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-rw-r--r--modules/visual_script/visual_script.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 1af4b46e22..1ea2a80788 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "visual_script.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "scene/main/node.h"
#include "visual_script_nodes.h"
@@ -84,10 +84,10 @@ void VisualScriptNode::validate_input_default_values() {
Callable::CallError ce;
Variant existing = default_input_values[i];
const Variant *existingp = &existing;
- default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false);
+ Variant::construct(expected, default_input_values[i], &existingp, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
//could not convert? force..
- default_input_values[i] = Variant::construct(expected, nullptr, 0, ce, false);
+ Variant::construct(expected, default_input_values[i], nullptr, 0, ce);
}
}
}
@@ -810,7 +810,7 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co
int VisualScript::get_available_id() const {
int max_id = 0;
for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.empty()) {
+ if (E->get().nodes.is_empty()) {
continue;
}
@@ -1401,7 +1401,7 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_
}
VisualScript::~VisualScript() {
- while (!functions.empty()) {
+ while (!functions.is_empty()) {
remove_function(functions.front()->key());
}
}
@@ -1506,7 +1506,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
pass_stack[node->pass_idx] = p_pass;
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -1593,7 +1593,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
} else {
//run dependencies first
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
+ p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {
@@ -2635,7 +2635,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
-
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
}