diff options
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 1af4b46e22..1ea2a80788 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "visual_script.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/node.h" #include "visual_script_nodes.h" @@ -84,10 +84,10 @@ void VisualScriptNode::validate_input_default_values() { Callable::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp = &existing; - default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false); + Variant::construct(expected, default_input_values[i], &existingp, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { //could not convert? force.. - default_input_values[i] = Variant::construct(expected, nullptr, 0, ce, false); + Variant::construct(expected, default_input_values[i], nullptr, 0, ce); } } } @@ -810,7 +810,7 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co int VisualScript::get_available_id() const { int max_id = 0; for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.empty()) { + if (E->get().nodes.is_empty()) { continue; } @@ -1401,7 +1401,7 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_ } VisualScript::~VisualScript() { - while (!functions.empty()) { + while (!functions.is_empty()) { remove_function(functions.front()->key()); } } @@ -1506,7 +1506,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int pass_stack[node->pass_idx] = p_pass; - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1593,7 +1593,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } else { //run dependencies first - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p binds.push_back(p_binds[i]); } binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing - p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT); + p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT); } bool VisualScriptFunctionState::is_valid() const { @@ -2635,7 +2635,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String f->debug_get_stack_member_state(*_call_stack[l].line,&locals); for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) { - p_locals->push_back(E->get().first); p_values->push_back(_call_stack[l].stack[E->get().second]); } |