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-rw-r--r--modules/visual_script/visual_script.cpp1402
1 files changed, 1386 insertions, 16 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 6f18bcfaee..425436d907 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1,6 +1,20 @@
#include "visual_script.h"
#include "visual_script_nodes.h"
+#include "scene/main/node.h"
+#include "globals.h"
+#define SCRIPT_VARIABLES_PREFIX "script_variables/"
+
+
+//used by editor, this is not really saved
+void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
+ breakpoint=p_breakpoint;
+}
+
+bool VisualScriptNode::is_breakpoint() const {
+
+ return breakpoint;
+}
void VisualScriptNode::_notification(int p_what) {
@@ -95,20 +109,44 @@ Ref<VisualScript> VisualScriptNode::get_visual_script() const {
}
+VisualScriptNode::VisualScriptNode() {
+ breakpoint=false;
+}
+
////////////////
/////////////////////
+VisualScriptNodeInstance::VisualScriptNodeInstance() {
+
+ sequence_outputs=NULL;
+ input_ports=NULL;
+}
+
VisualScriptNodeInstance::~VisualScriptNodeInstance() {
+ if (sequence_outputs) {
+ memdelete(sequence_outputs);
+ }
+
+ if (input_ports) {
+ memdelete(input_ports);
+ }
+
+ if (output_ports) {
+ memdelete(output_ports);
+ }
+
}
void VisualScript::add_function(const StringName& p_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!String(p_name).is_valid_identifier());
ERR_FAIL_COND(functions.has(p_name));
functions[p_name]=Function();
+ functions[p_name].scroll=Vector2(-50,-100);
}
bool VisualScript::has_function(const StringName& p_name) const {
@@ -118,6 +156,7 @@ bool VisualScript::has_function(const StringName& p_name) const {
}
void VisualScript::remove_function(const StringName& p_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_name));
for (Map<int,Function::NodeData>::Element *E=functions[p_name].nodes.front();E;E=E->next()) {
@@ -132,6 +171,7 @@ void VisualScript::remove_function(const StringName& p_name) {
void VisualScript::rename_function(const StringName& p_name,const StringName& p_new_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_name));
if (p_new_name==p_name)
return;
@@ -147,6 +187,21 @@ void VisualScript::rename_function(const StringName& p_name,const StringName& p_
}
+void VisualScript::set_function_scroll(const StringName& p_name, const Vector2& p_scroll) {
+
+ ERR_FAIL_COND(!functions.has(p_name));
+ functions[p_name].scroll=p_scroll;
+
+}
+
+Vector2 VisualScript::get_function_scroll(const StringName& p_name) const {
+
+ ERR_FAIL_COND_V(!functions.has(p_name),Vector2());
+ return functions[p_name].scroll;
+
+}
+
+
void VisualScript::get_function_list(List<StringName> *r_functions) const {
for (const Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) {
@@ -226,11 +281,14 @@ void VisualScript::_node_ports_changed(int p_id) {
}
}
+ set_edited(true); //something changed, let's set as edited
emit_signal("node_ports_changed",function,p_id);
+
}
void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_func));
@@ -265,6 +323,7 @@ void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualS
void VisualScript::remove_node(const StringName& p_func,int p_id){
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_func));
Function &func = functions[p_func];
@@ -314,6 +373,13 @@ void VisualScript::remove_node(const StringName& p_func,int p_id){
}
+bool VisualScript::has_node(const StringName& p_func,int p_id) const {
+
+ ERR_FAIL_COND_V(!functions.has(p_func),false);
+ const Function &func = functions[p_func];
+
+ return func.nodes.has(p_id);
+}
Ref<VisualScriptNode> VisualScript::get_node(const StringName& p_func,int p_id) const{
@@ -327,6 +393,7 @@ Ref<VisualScriptNode> VisualScript::get_node(const StringName& p_func,int p_id)
void VisualScript::set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_func));
Function &func = functions[p_func];
@@ -358,6 +425,7 @@ void VisualScript::get_node_list(const StringName& p_func,List<int> *r_nodes) co
void VisualScript::sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node){
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_func));
Function &func = functions[p_func];
@@ -413,6 +481,7 @@ void VisualScript::get_sequence_connection_list(const StringName& p_func,List<Se
void VisualScript::data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!functions.has(p_func));
Function &func = functions[p_func];
@@ -484,6 +553,7 @@ void VisualScript::get_data_connection_list(const StringName& p_func,List<DataCo
void VisualScript::add_variable(const StringName& p_name,const Variant& p_default_value) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!String(p_name).is_valid_identifier());
ERR_FAIL_COND(variables.has(p_name));
@@ -494,6 +564,12 @@ void VisualScript::add_variable(const StringName& p_name,const Variant& p_defaul
v.info.hint=PROPERTY_HINT_NONE;
variables[p_name]=v;
+ script_variable_remap[SCRIPT_VARIABLES_PREFIX+String(p_name)]=p_name;
+
+
+#ifdef TOOLS_ENABLED
+ _update_placeholders();
+#endif
}
@@ -506,6 +582,11 @@ void VisualScript::remove_variable(const StringName& p_name) {
ERR_FAIL_COND(!variables.has(p_name));
variables.erase(p_name);
+ script_variable_remap.erase(SCRIPT_VARIABLES_PREFIX+String(p_name));
+
+#ifdef TOOLS_ENABLED
+ _update_placeholders();
+#endif
}
void VisualScript::set_variable_default_value(const StringName& p_name,const Variant& p_value){
@@ -514,6 +595,10 @@ void VisualScript::set_variable_default_value(const StringName& p_name,const Var
variables[p_name].default_value=p_value;
+#ifdef TOOLS_ENABLED
+ _update_placeholders();
+#endif
+
}
Variant VisualScript::get_variable_default_value(const StringName& p_name) const{
@@ -523,10 +608,15 @@ Variant VisualScript::get_variable_default_value(const StringName& p_name) const
}
void VisualScript::set_variable_info(const StringName& p_name,const PropertyInfo& p_info){
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!variables.has(p_name));
variables[p_name].info=p_info;
variables[p_name].info.name=p_name;
+#ifdef TOOLS_ENABLED
+ _update_placeholders();
+#endif
+
}
PropertyInfo VisualScript::get_variable_info(const StringName& p_name) const{
@@ -578,12 +668,14 @@ void VisualScript::get_variable_list(List<StringName> *r_variables){
void VisualScript::set_instance_base_type(const StringName& p_type) {
+ ERR_FAIL_COND( instances.size() );
base_type=p_type;
}
void VisualScript::rename_variable(const StringName& p_name,const StringName& p_new_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!variables.has(p_name));
if (p_new_name==p_name)
return;
@@ -601,6 +693,7 @@ void VisualScript::rename_variable(const StringName& p_name,const StringName& p_
void VisualScript::add_custom_signal(const StringName& p_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!String(p_name).is_valid_identifier());
ERR_FAIL_COND(custom_signals.has(p_name));
@@ -614,6 +707,7 @@ bool VisualScript::has_custom_signal(const StringName& p_name) const {
}
void VisualScript::custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_func));
Argument arg;
arg.type=p_type;
@@ -626,6 +720,7 @@ void VisualScript::custom_signal_add_argument(const StringName& p_func,Variant::
}
void VisualScript::custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size());
custom_signals[p_func][p_argidx].type=p_type;
@@ -637,6 +732,7 @@ Variant::Type VisualScript::custom_signal_get_argument_type(const StringName& p_
return custom_signals[p_func][p_argidx].type;
}
void VisualScript::custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size());
custom_signals[p_func][p_argidx].name=p_name;
@@ -651,6 +747,7 @@ String VisualScript::custom_signal_get_argument_name(const StringName& p_func,in
}
void VisualScript::custom_signal_remove_argument(const StringName& p_func,int p_argidx) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size());
custom_signals[p_func].remove(p_argidx);
@@ -665,6 +762,7 @@ int VisualScript::custom_signal_get_argument_count(const StringName& p_func) con
}
void VisualScript::custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size());
ERR_FAIL_INDEX(p_with_argidx,custom_signals[p_func].size());
@@ -674,6 +772,7 @@ void VisualScript::custom_signal_swap_argument(const StringName& p_func,int p_ar
}
void VisualScript::remove_custom_signal(const StringName& p_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_name));
custom_signals.erase(p_name);
@@ -681,6 +780,7 @@ void VisualScript::remove_custom_signal(const StringName& p_name) {
void VisualScript::rename_custom_signal(const StringName& p_name,const StringName& p_new_name) {
+ ERR_FAIL_COND( instances.size() );
ERR_FAIL_COND(!custom_signals.has(p_name));
if (p_new_name==p_name)
return;
@@ -725,7 +825,7 @@ int VisualScript::get_available_id() const {
bool VisualScript::can_instance() const {
- return ScriptServer::is_scripting_enabled();
+ return true;//ScriptServer::is_scripting_enabled();
}
@@ -735,14 +835,88 @@ StringName VisualScript::get_instance_base_type() const {
return base_type;
}
+
+#ifdef TOOLS_ENABLED
+void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+
+
+ placeholders.erase(p_placeholder);
+}
+
+
+void VisualScript::_update_placeholders() {
+
+ if (placeholders.size()==0)
+ return; //no bother if no placeholders
+ List<PropertyInfo> pinfo;
+ Map<StringName,Variant> values;
+
+ for (Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) {
+
+ PropertyInfo p = E->get().info;
+ p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ pinfo.push_back(p);
+ values[p.name]=E->get().default_value;
+ }
+
+ for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
+
+ E->get()->update(pinfo,values);
+ }
+
+}
+
+#endif
+
+
ScriptInstance* VisualScript::instance_create(Object *p_this) {
- return NULL;
+
+
+#ifdef TOOLS_ENABLED
+
+ if (!ScriptServer::is_scripting_enabled()) {
+
+
+ PlaceHolderScriptInstance *sins = memnew( PlaceHolderScriptInstance(VisualScriptLanguage::singleton,Ref<Script>((Script*)this),p_this));
+ placeholders.insert(sins);
+
+ List<PropertyInfo> pinfo;
+ Map<StringName,Variant> values;
+
+ for (Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) {
+
+ PropertyInfo p = E->get().info;
+ p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ pinfo.push_back(p);
+ values[p.name]=E->get().default_value;
+ }
+
+ sins->update(pinfo,values);
+
+ return sins;
+ }
+#endif
+
+
+ VisualScriptInstance *instance=memnew( VisualScriptInstance );
+ instance->create(Ref<VisualScript>(this),p_this);
+
+
+ if (VisualScriptLanguage::singleton->lock)
+ VisualScriptLanguage::singleton->lock->lock();
+
+ instances[p_this]=instance;
+
+ if (VisualScriptLanguage::singleton->lock)
+ VisualScriptLanguage::singleton->lock->unlock();
+
+ return instance;
}
bool VisualScript::instance_has(const Object *p_this) const {
- return false;
+ return instances.has((Object*)p_this);
}
bool VisualScript::has_source_code() const {
@@ -785,17 +959,37 @@ ScriptLanguage *VisualScript::get_language() const {
bool VisualScript::has_script_signal(const StringName& p_signal) const {
- return false;
+ return custom_signals.has(p_signal);
}
void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ for (const Map<StringName,Vector<Argument> >::Element *E=custom_signals.front();E;E=E->next()) {
+
+ MethodInfo mi;
+ mi.name=E->key();
+ for(int i=0;i<E->get().size();i++) {
+ PropertyInfo arg;
+ arg.type=E->get()[i].type;
+ arg.name=E->get()[i].name;
+ mi.arguments.push_back(arg);
+ }
+
+
+ r_signals->push_back(mi);
+ }
+
+
}
bool VisualScript::get_property_default_value(const StringName& p_property,Variant& r_value) const {
- return false;
+ if (!script_variable_remap.has(p_property))
+ return false;
+
+ r_value=variables[ script_variable_remap[p_property] ].default_value;
+ return true;
}
void VisualScript::get_method_list(List<MethodInfo> *p_list) const {
@@ -821,6 +1015,36 @@ void VisualScript::get_method_list(List<MethodInfo> *p_list) const {
}
}
+bool VisualScript::has_method(const StringName& p_method) const {
+
+ return functions.has(p_method);
+}
+MethodInfo VisualScript::get_method_info(const StringName& p_method) const{
+
+ const Map<StringName,Function>::Element *E=functions.find(p_method);
+ if (!E)
+ return MethodInfo();
+
+ MethodInfo mi;
+ mi.name=E->key();
+ if (E->get().function_id>=0) {
+
+ Ref<VisualScriptFunction> func=E->get().nodes[E->get().function_id].node;
+ if (func.is_valid()) {
+
+ for(int i=0;i<func->get_argument_count();i++) {
+ PropertyInfo arg;
+ arg.name=func->get_argument_name(i);
+ arg.type=func->get_argument_type(i);
+ mi.arguments.push_back(arg);
+ }
+ }
+ }
+
+ return mi;
+}
+
+
void VisualScript::_set_data(const Dictionary& p_data) {
Dictionary d = p_data;
@@ -832,8 +1056,11 @@ void VisualScript::_set_data(const Dictionary& p_data) {
for (int i=0;i<vars.size();i++) {
Dictionary v=vars[i];
- add_variable(v["name"],v["default_value"]);
- _set_variable_info(v["name"],v);
+ StringName name = v["name"];
+ add_variable(name);
+ _set_variable_info(name,v);
+ set_variable_default_value(name,v["default_value"]);
+
}
@@ -857,10 +1084,13 @@ void VisualScript::_set_data(const Dictionary& p_data) {
Dictionary func=funcs[i];
+
StringName name=func["name"];
//int id=func["function_id"];
add_function(name);
+ set_function_scroll(name,func["scroll"]);
+
Array nodes = func["nodes"];
for(int i=0;i<nodes.size();i+=3) {
@@ -928,6 +1158,7 @@ Dictionary VisualScript::_get_data() const{
Dictionary func;
func["name"]=E->key();
func["function_id"]=E->get().function_id;
+ func["scroll"]=E->get().scroll;
Array nodes;
@@ -989,12 +1220,15 @@ void VisualScript::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_function","name"),&VisualScript::has_function);
ObjectTypeDB::bind_method(_MD("remove_function","name"),&VisualScript::remove_function);
ObjectTypeDB::bind_method(_MD("rename_function","name","new_name"),&VisualScript::rename_function);
+ ObjectTypeDB::bind_method(_MD("set_function_scroll","ofs"),&VisualScript::set_function_scroll);
+ ObjectTypeDB::bind_method(_MD("get_function_scroll"),&VisualScript::get_function_scroll);
ObjectTypeDB::bind_method(_MD("add_node","func","id","node","pos"),&VisualScript::add_node,DEFVAL(Point2()));
ObjectTypeDB::bind_method(_MD("remove_node","func","id"),&VisualScript::remove_node);
ObjectTypeDB::bind_method(_MD("get_function_node_id","name"),&VisualScript::get_function_node_id);
ObjectTypeDB::bind_method(_MD("get_node","func","id"),&VisualScript::get_node);
+ ObjectTypeDB::bind_method(_MD("has_node","func","id"),&VisualScript::has_node);
ObjectTypeDB::bind_method(_MD("set_node_pos","func","id","pos"),&VisualScript::set_node_pos);
ObjectTypeDB::bind_method(_MD("get_node_pos","func","id"),&VisualScript::get_node_pos);
@@ -1058,6 +1292,948 @@ VisualScript::~VisualScript() {
////////////////////////////////////////////
+
+bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value) {
+
+ const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
+ if (!remap)
+ return false;
+
+ Map<StringName,Variant>::Element *E=variables.find(remap->get());
+ ERR_FAIL_COND_V(!E,false);
+
+ E->get()=p_value;
+
+ return true;
+}
+
+
+bool VisualScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
+
+ const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
+ if (!remap)
+ return false;
+
+ const Map<StringName,Variant>::Element *E=variables.find(remap->get());
+ ERR_FAIL_COND_V(!E,false);
+
+ return E->get();
+}
+void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const{
+
+ for (const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) {
+
+ PropertyInfo p = E->get().info;
+ p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ p_properties->push_back(p);
+
+ }
+}
+Variant::Type VisualScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const{
+
+ const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
+ if (!remap) {
+ if (r_is_valid)
+ *r_is_valid=false;
+ return Variant::NIL;
+ }
+
+ const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(remap->get());
+ if (!E) {
+ if (r_is_valid)
+ *r_is_valid=false;
+ ERR_FAIL_V(Variant::NIL);
+ }
+
+ if (r_is_valid)
+ *r_is_valid=true;
+
+ return E->get().info.type;
+
+}
+
+void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const{
+
+ for (const Map<StringName,VisualScript::Function>::Element *E=script->functions.front();E;E=E->next()) {
+
+ MethodInfo mi;
+ mi.name=E->key();
+ if (E->get().function_id>=0 && E->get().nodes.has(E->get().function_id)) {
+
+ Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ if (vsf.is_valid()) {
+
+ for(int i=0;i<vsf->get_argument_count();i++) {
+ PropertyInfo arg;
+ arg.name=vsf->get_argument_name(i);
+ arg.type=vsf->get_argument_type(i);
+
+ mi.arguments.push_back(arg);
+ }
+
+ //vsf->Get_ for now at least it does not return..
+ }
+ }
+
+ p_list->push_back(mi);
+ }
+
+}
+bool VisualScriptInstance::has_method(const StringName& p_method) const{
+
+ return script->functions.has(p_method);
+}
+
+
+//#define VSDEBUG(m_text) print_line(m_text)
+#define VSDEBUG(m_text)
+
+Variant VisualScriptInstance::_call_internal(const StringName& p_method, void* p_stack, int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield, Variant::CallError &r_error) {
+
+ Map<StringName,Function>::Element *F = functions.find(p_method);
+ ERR_FAIL_COND_V(!F,Variant());
+ Function *f=&F->get();
+
+ //this call goes separate, so it can e yielded and suspended
+ Variant *variant_stack=(Variant*)p_stack;
+ bool *sequence_bits = (bool*)(variant_stack + f->max_stack);
+ const Variant **input_args=(const Variant**)(sequence_bits+f->node_count);
+ Variant **output_args=(Variant**)(input_args + max_input_args);
+ int flow_max = f->flow_stack_size;
+ int* flow_stack = flow_max? (int*)(output_args + max_output_args) : (int*)NULL;
+
+ String error_str;
+
+ VisualScriptNodeInstance* node=p_node;
+ bool error=false;
+ int current_node_id=f->node;
+ Variant return_value;
+ Variant *working_mem=NULL;
+
+ int flow_stack_pos=p_flow_stack_pos;
+
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ VisualScriptLanguage::singleton->enter_function(this,&p_method,variant_stack,&working_mem,&current_node_id);
+ }
+#endif
+
+ while(true) {
+
+ current_node_id=node->get_id();
+
+ VSDEBUG("==========AT NODE: "+itos(current_node_id)+" base: "+node->get_base_node()->get_type());
+ VSDEBUG("AT STACK POS: "+itos(flow_stack_pos));
+
+
+ //setup working mem
+ working_mem=node->working_mem_idx>=0 ? &variant_stack[node->working_mem_idx] : (Variant*)NULL;
+
+ VSDEBUG("WORKING MEM: "+itos(node->working_mem_idx));
+
+ if (current_node_id==f->node) {
+ //if function node, set up function arguments from begining of stack
+
+ for(int i=0;i<f->argument_count;i++) {
+ input_args[i]=&variant_stack[i];
+ }
+ } else {
+ //setup input pointers normally
+ VSDEBUG("INPUT PORTS: "+itos(node->input_port_count));
+
+ for(int i=0 ; i<node->input_port_count ; i++) {
+
+
+ int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
+
+ if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
+ //is a default value (unassigned input port)
+ input_args[i]=&default_values[index];
+ VSDEBUG("\tPORT "+itos(i)+" DEFAULT VAL");
+ } else if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_UNSEQUENCED_READ_BIT) {
+ //from a node that requires read
+ Function::UnsequencedGet *ug = &f->unsequenced_gets[index];
+
+ bool ok = ug->from->get_output_port_unsequenced(i,&variant_stack[ug->to_stack],working_mem,error_str);
+ if (!ok) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ current_node_id=ug->from->get_id();
+ error=true;
+ working_mem=NULL;
+ break;
+ }
+
+ VSDEBUG("\tPORT "+itos(i)+" UNSEQ READ TO STACK: " + itos(ug->to_stack));
+ input_args[i]=&variant_stack[ug->to_stack];
+ } else {
+ //regular temporary in stack
+ input_args[i]=&variant_stack[index];
+ VSDEBUG("PORT "+itos(i)+" AT STACK "+itos(index));
+
+ }
+ }
+ }
+
+ if (error)
+ break;
+
+ //setup output pointers
+
+ VSDEBUG("OUTPUT PORTS: "+itos(node->output_port_count));
+ for(int i=0 ; i<node->output_port_count ; i++) {
+ output_args[i] = &variant_stack[ node->output_ports[i] ];
+ VSDEBUG("PORT "+itos(i)+" AT STACK "+itos(node->output_ports[i]));
+ }
+
+ //do step
+
+ VisualScriptNodeInstance::StartMode start_mode;
+ {
+ if (p_resuming_yield)
+ start_mode=VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
+ else if (flow_stack && !(flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) //if there is a push bit, it means we are continuing a sequence
+ start_mode=VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
+ else
+ start_mode=VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
+ }
+
+ VSDEBUG("STEP - STARTSEQ: "+itos(start_sequence));
+
+ int ret = node->step(input_args,output_args,start_mode,working_mem,r_error,error_str);
+
+ if (r_error.error!=Variant::CallError::CALL_OK) {
+ //use error from step
+ error=true;
+ break;
+ }
+
+ if (ret&VisualScriptNodeInstance::STEP_YIELD_BIT) {
+ //yielded!
+ if (node->get_working_memory_size()==0) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("A node yielded without working memory, please read the docs on how to yield properly!");
+ error=true;
+ break;
+
+ } else {
+ Ref<VisualScriptFunctionState> state = *working_mem;
+ if (!state.is_valid()) {
+
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("Node yielded, but did not return a function state in the first working memory.");
+ error=true;
+ break;
+
+ }
+
+ //step 1, capture all state
+ state->instance_id=get_owner_ptr()->get_instance_ID();
+ state->script_id=get_script()->get_instance_ID();
+ state->instance=this;
+ state->function=p_method;
+ state->working_mem_index=node->working_mem_idx;
+ state->variant_stack_size=f->max_stack;
+ state->node=node;
+ state->flow_stack_pos=flow_stack_pos;
+ state->stack.resize(p_stack_size);
+ copymem(state->stack.ptr(),p_stack,p_stack_size);
+ //step 2, run away, return directly
+ r_error.error=Variant::CallError::CALL_OK;
+
+
+#ifdef DEBUG_ENABLED
+ //will re-enter later, so exiting
+ if (ScriptDebugger::get_singleton()) {
+ VisualScriptLanguage::singleton->exit_function();
+ }
+#endif
+
+ return state;
+
+ }
+ }
+
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ // line
+ bool do_break=false;
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0) {
+
+ if (ScriptDebugger::get_singleton()->get_depth()<=0)
+ ScriptDebugger::get_singleton()->set_lines_left( ScriptDebugger::get_singleton()->get_lines_left() -1 );
+ if (ScriptDebugger::get_singleton()->get_lines_left()<=0)
+ do_break=true;
+ }
+
+ if (ScriptDebugger::get_singleton()->is_breakpoint(current_node_id,source))
+ do_break=true;
+
+ if (do_break) {
+ VisualScriptLanguage::singleton->debug_break("Breakpoint",true);
+ }
+
+ ScriptDebugger::get_singleton()->line_poll();
+
+ }
+#endif
+ int output = ret & VisualScriptNodeInstance::STEP_MASK;
+
+ VSDEBUG("STEP RETURN: "+itos(ret));
+
+ if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {
+ if (node->get_working_memory_size()==0) {
+
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
+ error=true;
+ } else {
+ //assign from working memory, first element
+ return_value=*working_mem;
+ }
+
+ VSDEBUG("EXITING FUNCTION - VALUE "+String(return_value));
+ break; //exit function requested, bye
+ }
+
+ VisualScriptNodeInstance *next=NULL; //next node
+
+ if ( (ret==output || ret&VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
+ //if no exit bit was set, and has sequence outputs, guess next node
+ if (output<0 || output>=node->sequence_output_count) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("Node returned an invalid sequence output: ")+itos(output);
+ error=true;
+ break;
+ }
+
+ next = node->sequence_outputs[output];
+ if (next) {
+ VSDEBUG("GOT NEXT NODE - "+itos(next->get_id()));
+ } else {
+ VSDEBUG("GOT NEXT NODE - NULL");
+ }
+ }
+
+ if (flow_stack) {
+
+ //update flow stack pos (may have changed)
+ flow_stack[flow_stack_pos] = current_node_id;
+
+ //add stack push bit if requested
+ if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
+
+ flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
+ sequence_bits[ node ->sequence_index ]=true; //remember sequence bit
+ VSDEBUG("NEXT SEQ - FLAG BIT");
+ } else {
+ sequence_bits[ node ->sequence_index ]=false; //forget sequence bit
+ VSDEBUG("NEXT SEQ - NORMAL");
+ }
+
+
+ if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
+ //go back request
+
+ if (flow_stack_pos>0) {
+ flow_stack_pos--;
+ node = instances[ flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK ];
+ VSDEBUG("NEXT IS GO BACK");
+ } else {
+ VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
+ break; //simply exit without value or error
+ }
+ } else if (next) {
+
+
+ if (sequence_bits[next->sequence_index]) {
+ // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
+ // because each node has a working memory, we can't really do a sub-sequence
+ // as a result, the sequence will be restarted and the stack will roll back to find where this node
+ // started the sequence
+
+ bool found = false;
+
+ for(int i=flow_stack_pos;i>=0;i--) {
+
+
+ if ( (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK ) == next->get_id() ) {
+ flow_stack_pos=i; //roll back and remove bit
+ flow_stack[i]=next->get_id();
+ sequence_bits[next->sequence_index]=false;
+ found=true;
+ }
+ }
+
+ if (!found) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("Found sequence bit but not the node in the stack, report bug!");
+ error=true;
+ break;
+ }
+
+ node=next;
+ VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - "+itos(flow_stack_pos));
+
+ } else {
+ // check for stack overflow
+ if (flow_stack_pos+1 >= flow_max) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ error_str=RTR("Stack overflow with stack depth: ")+itos(output);
+ error=true;
+ break;
+ }
+
+ node = next;
+
+ flow_stack_pos++;
+ flow_stack[flow_stack_pos]=node->get_id();
+
+ VSDEBUG("INCREASE FLOW STACK");
+
+ }
+
+ } else {
+ //no next node, try to go back in stack to pushed bit
+
+ bool found = false;
+
+ for(int i=flow_stack_pos;i>=0;i--) {
+
+ VSDEBUG("FS "+itos(i)+" - "+itos(flow_stack[i]));
+ if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {
+
+ node = instances[ flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK ];
+ flow_stack_pos=i;
+ found=true;
+ }
+ }
+
+ if (!found) {
+ VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
+ break; //done, couldn't find a push stack bit
+ }
+
+ VSDEBUG("NO NEXT NODE, GO BACK TO: "+itos(flow_stack_pos));
+
+ }
+ } else {
+
+ node=next; //stackless mode, simply assign next node
+ }
+
+ }
+
+
+
+ if (error) {
+
+ //error
+ // function, file, line, error, explanation
+ String err_file = script->get_path();
+ String err_func = p_method;
+ int err_line=current_node_id; //not a line but it works as one
+
+
+ //if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {
+ // debugger break did not happen
+
+ if (!VisualScriptLanguage::singleton->debug_break(error_str,false)) {
+
+ _err_print_error(err_func.utf8().get_data(),err_file.utf8().get_data(),err_line,error_str.utf8().get_data(),ERR_HANDLER_SCRIPT);
+ }
+
+ //}
+ } else {
+
+
+ //return_value=
+ }
+
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ VisualScriptLanguage::singleton->exit_function();
+ }
+#endif
+
+ //clean up variant stack
+ for(int i=0;i<f->max_stack;i++) {
+ variant_stack[i].~Variant();
+ }
+
+
+ return return_value;
+}
+
+
+Variant VisualScriptInstance::call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error){
+
+ r_error.error=Variant::CallError::CALL_OK; //ok by default
+
+ Map<StringName,Function>::Element *F = functions.find(p_method);
+ if (!F) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+
+ VSDEBUG("CALLING: "+String(p_method));
+
+ Function *f=&F->get();
+
+ int total_stack_size=0;
+
+ total_stack_size+=f->max_stack*sizeof(Variant); //variants
+ total_stack_size+=f->node_count*sizeof(bool);
+ total_stack_size+=(max_input_args+max_output_args)*sizeof(Variant*); //arguments
+ total_stack_size+=f->flow_stack_size*sizeof(int); //flow
+
+ VSDEBUG("STACK SIZE: "+itos(total_stack_size));
+ VSDEBUG("STACK VARIANTS: : "+itos(f->max_stack));
+ VSDEBUG("SEQBITS: : "+itos(f->node_count));
+ VSDEBUG("MAX INPUT: "+itos(max_input_args));
+ VSDEBUG("MAX OUTPUT: "+itos(max_output_args));
+ VSDEBUG("FLOW STACK SIZE: "+itos(f->flow_stack_size));
+
+ void *stack = alloca(total_stack_size);
+
+ Variant *variant_stack=(Variant*)stack;
+ bool *sequence_bits = (bool*)(variant_stack + f->max_stack);
+ const Variant **input_args=(const Variant**)(sequence_bits+f->node_count);
+ Variant **output_args=(Variant**)(input_args + max_input_args);
+ int flow_max = f->flow_stack_size;
+ int* flow_stack = flow_max? (int*)(output_args + max_output_args) : (int*)NULL;
+
+ for(int i=0;i<f->node_count;i++) {
+ sequence_bits[i]=false; //all starts as false
+ }
+
+
+ Map<int,VisualScriptNodeInstance*>::Element *E = instances.find(f->node);
+ if (!E) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
+
+ ERR_EXPLAIN("No VisualScriptFunction node in function!");
+ ERR_FAIL_V(Variant());
+ }
+
+ VisualScriptNodeInstance *node = E->get();
+
+
+ if (flow_stack) {
+ flow_stack[0]=node->get_id();
+ }
+
+ VSDEBUG("ARGUMENTS: "+itos(f->argument_count)=" RECEIVED: "+itos(p_argcount));
+
+ if (p_argcount<f->argument_count) {
+ r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument=node->get_input_port_count();
+
+ return Variant();
+ }
+
+ if (p_argcount>f->argument_count) {
+ r_error.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument=node->get_input_port_count();
+
+ return Variant();
+ }
+
+ //allocate variant stack
+ for(int i=0;i<f->max_stack;i++) {
+ memnew_placement(&variant_stack[i],Variant);
+ }
+
+ //allocate function arguments (must be copied for yield to work properly)
+ for(int i=0;i<p_argcount;i++) {
+ variant_stack[i]=*p_args[i];
+ }
+
+ return _call_internal(p_method,stack,total_stack_size,node,0,false,r_error);
+
+
+}
+
+void VisualScriptInstance::notification(int p_notification){
+
+ //do nothing as this is called using virtual
+
+ Variant what=p_notification;
+ const Variant*whatp=&what;
+ Variant::CallError ce;
+ call(VisualScriptLanguage::singleton->notification,&whatp,1,ce); //do as call
+
+}
+
+Ref<Script> VisualScriptInstance::get_script() const{
+
+ return script;
+}
+
+
+void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_owner) {
+
+ script=p_script;
+ owner=p_owner;
+ source=p_script->get_path();
+
+ max_input_args = 0;
+ max_output_args = 0;
+
+ if (p_owner->cast_to<Node>()) {
+ //turn on these if they exist and base is a node
+ Node* node = p_owner->cast_to<Node>();
+ if (p_script->functions.has("_process"))
+ node->set_process(true);
+ if (p_script->functions.has("_fixed_process"))
+ node->set_fixed_process(true);
+ if (p_script->functions.has("_input"))
+ node->set_process_input(true);
+ if (p_script->functions.has("_unhandled_input"))
+ node->set_process_unhandled_input(true);
+ if (p_script->functions.has("_unhandled_key_input"))
+ node->set_process_unhandled_key_input(true);
+ }
+
+ for(const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) {
+ variables[E->key()]=E->get().default_value;
+ }
+
+
+ for(const Map<StringName,VisualScript::Function>::Element *E=script->functions.front();E;E=E->next()) {
+
+ Function function;
+ function.node=E->get().function_id;
+ function.max_stack=0;
+ function.flow_stack_size=0;
+ function.node_count=0;
+
+ if (function.node<0) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(),0,"No start node in function: "+String(E->key()));
+
+ ERR_CONTINUE( function.node < 0 );
+ }
+
+ {
+ Ref<VisualScriptFunction> func_node = script->get_node(E->key(),E->get().function_id);
+
+ if (func_node.is_null()) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(),0,"No VisualScriptFunction typed start node in function: "+String(E->key()));
+ }
+
+ ERR_CONTINUE( !func_node.is_valid() );
+
+ function.argument_count=func_node->get_argument_count();
+ function.max_stack+=function.argument_count;
+ function.flow_stack_size= func_node->is_stack_less() ? 0 : func_node->get_stack_size();
+
+ }
+
+ //multiple passes are required to set up this complex thing..
+
+
+
+
+ //first create the nodes
+ for (const Map<int,VisualScript::Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) {
+
+ Ref<VisualScriptNode> node = F->get().node;
+ VisualScriptNodeInstance *instance = node->instance(this); //create instance
+ ERR_FAIL_COND(!instance);
+
+ instance->base=node.ptr();
+
+ instance->id=F->key();
+ instance->input_port_count = node->get_input_value_port_count();
+ instance->output_port_count = node->get_output_value_port_count();
+ instance->sequence_output_count = node->get_output_sequence_port_count();
+ instance->sequence_index=function.node_count++;
+
+ if (instance->input_port_count) {
+ instance->input_ports = memnew_arr(int,instance->input_port_count);
+ for(int i=0;i<instance->input_port_count;i++) {
+ instance->input_ports[i]=-1; //if not assigned, will become default value
+ }
+ }
+
+ if (instance->output_port_count) {
+ instance->output_ports = memnew_arr(int,instance->output_port_count);
+ for(int i=0;i<instance->output_port_count;i++) {
+ instance->output_ports[i]=-1; //if not assigned, will output to trash
+ }
+ }
+
+ if (instance->sequence_output_count) {
+ instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance*,instance->sequence_output_count);
+ for(int i=0;i<instance->sequence_output_count;i++) {
+ instance->sequence_outputs[i]=NULL; //if it remains null, flow ends here
+ }
+ }
+
+ if (instance->get_working_memory_size()) {
+ instance->working_mem_idx = function.max_stack;
+ function.max_stack+=instance->get_working_memory_size();
+ } else {
+ instance->working_mem_idx=-1; //no working mem
+ }
+
+ max_input_args = MAX( max_input_args, instance->input_port_count );
+ max_output_args = MAX( max_output_args, instance->output_port_count );
+
+ instances[F->key()]=instance;
+
+
+ }
+
+ function.trash_pos = function.max_stack++; //create pos for trash
+
+ //second pass, do data connections
+
+ for(const Set<VisualScript::DataConnection>::Element *F=E->get().data_connections.front();F;F=F->next()) {
+
+ VisualScript::DataConnection dc = F->get();
+ ERR_CONTINUE(!instances.has(dc.from_node));
+ VisualScriptNodeInstance *from = instances[dc.from_node];
+ ERR_CONTINUE(!instances.has(dc.to_node));
+ VisualScriptNodeInstance *to = instances[dc.to_node];
+ ERR_CONTINUE(dc.from_port >= from->output_port_count);
+ ERR_CONTINUE(dc.to_port >= to->input_port_count);
+
+ if (from->output_ports[dc.from_port]==-1) {
+
+ int stack_pos = function.max_stack++;
+ from->output_ports[dc.from_port] = stack_pos;
+ }
+
+
+ if (from->is_output_port_unsequenced(dc.from_node)) {
+
+ //prepare an unsequenced read (must actually get the value from the output)
+ int stack_pos = function.max_stack++;
+
+ Function::UnsequencedGet uget;
+ uget.from=from;
+ uget.from_port=dc.from_port;
+ uget.to_stack=stack_pos;
+
+ to->input_ports[dc.to_port] = function.unsequenced_gets.size() | VisualScriptNodeInstance::INPUT_UNSEQUENCED_READ_BIT;
+ function.unsequenced_gets.push_back(uget);
+
+ } else {
+
+ to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
+ }
+
+ }
+
+ //third pass, do sequence connections
+
+ for(const Set<VisualScript::SequenceConnection>::Element *F=E->get().sequence_connections.front();F;F=F->next()) {
+
+ VisualScript::SequenceConnection sc = F->get();
+ ERR_CONTINUE(!instances.has(sc.from_node));
+ VisualScriptNodeInstance *from = instances[sc.from_node];
+ ERR_CONTINUE(!instances.has(sc.to_node));
+ VisualScriptNodeInstance *to = instances[sc.to_node];
+ ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
+
+ from->sequence_outputs[sc.from_output]=to;
+
+ }
+
+ //fourth pass:
+ // 1) unassigned input ports to default values
+ // 2) connect unassigned output ports to trash
+
+
+ for (const Map<int,VisualScript::Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) {
+
+ ERR_CONTINUE(!instances.has(F->key()));
+
+ Ref<VisualScriptNode> node = F->get().node;
+ VisualScriptNodeInstance *instance = instances[F->key()];
+
+ // conect to default values
+ for(int i=0;i<instance->input_port_count;i++) {
+ if (instance->input_ports[i]==-1) {
+
+ //unassigned, connect to default val
+ instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
+ default_values.push_back( node->get_default_input_value(i) );
+ }
+ }
+
+ // conect to trash
+ for(int i=0;i<instance->output_port_count;i++) {
+ if (instance->output_ports[i]==-1) {
+ instance->output_ports[i] = function.trash_pos; //trash is same for all
+ }
+ }
+ }
+
+
+ functions[E->key()]=function;
+ }
+}
+
+ScriptLanguage *VisualScriptInstance::get_language(){
+
+ return VisualScriptLanguage::singleton;
+}
+
+
+VisualScriptInstance::VisualScriptInstance() {
+
+
+}
+
+VisualScriptInstance::~VisualScriptInstance() {
+
+ if (VisualScriptLanguage::singleton->lock)
+ VisualScriptLanguage::singleton->lock->lock();
+
+ script->instances.erase(owner);
+
+ if (VisualScriptLanguage::singleton->lock)
+ VisualScriptLanguage::singleton->lock->unlock();
+
+ for (Map<int,VisualScriptNodeInstance*>::Element *E=instances.front();E;E=E->next()) {
+ memdelete(E->get());
+ }
+}
+
+
+
+/////////////////////////////////////////////
+
+
+/////////////////////
+
+
+Variant VisualScriptFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
+
+ ERR_FAIL_COND_V(function==StringName(),Variant());
+
+#ifdef DEBUG_ENABLED
+ if (instance_id && !ObjectDB::get_instance(instance_id)) {
+ ERR_EXPLAIN("Resumed after yield, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+
+ if (script_id && !ObjectDB::get_instance(script_id)) {
+ ERR_EXPLAIN("Resumed after yield, but script is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
+
+ r_error.error=Variant::CallError::CALL_OK;
+
+ Array args;
+
+ if (p_argcount==0) {
+ r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument=1;
+ return Variant();
+ } else if (p_argcount==1) {
+ //noooneee, reserved for me, me and only me.
+ } else {
+
+ for(int i=0;i<p_argcount-1;i++) {
+ args.push_back(*p_args[i]);
+ }
+ }
+
+ Ref<VisualScriptFunctionState> self = *p_args[p_argcount-1]; //hi, I'm myself, needed this to remain alive.
+
+ if (self.is_null()) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument=p_argcount-1;
+ r_error.expected=Variant::OBJECT;
+ return Variant();
+ }
+
+ r_error.error=Variant::CallError::CALL_OK;
+
+ Variant *working_mem = ((Variant*)stack.ptr()) + working_mem_index;
+
+ *working_mem=args; //arguments go to working mem.
+
+ Variant ret = instance->_call_internal(function,stack.ptr(),stack.size(),node,flow_stack_pos,true,r_error);
+ function=StringName(); //invalidate
+ return ret;
+}
+
+void VisualScriptFunctionState::connect_to_signal(Object* p_obj, const String& p_signal, Array p_binds) {
+
+ Vector<Variant> binds;
+ for(int i=0;i<p_binds.size();i++) {
+ binds.push_back(p_binds[i]);
+ }
+ binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
+ p_obj->connect(p_signal,this,"_signal_callback",binds);
+}
+
+bool VisualScriptFunctionState::is_valid() const {
+
+ return function!=StringName();
+}
+
+Variant VisualScriptFunctionState::resume(Array p_args) {
+
+ ERR_FAIL_COND_V(function==StringName(),Variant());
+#ifdef DEBUG_ENABLED
+ if (instance_id && !ObjectDB::get_instance(instance_id)) {
+ ERR_EXPLAIN("Resumed after yield, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+
+ if (script_id && !ObjectDB::get_instance(script_id)) {
+ ERR_EXPLAIN("Resumed after yield, but script is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
+
+ Variant::CallError r_error;
+ r_error.error=Variant::CallError::CALL_OK;
+
+ Variant *working_mem = ((Variant*)stack.ptr()) + working_mem_index;
+
+ *working_mem=p_args; //arguments go to working mem.
+
+ Variant ret= instance->_call_internal(function,stack.ptr(),stack.size(),node,flow_stack_pos,true,r_error);
+ function=StringName(); //invalidate
+ return ret;
+}
+
+
+void VisualScriptFunctionState::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("connect_to_signal","obj","signals","args"),&VisualScriptFunctionState::connect_to_signal);
+ ObjectTypeDB::bind_method(_MD("resume:Array","args"),&VisualScriptFunctionState::resume,DEFVAL(Variant()));
+ ObjectTypeDB::bind_method(_MD("is_valid"),&VisualScriptFunctionState::is_valid);
+ ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"_signal_callback",&VisualScriptFunctionState::_signal_callback,MethodInfo("_signal_callback"));
+}
+
+VisualScriptFunctionState::VisualScriptFunctionState() {
+
+}
+
+VisualScriptFunctionState::~VisualScriptFunctionState() {
+
+ if (function!=StringName()) {
+ Variant *s = ((Variant*)stack.ptr());
+ for(int i=0;i<variant_stack_size;i++) {
+ s[i].~Variant();
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////
+
String VisualScriptLanguage::get_name() const {
return "VisualScript";
@@ -1098,9 +2274,12 @@ void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) con
}
-String VisualScriptLanguage::get_template(const String& p_class_name, const String& p_base_class_name) const {
+Ref<Script> VisualScriptLanguage::get_template(const String& p_class_name, const String& p_base_class_name) const {
- return String();
+ Ref<VisualScript> script;
+ script.instance();
+ script->set_instance_base_type(p_base_class_name);
+ return script;
}
bool VisualScriptLanguage::validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path,List<String> *r_functions) const {
@@ -1135,44 +2314,199 @@ void VisualScriptLanguage::add_global_constant(const StringName& p_variable,cons
/* DEBUGGER FUNCTIONS */
+
+
+bool VisualScriptLanguage::debug_break_parse(const String& p_file, int p_node,const String& p_error) {
+ //break because of parse error
+
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_ID()==Thread::get_main_ID()) {
+
+ _debug_parse_err_node=p_node;
+ _debug_parse_err_file=p_file;
+ _debug_error=p_error;
+ ScriptDebugger::get_singleton()->debug(this,false);
+ return true;
+ } else {
+ return false;
+ }
+
+}
+
+bool VisualScriptLanguage::debug_break(const String& p_error,bool p_allow_continue) {
+
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_ID()==Thread::get_main_ID()) {
+
+ _debug_parse_err_node=-1;
+ _debug_parse_err_file="";
+ _debug_error=p_error;
+ ScriptDebugger::get_singleton()->debug(this,p_allow_continue);
+ return true;
+ } else {
+ return false;
+ }
+
+}
+
+
String VisualScriptLanguage::debug_get_error() const {
- return String();
+ return _debug_error;
}
+
int VisualScriptLanguage::debug_get_stack_level_count() const {
- return 0;
+ if (_debug_parse_err_node>=0)
+ return 1;
+
+
+ return _debug_call_stack_pos;
}
int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {
- return 0;
+ if (_debug_parse_err_node>=0)
+ return _debug_parse_err_node;
+
+ ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,-1);
+
+ int l = _debug_call_stack_pos - p_level -1;
+
+ return *(_call_stack[l].current_id);
+
}
String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {
- return String();
+ if (_debug_parse_err_node>=0)
+ return "";
+
+ ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,"");
+ int l = _debug_call_stack_pos - p_level -1;
+ return *_call_stack[l].function;
}
String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {
- return String();
+ if (_debug_parse_err_node>=0)
+ return _debug_parse_err_file;
+
+ ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,"");
+ int l = _debug_call_stack_pos - p_level -1;
+ return _call_stack[l].instance->get_script_ptr()->get_path();
+
}
void VisualScriptLanguage::debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) {
+ if (_debug_parse_err_node>=0)
+ return;
+
+ ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
+
+ int l = _debug_call_stack_pos - p_level -1;
+ const StringName *f = _call_stack[l].function;
+
+ ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
+ VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
+ VisualScriptNodeInstance *node =_call_stack[l].instance->instances[*_call_stack[l].current_id];
+ ERR_FAIL_COND(!node);
+
+ p_locals->push_back("node_name");
+ p_values->push_back(node->get_base_node()->get_text());
+
+ for(int i=0;i<node->input_port_count;i++) {
+ String name = node->get_base_node()->get_input_value_port_info(i).name;
+ if (name==String()) {
+ name="in_"+itos(i);
+ }
+
+ p_locals->push_back("input/"+name);
+
+ //value is trickier
+
+ int in_from = node->input_ports[i];
+ int in_value = in_from&VisualScriptNodeInstance::INPUT_MASK;
+
+ if (in_from&VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
+ p_values->push_back(_call_stack[l].instance->default_values[in_value]);
+ } else if (in_from&VisualScriptNodeInstance::INPUT_UNSEQUENCED_READ_BIT) {
+ p_values->push_back( _call_stack[l].stack[ func->unsequenced_gets[ in_value ].to_stack ] );
+ } else {
+ p_values->push_back( _call_stack[l].stack[ in_value] );
+ }
+ }
+
+ for(int i=0;i<node->output_port_count;i++) {
+
+ String name = node->get_base_node()->get_output_value_port_info(i).name;
+ if (name==String()) {
+ name="out_"+itos(i);
+ }
+
+ p_locals->push_back("output/"+name);
+
+ //value is trickier
+
+ int in_from = node->output_ports[i];
+ p_values->push_back( _call_stack[l].stack[ in_from] );
+
+ }
+
+ for(int i=0;i<node->get_working_memory_size();i++) {
+ p_locals->push_back("working_mem/mem_"+itos(i));
+ p_values->push_back( (*_call_stack[l].work_mem)[i]);
+ }
+
+/*
+ ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
+
+
+ VisualFunction *f = _call_stack[l].function;
+
+ List<Pair<StringName,int> > locals;
+
+ f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
+ for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
+
+ p_locals->push_back(E->get().first);
+ p_values->push_back(_call_stack[l].stack[E->get().second]);
+ }
+*/
}
void VisualScriptLanguage::debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems,int p_max_depth) {
+ if (_debug_parse_err_node>=0)
+ return;
+ ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
+ int l = _debug_call_stack_pos - p_level -1;
+
+
+ Ref<VisualScript> vs = _call_stack[l].instance->get_script();
+ if (vs.is_null())
+ return;
+
+ List<StringName> vars;
+ vs->get_variable_list(&vars);
+ for (List<StringName>::Element *E=vars.front();E;E=E->next()) {
+ Variant v;
+ if (_call_stack[l].instance->get_variable(E->get(),&v)) {
+ p_members->push_back("variables/"+E->get());
+ p_values->push_back(v);
+ }
+ }
}
-void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) {
+void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) {
+ //no globals are really reachable in gdscript
}
String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems,int p_max_depth) {
- return String();
+ if (_debug_parse_err_node>=0)
+ return "";
+ return "";
}
+
void VisualScriptLanguage::reload_all_scripts() {
@@ -1243,5 +2577,41 @@ void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
VisualScriptLanguage::VisualScriptLanguage() {
+ notification="_notification";
+ _get_output_port_unsequenced="_get_output_port_unsequenced";
+ _step="_step";
+ _subcall="_subcall";
singleton=this;
+#ifndef NO_THREADS
+ lock = Mutex::create();
+#endif
+
+
+ _debug_parse_err_node=-1;
+ _debug_parse_err_file="";
+ _debug_call_stack_pos=0;
+ int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024);
+ if (ScriptDebugger::get_singleton()) {
+ //debugging enabled!
+ _debug_max_call_stack = dmcs;
+ if (_debug_max_call_stack<1024)
+ _debug_max_call_stack=1024;
+ _call_stack = memnew_arr( CallLevel, _debug_max_call_stack+1 );
+
+ } else {
+ _debug_max_call_stack=0;
+ _call_stack=NULL;
+ }
+
+}
+
+VisualScriptLanguage::~VisualScriptLanguage() {
+
+ if (lock)
+ memdelete(lock);
+
+ if (_call_stack) {
+ memdelete_arr(_call_stack);
+ }
+ singleton=NULL;
}