diff options
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index b4bdbe16b4..6b69ffdf8d 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -273,7 +273,9 @@ void VisualScript::_node_ports_changed(int p_id) { Function &func = functions[function]; Ref<VisualScriptNode> vsn = func.nodes[p_id].node; - if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && Engine::get_singleton()->is_editor_hint()) { + if (OS::get_singleton()->get_main_loop() && + Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()) && + Engine::get_singleton()->is_editor_hint()) { vsn->validate_input_default_values(); //force validate default values when editing on editor } @@ -336,7 +338,7 @@ void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<Visual Function &func = functions[p_func]; - if (p_node->cast_to<VisualScriptFunction>()) { + if (Object::cast_to<VisualScriptFunction>(*p_node)) { //the function indeed ERR_EXPLAIN("A function node already has been set here."); ERR_FAIL_COND(func.function_id >= 0); @@ -393,7 +395,7 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) { } } - if (func.nodes[p_id].node->cast_to<VisualScriptFunction>()) { + if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) { func.function_id = -1; //revert to invalid } @@ -1086,7 +1088,7 @@ int VisualScript::get_member_line(const StringName &p_member) const { #ifdef TOOLS_ENABLED if (has_function(p_member)) { for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) { - if (E->get().node->cast_to<VisualScriptFunction>()) + if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) return E->key(); } } @@ -2001,9 +2003,9 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o max_input_args = 0; max_output_args = 0; - if (p_owner->cast_to<Node>()) { + if (Object::cast_to<Node>(p_owner)) { //turn on these if they exist and base is a node - Node *node = p_owner->cast_to<Node>(); + Node *node = Object::cast_to<Node>(p_owner); if (p_script->functions.has("_process")) node->set_process(true); if (p_script->functions.has("_fixed_process")) @@ -2094,16 +2096,16 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o } } - if (node->cast_to<VisualScriptLocalVar>() || node->cast_to<VisualScriptLocalVarSet>()) { + if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { //working memory is shared only for this node, for the same variables Ref<VisualScriptLocalVar> vslv = node; StringName var_name; - if (node->cast_to<VisualScriptLocalVar>()) - var_name = String(node->cast_to<VisualScriptLocalVar>()->get_var_name()).strip_edges(); + if (Object::cast_to<VisualScriptLocalVar>(*node)) + var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); else - var_name = String(node->cast_to<VisualScriptLocalVarSet>()->get_var_name()).strip_edges(); + var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); if (!local_var_indices.has(var_name)) { local_var_indices[var_name] = function.max_stack; |