diff options
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 185 |
1 files changed, 119 insertions, 66 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index ff97c21fd9..0cacd0f0b5 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "visual_script.h" +#include "core/core_string_names.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/main/node.h" @@ -45,23 +46,7 @@ bool VisualScriptNode::is_breakpoint() const { return breakpoint; } -void VisualScriptNode::_notification(int p_what) { - - if (p_what == NOTIFICATION_POSTINITIALIZE) { - - int dvc = get_input_value_port_count(); - for (int i = 0; i < dvc; i++) { - Variant::Type expected = get_input_value_port_info(i).type; - Variant::CallError ce; - default_input_values.push_back(Variant::construct(expected, NULL, 0, ce, false)); - } - } -} - void VisualScriptNode::ports_changed_notify() { - - default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize - emit_signal("ports_changed"); } @@ -90,8 +75,7 @@ void VisualScriptNode::_set_default_input_values(Array p_values) { } void VisualScriptNode::validate_input_default_values() { - - default_input_values.resize(get_input_value_port_count()); + default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize //actually validate on save for (int i = 0; i < get_input_value_port_count(); i++) { @@ -117,8 +101,10 @@ void VisualScriptNode::validate_input_default_values() { Array VisualScriptNode::_get_default_input_values() const { //validate on save, since on load there is little info about this + Array values = default_input_values; + values.resize(get_input_value_port_count()); - return default_input_values; + return values; } String VisualScriptNode::get_text() const { @@ -279,11 +265,7 @@ void VisualScript::_node_ports_changed(int p_id) { Function &func = functions[function]; Ref<VisualScriptNode> vsn = func.nodes[p_id].node; - if (OS::get_singleton()->get_main_loop() && - Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()) && - Engine::get_singleton()->is_editor_hint()) { - vsn->validate_input_default_values(); //force validate default values when editing on editor - } + vsn->validate_input_default_values(); //must revalidate all the functions @@ -346,8 +328,7 @@ void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<Visual if (Object::cast_to<VisualScriptFunction>(*p_node)) { //the function indeed - ERR_EXPLAIN("A function node already has been set here."); - ERR_FAIL_COND(func.function_id >= 0); + ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here."); func.function_id = p_id; } @@ -359,6 +340,7 @@ void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<Visual Ref<VisualScriptNode> vsn = p_node; vsn->connect("ports_changed", this, "_node_ports_changed", varray(p_id)); vsn->scripts_used.insert(this); + vsn->validate_input_default_values(); // Validate when fully loaded func.nodes[p_id] = nd; } @@ -596,6 +578,10 @@ void VisualScript::get_data_connection_list(const StringName &p_func, List<DataC } } +void VisualScript::set_tool_enabled(bool p_enabled) { + is_tool_script = p_enabled; +} + void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) { ERR_FAIL_COND(instances.size()); @@ -912,7 +898,7 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { #ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) { + if (!ScriptServer::is_scripting_enabled() && !is_tool_script) { PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); placeholders.insert(sins); @@ -976,7 +962,11 @@ Error VisualScript::reload(bool p_keep_state) { bool VisualScript::is_tool() const { - return false; + return is_tool_script; +} + +bool VisualScript::is_valid() const { + return true; //always valid } ScriptLanguage *VisualScript::get_language() const { @@ -1024,17 +1014,16 @@ void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; if (func.is_valid()) { - for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; arg.name = func->get_argument_name(i); arg.type = func->get_argument_type(i); mi.arguments.push_back(arg); } + + p_list->push_back(mi); } } - - p_list->push_back(mi); } } @@ -1147,6 +1136,9 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); + Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box + Vector2 last_size = Vector2(0.0, 0.0); + for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; @@ -1159,11 +1151,42 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array nodes = func["nodes"]; - for (int i = 0; i < nodes.size(); i += 3) { + if (!d.has("vs_unify") && nodes.size() > 0) { + Vector2 top_left = nodes[1]; + Vector2 bottom_right = nodes[1]; - add_node(name, nodes[i], nodes[i + 2], nodes[i + 1]); - } + for (int j = 0; j < nodes.size(); j += 3) { + Point2 pos = nodes[j + 1]; + if (pos.y > top_left.y) { + top_left.y = pos.y; + } + if (pos.y < bottom_right.y) { + bottom_right.y = pos.y; + } + if (pos.x > bottom_right.x) { + bottom_right.x = pos.x; + } + if (pos.x < top_left.x) { + top_left.x = pos.x; + } + } + + Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); + + Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... + + last_pos = offset; + last_size = size; + + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to + } + } else { + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); + } + } Array sequence_connections = func["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { @@ -1178,6 +1201,11 @@ void VisualScript::_set_data(const Dictionary &p_data) { data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); } } + + if (d.has("is_tool_script")) + is_tool_script = d["is_tool_script"]; + else + is_tool_script = false; } Dictionary VisualScript::_get_data() const { @@ -1259,6 +1287,8 @@ Dictionary VisualScript::_get_data() const { } d["functions"] = funcs; + d["is_tool_script"] = is_tool_script; + d["vs_unify"] = true; return d; } @@ -1333,6 +1363,10 @@ VisualScript::VisualScript() { base_type = "Object"; } +StringName VisualScript::get_default_func() const { + return StringName("f_312843592"); +} + Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); get_sequence_connection_list(edited_func, sc); @@ -1406,6 +1440,10 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + MethodInfo mi; mi.name = E->key(); if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { @@ -1424,8 +1462,6 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { if (!vsf->is_sequenced()) { //assumed constant if not sequenced mi.flags |= METHOD_FLAG_CONST; } - - //vsf->Get_ for now at least it does not return.. } } @@ -1434,6 +1470,9 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { } bool VisualScriptInstance::has_method(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return false; + return script->functions.has(p_method); } @@ -1500,7 +1539,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p Variant **output_args = (Variant **)(input_args + max_input_args); int flow_max = f->flow_stack_size; int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL; - int *pass_stack = flow_stack + flow_max; + int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)NULL; String error_str; @@ -1705,7 +1744,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) { //if no exit bit was set, and has sequence outputs, guess next node - if (output < 0 || output >= node->sequence_output_count) { + if (output >= node->sequence_output_count) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Node returned an invalid sequence output: ") + itos(output); error = true; @@ -1918,7 +1957,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p Variant **output_args = (Variant **)(input_args + max_input_args); int flow_max = f->flow_stack_size; int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL; - int *pass_stack = flow_stack + flow_max; + int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)NULL; for (int i = 0; i < f->node_count; i++) { sequence_bits[i] = false; //all starts as false @@ -1930,8 +1969,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p if (!E) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - ERR_EXPLAIN("No VisualScriptFunction node in function!"); - ERR_FAIL_V(Variant()); + ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function."); } VisualScriptNodeInstance *node = E->get(); @@ -1979,6 +2017,26 @@ void VisualScriptInstance::notification(int p_notification) { call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call } +String VisualScriptInstance::to_string(bool *r_valid) { + if (has_method(CoreStringNames::get_singleton()->_to_string)) { + Variant::CallError ce; + Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce); + if (ce.error == Variant::CallError::CALL_OK) { + if (ret.get_type() != Variant::STRING) { + if (r_valid) + *r_valid = false; + ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String."); + } + if (r_valid) + *r_valid = true; + return ret.operator String(); + } + } + if (r_valid) + *r_valid = false; + return String(); +} + Ref<Script> VisualScriptInstance::get_script() const { return script; @@ -1986,6 +2044,9 @@ Ref<Script> VisualScriptInstance::get_script() const { MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return MultiplayerAPI::RPC_MODE_DISABLED; + const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); if (!E) { return MultiplayerAPI::RPC_MODE_DISABLED; @@ -2034,11 +2095,14 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { variables[E->key()] = E->get().default_value; - //no hacer que todo exporte, solo las que queres! } for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + Function function; function.node = E->get().function_id; function.max_stack = 0; @@ -2075,6 +2139,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { Ref<VisualScriptNode> node = F->get().node; + VisualScriptNodeInstance *instance = node->instance(this); //create instance ERR_FAIL_COND(!instance); @@ -2254,15 +2319,10 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int ERR_FAIL_COND_V(function == StringName(), Variant()); #ifdef DEBUG_ENABLED - if (instance_id && !ObjectDB::get_instance(instance_id)) { - ERR_EXPLAIN("Resumed after yield, but class instance is gone"); - ERR_FAIL_V(Variant()); - } - if (script_id && !ObjectDB::get_instance(script_id)) { - ERR_EXPLAIN("Resumed after yield, but script is gone"); - ERR_FAIL_V(Variant()); - } + ERR_FAIL_COND_V_MSG(instance_id && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone."); + ERR_FAIL_COND_V_MSG(script_id && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone."); + #endif r_error.error = Variant::CallError::CALL_OK; @@ -2321,15 +2381,10 @@ Variant VisualScriptFunctionState::resume(Array p_args) { ERR_FAIL_COND_V(function == StringName(), Variant()); #ifdef DEBUG_ENABLED - if (instance_id && !ObjectDB::get_instance(instance_id)) { - ERR_EXPLAIN("Resumed after yield, but class instance is gone"); - ERR_FAIL_V(Variant()); - } - if (script_id && !ObjectDB::get_instance(script_id)) { - ERR_EXPLAIN("Resumed after yield, but script is gone"); - ERR_FAIL_V(Variant()); - } + ERR_FAIL_COND_V_MSG(instance_id && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone."); + ERR_FAIL_COND_V_MSG(script_id && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone."); + #endif Variant::CallError r_error; @@ -2455,7 +2510,7 @@ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, c _debug_parse_err_node = p_node; _debug_parse_err_file = p_file; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, false); + ScriptDebugger::get_singleton()->debug(this, false, true); return true; } else { return false; @@ -2469,7 +2524,7 @@ bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_conti _debug_parse_err_node = -1; _debug_parse_err_file = ""; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, p_allow_continue); + ScriptDebugger::get_singleton()->debug(this, p_allow_continue, true); return true; } else { return false; @@ -2621,8 +2676,6 @@ void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Varian } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - if (_debug_parse_err_node >= 0) - return ""; return ""; } @@ -2697,11 +2750,11 @@ VisualScriptLanguage::VisualScriptLanguage() { _debug_parse_err_file = ""; _debug_call_stack_pos = 0; int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024); + ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024 + if (ScriptDebugger::get_singleton()) { //debugging enabled! _debug_max_call_stack = dmcs; - if (_debug_max_call_stack < 1024) - _debug_max_call_stack = 1024; _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1); } else { |