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-rw-r--r--modules/visual_script/visual_script.cpp143
1 files changed, 32 insertions, 111 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 2517b17168..0de39512ae 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -46,7 +46,7 @@ bool VisualScriptNode::is_breakpoint() const {
}
void VisualScriptNode::ports_changed_notify() {
- emit_signal("ports_changed");
+ emit_signal(SNAME("ports_changed"));
}
void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
@@ -264,7 +264,7 @@ void VisualScript::_node_ports_changed(int p_id) {
#ifdef TOOLS_ENABLED
set_edited(true); // Something changed, let's set as edited.
- emit_signal("node_ports_changed", p_id);
+ emit_signal(SNAME("node_ports_changed"), p_id);
#endif
}
@@ -725,7 +725,7 @@ int VisualScript::get_available_id() const {
/////////////////////////////////
-bool VisualScript::can_instance() const {
+bool VisualScript::can_instantiate() const {
return true; // ScriptServer::is_scripting_enabled();
}
@@ -784,8 +784,9 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
variables.get_key_list(&keys);
for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- if (!variables[E->get()]._export)
+ if (!variables[E->get()]._export) {
continue;
+ }
PropertyInfo p = variables[E->get()].info;
p.name = String(E->get());
@@ -953,60 +954,10 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> VisualScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_variables[p_rset_variable_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary d = p_data;
if (d.has("base_type")) {
@@ -1064,7 +1015,6 @@ void VisualScript::_set_data(const Dictionary &p_data) {
// Takes all the rpc methods.
rpc_functions.clear();
- rpc_variables.clear();
List<StringName> fns;
functions.get_key_list(&fns);
for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
@@ -1072,9 +1022,10 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->get();
- nd.mode = vsf->get_rpc_mode();
+ nd.rpc_mode = vsf->get_rpc_mode();
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1084,7 +1035,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1369,7 +1320,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
// Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- // Rregular temporary in stack.
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1391,7 +1342,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- // This call goes separate, so it can e yielded and suspended.
+ // This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
@@ -1536,7 +1487,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->flow_stack_pos = flow_stack_pos;
state->stack.resize(p_stack_size);
state->pass = p_pass;
- copymem(state->stack.ptrw(), p_stack, p_stack_size);
+ memcpy(state->stack.ptrw(), p_stack, p_stack_size);
// Step 2, run away, return directly.
r_error.error = Callable::CallError::CALL_OK;
@@ -1606,7 +1557,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
next = node->sequence_outputs[output];
- VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
+ VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "Null"));
}
if (flow_stack) {
@@ -1801,7 +1752,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
sequence_bits[i] = false; // All starts as false.
}
- zeromem(pass_stack, f->pass_stack_size * sizeof(int));
+ memset(pass_stack, 0, f->pass_stack_size * sizeof(int));
Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
if (!E) {
@@ -1881,46 +1832,10 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
- return script->get_rset_property(p_rset_property_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- return script->get_rset_mode_by_id(p_rset_variable_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
script = p_script;
owner = p_owner;
@@ -2043,19 +1958,19 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
Ref<VisualScriptNode> node = script->nodes[F->get()].node;
- VisualScriptNodeInstance *instance = node->instance(this); // Create instance.
+ VisualScriptNodeInstance *instance = node->instantiate(this); // Create instance.
ERR_FAIL_COND(!instance);
instance->base = node.ptr();
instance->id = F->get();
instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = NULL;
+ instance->input_ports = nullptr;
instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = NULL;
+ instance->output_ports = nullptr;
instance->sequence_output_count = node->get_output_sequence_port_count();
instance->sequence_index = function.node_count++;
- instance->sequence_outputs = NULL;
+ instance->sequence_outputs = nullptr;
instance->pass_idx = -1;
if (instance->input_port_count) {
@@ -2075,7 +1990,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
if (instance->sequence_output_count) {
instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here.
}
}
@@ -2085,10 +2000,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
StringName var_name;
- if (Object::cast_to<VisualScriptLocalVar>(*node))
+ if (Object::cast_to<VisualScriptLocalVar>(*node)) {
var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- else
+ } else {
var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ }
if (!local_var_indices.has(var_name)) {
local_var_indices[var_name] = function.max_stack;
@@ -2252,6 +2168,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
}
void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
+ ERR_FAIL_NULL(p_obj);
Vector<Variant> binds;
for (int i = 0; i < p_binds.size(); i++) {
binds.push_back(p_binds[i]);
@@ -2287,7 +2204,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
void VisualScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
@@ -2333,6 +2250,10 @@ void VisualScriptLanguage::finish() {
void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool VisualScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
@@ -2341,7 +2262,7 @@ void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) con
Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
Ref<VisualScript> script;
- script.instance();
+ script.instantiate();
script->set_instance_base_type(p_base_class_name);
return script;
}
@@ -2355,7 +2276,7 @@ void VisualScriptLanguage::make_template(const String &p_class_name, const Strin
script->set_instance_base_type(p_base_class_name);
}
-bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
+bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
return false;
}