE_EXTENSION("vs");
+
+public:
+
+ struct SequenceConnection {
+
+ union {
+
+ struct {
+ uint64_t from_node : 24;
+ uint64_t from_output : 16;
+ uint64_t to_node : 24;
+ };
+ uint64_t id;
+ };
+
+ bool operator<(const SequenceConnection& p_connection) const {
+
+ return id<p_connection.id;
+ }
+ };
+
+ struct DataConnection {
+
+ union {
+
+ struct {
+ uint64_t from_node : 24;
+ uint64_t from_port : 8;
+ uint64_t to_node : 24;
+ uint64_t to_port : 8;
+ };
+ uint64_t id;
+ };
+
+ bool operator<(const DataConnection& p_connection) const {
+
+ return id<p_connection.id;
+ }
+ };
+
+
+private:
+friend class VisualScriptInstance;
+
+ StringName base_type;
+ struct Argument {
+ String name;
+ Variant::Type type;
+ };
+
+ struct Function {
+ struct NodeData {
+ Point2 pos;
+ Ref<VisualScriptNode> node;
+ };
+
+ Map<int,NodeData> nodes;
+
+ Set<SequenceConnection> sequence_connections;
+
+ Set<DataConnection> data_connections;
+
+ int function_id;
+
+ Vector2 scroll;
+
+
+ Function() { function_id=-1; }
+
+ };
+
+ struct Variable {
+ PropertyInfo info;
+ Variant default_value;
+ };
+
+
+
+ Map<StringName,Function> functions;
+ Map<StringName,Variable> variables;
+ Map<StringName,StringName> script_variable_remap;
+ Map<StringName,Vector<Argument> > custom_signals;
+
+ Map<Object*,VisualScriptInstance*> instances;
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance*> placeholders;
+ //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+ void _update_placeholders();
+#endif
+
+ void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
+ Dictionary _get_variable_info(const StringName& p_name) const;
+
+
+ void _set_data(const Dictionary& p_data);
+ Dictionary _get_data() const;
+
+protected:
+
+ void _node_ports_changed(int p_id);
+ static void _bind_methods();
+public:
+
+
+ void add_function(const StringName& p_name);
+ bool has_function(const StringName& p_name) const;
+ void remove_function(const StringName& p_name);
+ void rename_function(const StringName& p_name,const StringName& p_new_name);
+ void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
+ Vector2 get_function_scroll(const StringName& p_name) const;
+ void get_function_list(List<StringName> *r_functions) const;
+ int get_function_node_id(const StringName& p_name) const;
+
+
+ void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
+ void remove_node(const StringName& p_func,int p_id);
+ bool has_node(const StringName& p_func,int p_id) const;
+ Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
+ void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
+ Point2 get_node_pos(const StringName& p_func,int p_id) const;
+ void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
+
+ void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
+ void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
+ bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
+ void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
+
+ void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
+ void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
+ bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
+ void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
+ bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
+
+ void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
+ bool has_variable(const StringName& p_name) const;
+ void remove_variable(const StringName& p_name);
+ void set_variable_default_value(const StringName& p_name,const Variant& p_value);
+ Variant get_variable_default_value(const StringName& p_name) const;
+ void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
+ PropertyInfo get_variable_info(const StringName& p_name) const;
+ void get_variable_list(List<StringName> *r_variables) const;
+ void rename_variable(const StringName& p_name,const StringName& p_new_name);
+
+
+ void add_custom_signal(const StringName& p_name);
+ bool has_custom_signal(const StringName& p_name) const;
+ void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
+ void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
+ Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
+ void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
+ String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
+ void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
+ int custom_signal_get_argument_count(const StringName& p_func) const;
+ void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
+ void remove_custom_signal(const StringName& p_name);
+ void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
+
+ void get_custom_signal_list(List<StringName> *r_custom_signals) const;
+
+ int get_available_id() const;
+
+ void set_instance_base_type(const StringName& p_type);
+
+ virtual bool can_instance() const;
+
+ virtual Ref<Script> get_base_script() const;
+ virtual StringName get_instance_base_type() const;
+ virtual ScriptInstance* instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String& p_code);
+ virtual Error reload(bool p_keep_state=false);
+
+ virtual bool is_tool() const;
+
+ virtual String get_node_type() const;
+
+ virtual ScriptLanguage *get_language() const;
+
+ virtual bool has_script_signal(const StringName& p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+ virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+
+ virtual bool has_method(const StringName& p_method) const;
+ virtual MethodInfo get_method_info(const StringName& p_method) const;
+
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+
+
+ VisualScript();
+ ~VisualScript();
+};
+
+
+class VisualScriptInstance : public ScriptInstance {
+ Object *owner;
+ Ref<VisualScript> script;
+
+ Map<StringName,Variant> variables; //using variable path, not script
+ Map<int,VisualScriptNodeInstance*> instances;
+
+ struct Function {
+ int node;
+ int max_stack;
+ int trash_pos;
+ int return_pos;
+ int flow_stack_size;
+ int node_count;
+ int argument_count;
+ bool valid;
+
+ struct UnsequencedGet {
+ VisualScriptNodeInstance* from;
+ int from_port;
+ int to_stack;
+ };
+
+ Vector<UnsequencedGet> unsequenced_gets;
+
+ };
+
+ Map<StringName,Function> functions;
+
+ Vector<Variant> default_values;
+ int max_input_args,max_output_args;
+
+ StringName source;
+
+ Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error);
+
+
+ //Map<StringName,Function> functions;
+friend class VisualScriptFunctionState; //for yield
+friend class VisualScriptLanguage; //for debugger
+public:
+ virtual bool set(const StringName& p_name, const Variant& p_value);
+ virtual bool get(const StringName& p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName& p_method) const;
+ virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+ virtual void notification(int p_notification);
+
+ bool set_variable(const StringName& p_variable,const Variant& p_value) {
+
+ Map<StringName,Variant>::Element *E=variables.find(p_variable);
+ if (!E)
+ return false;
+
+ E->get()=p_value;
+ return true;
+ }
+
+ bool get_variable(const StringName& p_variable,Variant* r_variable) const {
+
+ const Map<StringName,Variant>::Element *E=variables.find(p_variable);
+ if (!E)
+ return false;
+
+ *r_variable=E->get();
+ return true;
+
+ }
+
+ virtual Ref<Script> get_script() const;
+
+ _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
+ _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
+
+ void create(const Ref<VisualScript>& p_script,Object *p_owner);
+
+ virtual ScriptLanguage *get_language();
+
+ virtual RPCMode get_rpc_mode(const StringName& p_method) const;
+ virtual RPCMode get_rset_mode(const StringName& p_variable) const;
+
+ VisualScriptInstance();
+ ~VisualScriptInstance();
+};
+
+
+class VisualScriptFunctionState : public Reference {
+
+ OBJ_TYPE(VisualScriptFunctionState,Reference);
+friend class VisualScriptInstance;
+
+ ObjectID instance_id;
+ ObjectID script_id;
+ VisualScriptInstance *instance;
+ StringName function;
+ Vector<uint8_t> stack;
+ int working_mem_index;
+ int variant_stack_size;
+ VisualScriptNodeInstance *node;
+ int flow_stack_pos;
+
+ Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
+protected:
+ static void _bind_methods();
+public:
+
+ void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
+ bool is_valid() const;
+ Variant resume(Array p_args);
+ VisualScriptFunctionState();
+ ~VisualScriptFunctionState();
+};
+
+
+typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
+
+class VisualScriptLanguage : public ScriptLanguage {
+
+ Map<String,VisualScriptNodeRegisterFunc> register_funcs;
+
+ struct CallLevel {
+
+ Variant *stack;
+ Variant **work_mem;
+ const StringName *function;
+ VisualScriptInstance *instance;
+ int *current_id;
+
+ };
+
+
+ int _debug_parse_err_node;
+ String _debug_parse_err_file;
+ String _debug_error;
+ int _debug_call_stack_pos;
+ int _debug_max_call_stack;
+ CallLevel *_call_stack;
+
+public:
+ StringName notification;
+ StringName _get_output_port_unsequenced;
+ StringName _step;
+ StringName _subcall;
+
+ static VisualScriptLanguage* singleton;
+
+ Mutex *lock;
+
+ bool debug_break(const String& p_error,bool p_allow_continue=true);
+ bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
+
+ _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
+
+ if (_debug_call_stack_pos >= _debug_max_call_stack) {
+ //stack overflow
+ _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _call_stack[_debug_call_stack_pos].stack=p_stack;
+ _call_stack[_debug_call_stack_pos].instance=p_instance;
+ _call_stack[_debug_call_stack_pos].function=p_function;
+ _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
+ _call_stack[_debug_call_stack_pos].current_id=current_id;
+ _debug_call_stack_pos++;
+ }
+
+ _FORCE_INLINE_ void exit_function() {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
+
+ if (_debug_call_stack_pos==0) {
+
+ _debug_error="Stack Underflow (Engine Bug)";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _debug_call_stack_pos--;
+ }
+
+ //////////////////////////////////////
+
+ virtual String get_name() const;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String& p_path) ;
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
+ virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String& p_function,const String& p_code) const;
+ virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
+ virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
+ virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
+
+
+ /* DEBUGGER FUNCTIONS */
+
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
+
+
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
+
+ virtual void profiling_start();
+ virtual void profiling_stop();
+
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
+
+ void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
+ Ref<VisualScriptNode> create_node_from_name(const String& p_name);
+ void get_registered_node_names(List<String> *r_names);
+
+
+ VisualScriptLanguage();
+ ~VisualScriptLanguage();
+
+};
+
+//aid for registering
+template<class T>
+static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
+
+ Ref<T> node;
+ node.instance();
+ return node;
+}
+
+
+
+#endif // VSCRIPT_H