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-rw-r--r--modules/visual_script/visual_script.cpp1087
1 files changed, 490 insertions, 597 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b10d4523f2..fe92f59179 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#include "scene/main/node.h"
#include "visual_script_nodes.h"
-//used by editor, this is not really saved
+// Used by editor, this is not really saved.
void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
breakpoint = p_breakpoint;
}
@@ -55,8 +55,8 @@ void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_valu
default_input_values[p_port] = p_value;
#ifdef TOOLS_ENABLED
- for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
- E->get()->set_edited(true);
+ if (script_used.is_valid()) {
+ script_used->set_edited(true);
}
#endif
}
@@ -73,14 +73,14 @@ void VisualScriptNode::_set_default_input_values(Array p_values) {
void VisualScriptNode::validate_input_default_values() {
default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
- //actually validate on save
+ // Actually validate on save.
for (int i = 0; i < get_input_value_port_count(); i++) {
Variant::Type expected = get_input_value_port_info(i).type;
if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
continue;
} else {
- //not the same, reconvert
+ // Not the same, reconvert.
Callable::CallError ce;
Variant existing = default_input_values[i];
const Variant *existingp = &existing;
@@ -94,7 +94,7 @@ void VisualScriptNode::validate_input_default_values() {
}
Array VisualScriptNode::_get_default_input_values() const {
- //validate on save, since on load there is little info about this
+ // Validate on save, since on load there is little info about this.
Array values = default_input_values;
values.resize(get_input_value_port_count());
@@ -118,6 +118,8 @@ void VisualScriptNode::_bind_methods() {
}
VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
+ ERR_FAIL_COND_V(get_output_value_port_count() <= p_output, TypeGuess());
+
PropertyInfo pinfo = get_output_value_port_info(p_output);
TypeGuess tg;
@@ -131,11 +133,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp
}
Ref<VisualScript> VisualScriptNode::get_visual_script() const {
- if (scripts_used.size()) {
- return Ref<VisualScript>(scripts_used.front()->get());
- }
-
- return Ref<VisualScript>();
+ return script_used;
}
VisualScriptNode::VisualScriptNode() {
@@ -165,13 +163,15 @@ VisualScriptNodeInstance::~VisualScriptNodeInstance() {
}
}
-void VisualScript::add_function(const StringName &p_name) {
+void VisualScript::add_function(const StringName &p_name, int p_func_node_id) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!String(p_name).is_valid_identifier());
ERR_FAIL_COND(functions.has(p_name));
+ ERR_FAIL_COND(variables.has(p_name));
+ ERR_FAIL_COND(custom_signals.has(p_name));
functions[p_name] = Function();
- functions[p_name].scroll = Vector2(-50, -100);
+ functions[p_name].func_id = p_func_node_id;
}
bool VisualScript::has_function(const StringName &p_name) const {
@@ -182,11 +182,7 @@ void VisualScript::remove_function(const StringName &p_name) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!functions.has(p_name));
- for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
- E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
- E->get().node->scripts_used.erase(this);
- }
-
+ // Let the editor handle the node removal.
functions.erase(p_name);
}
@@ -207,53 +203,36 @@ void VisualScript::rename_function(const StringName &p_name, const StringName &p
functions.erase(p_name);
}
-void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
- ERR_FAIL_COND(!functions.has(p_name));
- functions[p_name].scroll = p_scroll;
+void VisualScript::set_scroll(const Vector2 &p_scroll) {
+ scroll = p_scroll;
}
-Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
- ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
- return functions[p_name].scroll;
+Vector2 VisualScript::get_scroll() const {
+ return scroll;
}
void VisualScript::get_function_list(List<StringName> *r_functions) const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- r_functions->push_back(E->key());
- }
-
- r_functions->sort_custom<StringName::AlphCompare>();
+ functions.get_key_list(r_functions);
+ // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting.
}
int VisualScript::get_function_node_id(const StringName &p_name) const {
ERR_FAIL_COND_V(!functions.has(p_name), -1);
- return functions[p_name].function_id;
+ return functions[p_name].func_id;
}
void VisualScript::_node_ports_changed(int p_id) {
- StringName function;
-
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.has(p_id)) {
- function = E->key();
- break;
- }
- }
-
- ERR_FAIL_COND(function == StringName());
-
- Function &func = functions[function];
- Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
+ Ref<VisualScriptNode> vsn = nodes[p_id].node;
vsn->validate_input_default_values();
- //must revalidate all the functions
+ // Must revalidate all the functions.
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+ for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
to_remove.push_back(E->get());
}
@@ -263,7 +242,7 @@ void VisualScript::_node_ports_changed(int p_id) {
}
while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
+ sequence_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
@@ -271,7 +250,7 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+ for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
to_remove.push_back(E->get());
}
@@ -281,63 +260,47 @@ void VisualScript::_node_ports_changed(int p_id) {
}
while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
+ data_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
#ifdef TOOLS_ENABLED
- set_edited(true); //something changed, let's set as edited
- emit_signal("node_ports_changed", function, p_id);
+ set_edited(true); // Something changed, let's set as edited.
+ emit_signal("node_ports_changed", p_id);
#endif
}
-void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
+void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
-
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
- }
+ ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
- Function &func = functions[p_func];
-
- if (Object::cast_to<VisualScriptFunction>(*p_node)) {
- //the function indeed
- ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here.");
-
- func.function_id = p_id;
- }
-
- Function::NodeData nd;
+ NodeData nd;
nd.node = p_node;
nd.pos = p_pos;
Ref<VisualScriptNode> vsn = p_node;
vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id));
- vsn->scripts_used.insert(this);
- vsn->validate_input_default_values(); // Validate when fully loaded
+ vsn->script_used = Ref<VisualScript>(this);
+ vsn->validate_input_default_values(); // Validate when fully loaded.
- func.nodes[p_id] = nd;
+ nodes[p_id] = nd;
}
-void VisualScript::remove_node(const StringName &p_func, int p_id) {
+void VisualScript::remove_node(int p_id) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
- ERR_FAIL_COND(!func.nodes.has(p_id));
+ ERR_FAIL_COND(!nodes.has(p_id));
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+ for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
}
while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
+ sequence_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
@@ -345,122 +308,88 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+ for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
}
while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
+ data_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
- if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
- func.function_id = -1; //revert to invalid
- }
+ nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
+ nodes[p_id].node->script_used.unref();
- func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
- func.nodes[p_id].node->scripts_used.erase(this);
-
- func.nodes.erase(p_id);
+ nodes.erase(p_id);
}
-bool VisualScript::has_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- return func.nodes.has(p_id);
+bool VisualScript::has_node(int p_id) const {
+ return nodes.has(p_id);
}
-Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
- const Function &func = functions[p_func];
-
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
+Ref<VisualScriptNode> VisualScript::get_node(int p_id) const {
+ ERR_FAIL_COND_V(!nodes.has(p_id), Ref<VisualScriptNode>());
- return func.nodes[p_id].node;
+ return nodes[p_id].node;
}
-void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
+void VisualScript::set_node_position(int p_id, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
- ERR_FAIL_COND(!func.nodes.has(p_id));
- func.nodes[p_id].pos = p_pos;
+ ERR_FAIL_COND(!nodes.has(p_id));
+ nodes[p_id].pos = p_pos;
}
-Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Point2());
- const Function &func = functions[p_func];
-
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
- return func.nodes[p_id].pos;
+Point2 VisualScript::get_node_position(int p_id) const {
+ ERR_FAIL_COND_V(!nodes.has(p_id), Point2());
+ return nodes[p_id].pos;
}
-void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->key());
- }
+void VisualScript::get_node_list(List<int> *r_nodes) const {
+ nodes.get_key_list(r_nodes);
}
-void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
+void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- ERR_FAIL_COND(func.sequence_connections.has(sc));
+ ERR_FAIL_COND(sequence_connections.has(sc));
- func.sequence_connections.insert(sc);
+ sequence_connections.insert(sc);
}
-void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
+void VisualScript::sequence_disconnect(int p_from_node, int p_from_output, int p_to_node) {
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- ERR_FAIL_COND(!func.sequence_connections.has(sc));
+ ERR_FAIL_COND(!sequence_connections.has(sc));
- func.sequence_connections.erase(sc);
+ sequence_connections.erase(sc);
}
-bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
+bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const {
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- return func.sequence_connections.has(sc);
+ return sequence_connections.has(sc);
}
-void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const {
+ for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
-void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+void VisualScript::data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
DataConnection dc;
dc.from_node = p_from_node;
@@ -468,72 +397,55 @@ void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- ERR_FAIL_COND(func.data_connections.has(dc));
+ ERR_FAIL_COND(data_connections.has(dc));
- func.data_connections.insert(dc);
+ data_connections.insert(dc);
}
-void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
+void VisualScript::data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
DataConnection dc;
dc.from_node = p_from_node;
dc.from_port = p_from_port;
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- ERR_FAIL_COND(!func.data_connections.has(dc));
+ ERR_FAIL_COND(!data_connections.has(dc));
- func.data_connections.erase(dc);
+ data_connections.erase(dc);
}
-bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
+bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
DataConnection dc;
dc.from_node = p_from_node;
dc.from_port = p_from_port;
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- return func.data_connections.has(dc);
+ return data_connections.has(dc);
}
-bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
return true;
}
}
-
return false;
}
-bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
*r_node = E->get().from_node;
*r_port = E->get().from_port;
return true;
}
}
-
return false;
}
-void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
@@ -653,11 +565,8 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
}
void VisualScript::get_variable_list(List<StringName> *r_variables) const {
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- r_variables->push_back(E->key());
- }
-
- r_variables->sort_custom<StringName::AlphCompare>();
+ variables.get_key_list(r_variables);
+ // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it.
}
void VisualScript::set_instance_base_type(const StringName &p_type) {
@@ -680,24 +589,19 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p
variables[p_new_name] = variables[p_name];
variables.erase(p_name);
-
- List<StringName> funcs;
- get_function_list(&funcs);
- for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
- List<int> ids;
- get_node_list(F->get(), &ids);
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get());
- if (nodeget.is_valid()) {
- if (nodeget->get_variable() == p_name) {
- nodeget->set_variable(p_new_name);
- }
- } else {
- Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get());
- if (nodeset.is_valid()) {
- if (nodeset->get_variable() == p_name) {
- nodeset->set_variable(p_new_name);
- }
+ List<int> ids;
+ get_node_list(&ids);
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ Ref<VisualScriptVariableGet> nodeget = get_node(E->get());
+ if (nodeget.is_valid()) {
+ if (nodeget->get_variable() == p_name) {
+ nodeget->set_variable(p_new_name);
+ }
+ } else {
+ Ref<VisualScriptVariableSet> nodeset = get_node(E->get());
+ if (nodeset.is_valid()) {
+ if (nodeset->get_variable() == p_name) {
+ nodeset->set_variable(p_new_name);
}
}
}
@@ -808,23 +712,24 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co
}
int VisualScript::get_available_id() const {
- int max_id = 0;
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.empty()) {
- continue;
+ // This is infinitely increasing,
+ // so one might want to implement a better solution,
+ // if the there is a case for huge number of nodes to be added to visual script.
+ List<int> nds;
+ nodes.get_key_list(&nds);
+ int max = -1;
+ for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
+ if (E->get() > max) {
+ max = E->get();
}
-
- int last_id = E->get().nodes.back()->key();
- max_id = MAX(max_id, last_id + 1);
}
-
- return max_id;
+ return (max + 1);
}
/////////////////////////////////
bool VisualScript::can_instance() const {
- return true; //ScriptServer::is_scripting_enabled();
+ return true; // ScriptServer::is_scripting_enabled();
}
StringName VisualScript::get_instance_base_type() const {
@@ -832,7 +737,7 @@ StringName VisualScript::get_instance_base_type() const {
}
Ref<Script> VisualScript::get_base_script() const {
- return Ref<Script>(); // no inheritance in visual script
+ return Ref<Script>(); // No inheritance in visual script.
}
#ifdef TOOLS_ENABLED
@@ -842,20 +747,23 @@ void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
void VisualScript::_update_placeholders() {
if (placeholders.size() == 0) {
- return; //no bother if no placeholders
+ return; // No bother if no placeholders.
}
List<PropertyInfo> pinfo;
Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> keys;
+ variables.get_key_list(&keys);
+
+ for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ if (!variables[E->get()]._export) {
continue;
}
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = variables[E->get()].info;
+ p.name = String(E->get());
pinfo.push_back(p);
- values[p.name] = E->get().default_value;
+ values[p.name] = variables[E->get()].default_value;
}
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
@@ -875,17 +783,18 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
List<PropertyInfo> pinfo;
Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> keys;
+ variables.get_key_list(&keys);
+
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ if (!variables[E->get()]._export)
continue;
- }
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = variables[E->get()].info;
+ p.name = String(E->get());
pinfo.push_back(p);
- values[p.name] = E->get().default_value;
+ values[p.name] = variables[E->get()].default_value;
}
-
sins->update(pinfo, values);
return sins;
@@ -928,7 +837,7 @@ bool VisualScript::is_tool() const {
}
bool VisualScript::is_valid() const {
- return true; //always valid
+ return true; // Always valid.
}
ScriptLanguage *VisualScript::get_language() const {
@@ -964,11 +873,14 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari
}
void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
+ List<StringName> funcs;
+ functions.get_key_list(&funcs);
+
+ for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) {
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
+ mi.name = E->get();
+ if (functions[E->get()].func_id >= 0) {
+ Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node;
if (func.is_valid()) {
for (int i = 0; i < func->get_argument_count(); i++) {
PropertyInfo arg;
@@ -988,15 +900,15 @@ bool VisualScript::has_method(const StringName &p_method) const {
}
MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
- const Map<StringName, Function>::Element *E = functions.find(p_method);
- if (!E) {
+ const Function funct = functions[p_method];
+ if (funct.func_id == -1) {
return MethodInfo();
}
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
+ mi.name = p_method;
+ if (funct.func_id >= 0) {
+ Ref<VisualScriptFunction> func = nodes[funct.func_id].node;
if (func.is_valid()) {
for (int i = 0; i < func->get_argument_count(); i++) {
PropertyInfo arg;
@@ -1028,28 +940,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
int VisualScript::get_member_line(const StringName &p_member) const {
-#ifdef TOOLS_ENABLED
- if (has_function(p_member)) {
- for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
- if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) {
- return E->key();
- }
- }
- }
-#endif
- return -1;
+ return functions[p_member].func_id; // will be -1 if not found
}
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- if (F->get().node->is_edited()) {
- return true;
- }
+ List<int> keys;
+ nodes.get_key_list(&keys);
+ for (const List<int>::Element *F = keys.front(); F; F = F->next()) {
+ if (nodes[F->get()].node->is_edited()) {
+ return true;
}
}
-
return false;
}
#endif
@@ -1140,85 +1042,41 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Array funcs = d["functions"];
functions.clear();
- Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box
- Vector2 last_size = Vector2(0.0, 0.0);
-
for (int i = 0; i < funcs.size(); i++) {
Dictionary func = funcs[i];
-
- StringName name = func["name"];
- //int id=func["function_id"];
- add_function(name);
-
- set_function_scroll(name, func["scroll"]);
-
- Array nodes = func["nodes"];
-
- if (!d.has("vs_unify") && nodes.size() > 0) {
- Vector2 top_left = nodes[1];
- Vector2 bottom_right = nodes[1];
-
- for (int j = 0; j < nodes.size(); j += 3) {
- Point2 pos = nodes[j + 1];
- if (pos.y > top_left.y) {
- top_left.y = pos.y;
- }
- if (pos.y < bottom_right.y) {
- bottom_right.y = pos.y;
- }
- if (pos.x > bottom_right.x) {
- bottom_right.x = pos.x;
- }
- if (pos.x < top_left.x) {
- top_left.x = pos.x;
- }
- }
-
- Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y);
-
- Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better....
-
- last_pos = offset;
- last_size = size;
-
- for (int j = 0; j < nodes.size(); j += 3) {
- add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to
- }
-
- } else {
- for (int j = 0; j < nodes.size(); j += 3) {
- add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]);
- }
+ add_function(func["name"], func["function_id"]);
+ }
+ {
+ Array nodes = d["nodes"];
+ for (int i = 0; i < nodes.size(); i += 3) {
+ add_node(nodes[i], nodes[i + 2], nodes[i + 1]);
}
- Array sequence_connections = func["sequence_connections"];
+ Array sequence_connections = d["sequence_connections"];
for (int j = 0; j < sequence_connections.size(); j += 3) {
- sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
+ sequence_connect(sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
}
- Array data_connections = func["data_connections"];
-
+ Array data_connections = d["data_connections"];
for (int j = 0; j < data_connections.size(); j += 4) {
- data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
+ data_connect(data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
}
}
+ is_tool_script = d["is_tool_script"];
+ scroll = d["scroll"];
- if (d.has("is_tool_script")) {
- is_tool_script = d["is_tool_script"];
- } else {
- is_tool_script = false;
- }
-
- // Takes all the rpc methods
+ // Takes all the rpc methods.
rpc_functions.clear();
rpc_variables.clear();
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ List<StringName> fns;
+ functions.get_key_list(&fns);
+ for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
+ if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) {
+ Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
ScriptNetData nd;
- nd.name = E->key();
+ nd.name = E->get();
nd.mode = vsf->get_rpc_mode();
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
@@ -1228,8 +1086,6 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
}
- // Visual script doesn't have rset :(
-
// Sort so we are 100% that they are always the same.
rpc_functions.sort_custom<SortNetData>();
}
@@ -1237,12 +1093,15 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary VisualScript::_get_data() const {
Dictionary d;
d["base_type"] = base_type;
+
Array vars;
- for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- Dictionary var = _get_variable_info(E->key());
- var["name"] = E->key(); //make sure it's the right one
- var["default_value"] = E->get().default_value;
- var["export"] = E->get()._export;
+ List<StringName> var_names;
+ variables.get_key_list(&var_names);
+ for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) {
+ Dictionary var = _get_variable_info(E->get());
+ var["name"] = E->get(); // Make sure it's the right one.
+ var["default_value"] = variables[E->get()].default_value;
+ var["export"] = variables[E->get()]._export;
vars.push_back(var);
}
d["variables"] = vars;
@@ -1264,78 +1123,73 @@ Dictionary VisualScript::_get_data() const {
d["signals"] = sigs;
Array funcs;
-
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
+ List<StringName> func_names;
+ functions.get_key_list(&func_names);
+ for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) {
Dictionary func;
- func["name"] = E->key();
- func["function_id"] = E->get().function_id;
- func["scroll"] = E->get().scroll;
-
- Array nodes;
-
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- nodes.push_back(F->key());
- nodes.push_back(F->get().pos);
- nodes.push_back(F->get().node);
- }
-
- func["nodes"] = nodes;
-
- Array sequence_connections;
-
- for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- sequence_connections.push_back(F->get().from_node);
- sequence_connections.push_back(F->get().from_output);
- sequence_connections.push_back(F->get().to_node);
- }
-
- func["sequence_connections"] = sequence_connections;
-
- Array data_connections;
+ func["name"] = E->get();
+ func["function_id"] = functions[E->get()].func_id;
+ funcs.push_back(func);
+ }
+ d["functions"] = funcs;
- for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- data_connections.push_back(F->get().from_node);
- data_connections.push_back(F->get().from_port);
- data_connections.push_back(F->get().to_node);
- data_connections.push_back(F->get().to_port);
- }
+ Array nds;
+ List<int> node_ids;
+ nodes.get_key_list(&node_ids);
+ for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ nds.push_back(F->get());
+ nds.push_back(nodes[F->get()].pos);
+ nds.push_back(nodes[F->get()].node);
+ }
+ d["nodes"] = nds;
- func["data_connections"] = data_connections;
+ Array seqconns;
+ for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) {
+ seqconns.push_back(F->get().from_node);
+ seqconns.push_back(F->get().from_output);
+ seqconns.push_back(F->get().to_node);
+ }
+ d["sequence_connections"] = seqconns;
- funcs.push_back(func);
+ Array dataconns;
+ for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) {
+ dataconns.push_back(F->get().from_node);
+ dataconns.push_back(F->get().from_port);
+ dataconns.push_back(F->get().to_node);
+ dataconns.push_back(F->get().to_port);
}
+ d["data_connections"] = dataconns;
- d["functions"] = funcs;
d["is_tool_script"] = is_tool_script;
- d["vs_unify"] = true;
+ d["scroll"] = scroll;
return d;
}
void VisualScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
+ ClassDB::bind_method(D_METHOD("add_function", "name", "func_node_id"), &VisualScript::add_function);
ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
- ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
- ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
+ ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll);
+ ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll);
- ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
- ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
+ ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
+ ClassDB::bind_method(D_METHOD("remove_node", "id"), &VisualScript::remove_node);
ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
- ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
- ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
- ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
+ ClassDB::bind_method(D_METHOD("get_node", "id"), &VisualScript::get_node);
+ ClassDB::bind_method(D_METHOD("has_node", "id"), &VisualScript::has_node);
+ ClassDB::bind_method(D_METHOD("set_node_position", "id", "position"), &VisualScript::set_node_position);
+ ClassDB::bind_method(D_METHOD("get_node_position", "id"), &VisualScript::get_node_position);
- ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
- ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
- ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
+ ClassDB::bind_method(D_METHOD("sequence_connect", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
+ ClassDB::bind_method(D_METHOD("sequence_disconnect", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
+ ClassDB::bind_method(D_METHOD("has_sequence_connection", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
- ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
- ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
- ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
+ ClassDB::bind_method(D_METHOD("data_connect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
+ ClassDB::bind_method(D_METHOD("data_disconnect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
+ ClassDB::bind_method(D_METHOD("has_data_connection", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
@@ -1371,7 +1225,7 @@ void VisualScript::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id")));
}
VisualScript::VisualScript() {
@@ -1380,16 +1234,12 @@ VisualScript::VisualScript() {
}
bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
- return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
-}
-
-StringName VisualScript::get_default_func() const {
- return StringName("f_312843592");
+ return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough.
}
-Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
+Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
- get_sequence_connection_list(edited_func, sc);
+ get_sequence_connection_list(sc);
Set<int> connected;
for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
if (E->get().from_node == from_node) {
@@ -1401,8 +1251,11 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_
}
VisualScript::~VisualScript() {
- while (!functions.empty()) {
- remove_function(functions.front()->key());
+ // Remove all nodes and stuff that hold data refs.
+ List<int> nds;
+ nodes.get_key_list(&nds);
+ for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
+ remove_node(E->get());
}
}
@@ -1430,20 +1283,21 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> vars;
+ script->variables.get_key_list(&vars);
+ for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) {
+ if (!script->variables[E->get()]._export) {
continue;
}
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = script->variables[E->get()].info;
+ p.name = String(E->get());
p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_properties->push_back(p);
}
}
Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
- if (!E) {
+ if (!script->variables.has(p_name)) {
if (r_is_valid) {
*r_is_valid = false;
}
@@ -1454,19 +1308,17 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name,
*r_is_valid = true;
}
- return E->get().info.type;
+ return script->variables[p_name].info.type;
}
void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- if (E->key() == script->get_default_func()) {
- continue;
- }
-
+ List<StringName> fns;
+ script->functions.get_key_list(&fns);
+ for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ mi.name = E->get();
+ if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) {
+ Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node;
if (vsf.is_valid()) {
for (int i = 0; i < vsf->get_argument_count(); i++) {
PropertyInfo arg;
@@ -1476,21 +1328,16 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
mi.arguments.push_back(arg);
}
- if (!vsf->is_sequenced()) { //assumed constant if not sequenced
+ if (!vsf->is_sequenced()) { // Assumed constant if not sequenced.
mi.flags |= METHOD_FLAG_CONST;
}
}
}
-
p_list->push_back(mi);
}
}
bool VisualScriptInstance::has_method(const StringName &p_method) const {
- if (p_method == script->get_default_func()) {
- return false;
- }
-
return script->functions.has(p_method);
}
@@ -1506,7 +1353,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
pass_stack[node->pass_idx] = p_pass;
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -1522,10 +1369,10 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
+ // Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- //regular temporary in stack
+ // Rregular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1536,7 +1383,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
- //ignore return
+ // Ignore return.
if (r_error.error != Callable::CallError::CALL_OK) {
*r_error_node = node;
}
@@ -1547,7 +1394,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- //this call goes separate, so it can e yielded and suspended
+ // This call goes separate, so it can e yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
@@ -1573,27 +1420,27 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
#endif
while (true) {
- p_pass++; //increment pass
+ p_pass++; // Increment pass.
current_node_id = node->get_id();
VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
- //setup working mem
+ // Setup working mem.
working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
if (current_node_id == f->node) {
- //if function node, set up function arguments from beginning of stack
+ // If function node, set up function arguments from beginning of stack.
for (int i = 0; i < f->argument_count; i++) {
input_args[i] = &variant_stack[i];
}
} else {
- //run dependencies first
+ // Run dependencies first.
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -1608,18 +1455,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
if (!error) {
- //setup input pointers normally
+ // Setup input pointers normally.
VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
for (int i = 0; i < node->input_port_count; i++) {
int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
+ // Is a default value (unassigned input port).
input_args[i] = &default_values[index];
VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
} else {
- //regular temporary in stack
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
}
@@ -1631,7 +1478,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
break;
}
- //setup output pointers
+ // Setup output pointers.
VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
for (int i = 0; i < node->output_port_count; i++) {
@@ -1639,15 +1486,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
}
- //do step
+ // Do step.
VisualScriptNodeInstance::StartMode start_mode;
{
if (p_resuming_yield) {
start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
- p_resuming_yield = false; // should resume only the first time
+ p_resuming_yield = false; // Should resume only the first time.
} else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
- //if there is a push bit, it means we are continuing a sequence
+ // If there is a push bit, it means we are continuing a sequence.
start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
} else {
start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
@@ -1659,13 +1506,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
if (r_error.error != Callable::CallError::CALL_OK) {
- //use error from step
+ // Use error from step.
error = true;
break;
}
if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
- //yielded!
+ // Yielded!
if (node->get_working_memory_size() == 0) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
@@ -1681,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
break;
}
- //step 1, capture all state
+ // Step 1, capture all state.
state->instance_id = get_owner_ptr()->get_instance_id();
state->script_id = get_script()->get_instance_id();
state->instance = this;
@@ -1693,11 +1540,11 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->stack.resize(p_stack_size);
state->pass = p_pass;
copymem(state->stack.ptrw(), p_stack, p_stack_size);
- //step 2, run away, return directly
+ // Step 2, run away, return directly.
r_error.error = Callable::CallError::CALL_OK;
#ifdef DEBUG_ENABLED
- //will re-enter later, so exiting
+ // Will re-enter later, so exiting.
if (EngineDebugger::is_active()) {
VisualScriptLanguage::singleton->exit_function();
}
@@ -1742,18 +1589,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
error = true;
} else {
- //assign from working memory, first element
+ // Assign from working memory, first element.
return_value = *working_mem;
}
VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
- break; //exit function requested, bye
+ break; // Exit function requested, bye
}
- VisualScriptNodeInstance *next = nullptr; //next node
+ VisualScriptNodeInstance *next = nullptr; // Next node.
if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
- //if no exit bit was set, and has sequence outputs, guess next node
+ // If no exit bit was set, and has sequence outputs, guess next node.
if (output >= node->sequence_output_count) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
@@ -1766,21 +1613,21 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
if (flow_stack) {
- //update flow stack pos (may have changed)
+ // Update flow stack pos (may have changed).
flow_stack[flow_stack_pos] = current_node_id;
- //add stack push bit if requested
+ // Add stack push bit if requested.
if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
- sequence_bits[node->sequence_index] = true; //remember sequence bit
+ sequence_bits[node->sequence_index] = true; // Remember sequence bit.
VSDEBUG("NEXT SEQ - FLAG BIT");
} else {
- sequence_bits[node->sequence_index] = false; //forget sequence bit
+ sequence_bits[node->sequence_index] = false; // Forget sequence bit.
VSDEBUG("NEXT SEQ - NORMAL");
}
if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
- //go back request
+ // Go back request.
if (flow_stack_pos > 0) {
flow_stack_pos--;
@@ -1788,20 +1635,20 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("NEXT IS GO BACK");
} else {
VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
- break; //simply exit without value or error
+ break; // Simply exit without value or error.
}
} else if (next) {
if (sequence_bits[next->sequence_index]) {
- // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
+ // What happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
// because each node has a working memory, we can't really do a sub-sequence
// as a result, the sequence will be restarted and the stack will roll back to find where this node
- // started the sequence
+ // started the sequence.
bool found = false;
for (int i = flow_stack_pos; i >= 0; i--) {
if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
- flow_stack_pos = i; //roll back and remove bit
+ flow_stack_pos = i; // Roll back and remove bit.
flow_stack[i] = next->get_id();
sequence_bits[next->sequence_index] = false;
found = true;
@@ -1819,7 +1666,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
} else {
- // check for stack overflow
+ // Check for stack overflow.
if (flow_stack_pos + 1 >= flow_max) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("Stack overflow with stack depth: ") + itos(output);
@@ -1836,7 +1683,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
} else {
- //no next node, try to go back in stack to pushed bit
+ // No next node, try to go back in stack to pushed bit.
bool found = false;
@@ -1852,22 +1699,22 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
if (!found) {
VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
- break; //done, couldn't find a push stack bit
+ break; // Done, couldn't find a push stack bit.
}
VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
}
} else {
- node = next; //stackless mode, simply assign next node
+ node = next; // Stackless mode, simply assign next node.
}
}
if (error) {
- //error
- // function, file, line, error, explanation
+ // Error
+ // Function, file, line, error, explanation.
String err_file = script->get_path();
String err_func = p_method;
- int err_line = current_node_id; //not a line but it works as one
+ int err_line = current_node_id; // Not a line but it works as one.
if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
if (error_str != String()) {
@@ -1906,7 +1753,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
#endif
- //clean up variant stack
+ // Clean up variant stack.
for (int i = 0; i < f->max_stack; i++) {
variant_stack[i].~Variant();
}
@@ -1954,7 +1801,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
for (int i = 0; i < f->node_count; i++) {
- sequence_bits[i] = false; //all starts as false
+ sequence_bits[i] = false; // All starts as false.
}
zeromem(pass_stack, f->pass_stack_size * sizeof(int));
@@ -1988,12 +1835,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
return Variant();
}
- //allocate variant stack
+ // Allocate variant stack.
for (int i = 0; i < f->max_stack; i++) {
memnew_placement(&variant_stack[i], Variant);
}
- //allocate function arguments (must be copied for yield to work properly)
+ // Allocate function arguments (must be copied for yield to work properly).
for (int i = 0; i < p_argcount; i++) {
variant_stack[i] = *p_args[i];
}
@@ -2002,12 +1849,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
}
void VisualScriptInstance::notification(int p_notification) {
- //do nothing as this is called using virtual
+ // Do nothing as this is called using virtual.
Variant what = p_notification;
const Variant *whatp = &what;
Callable::CallError ce;
- call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
+ call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call.
}
String VisualScriptInstance::to_string(bool *r_valid) {
@@ -2086,7 +1933,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_output_args = 0;
if (Object::cast_to<Node>(p_owner)) {
- //turn on these if they exist and base is a node
+ // Turn on these if they exist and base is a node.
Node *node = Object::cast_to<Node>(p_owner);
if (p_script->functions.has("_process")) {
node->set_process(true);
@@ -2105,190 +1952,236 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
}
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- variables[E->key()] = E->get().default_value;
- }
-
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- if (E->key() == script->get_default_func()) {
- continue;
- }
-
- Function function;
- function.node = E->get().function_id;
- function.max_stack = 0;
- function.flow_stack_size = 0;
- function.pass_stack_size = 0;
- function.node_count = 0;
-
- Map<StringName, int> local_var_indices;
-
- if (function.node < 0) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
-
- ERR_CONTINUE(function.node < 0);
+ // Setup variables.
+ {
+ List<StringName> keys;
+ script->variables.get_key_list(&keys);
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ variables[E->get()] = script->variables[E->get()].default_value;
}
+ }
- {
- Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
-
- if (func_node.is_null()) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
+ // Setup functions from sequence trees.
+ {
+ List<StringName> keys;
+ script->functions.get_key_list(&keys);
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ const VisualScript::Function vsfn = p_script->functions[E->get()];
+ Function function;
+ function.node = vsfn.func_id;
+ function.max_stack = 0;
+ function.flow_stack_size = 0;
+ function.pass_stack_size = 0;
+ function.node_count = 0;
+
+ Map<StringName, int> local_var_indices;
+
+ if (function.node < 0) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get()));
+ ERR_CONTINUE(function.node < 0);
}
- ERR_CONTINUE(!func_node.is_valid());
-
- function.argument_count = func_node->get_argument_count();
- function.max_stack += function.argument_count;
- function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
- max_input_args = MAX(max_input_args, function.argument_count);
- }
-
- //multiple passes are required to set up this complex thing..
-
- //first create the nodes
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- Ref<VisualScriptNode> node = F->get().node;
-
- VisualScriptNodeInstance *instance = node->instance(this); //create instance
- ERR_FAIL_COND(!instance);
+ {
+ Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id);
- instance->base = node.ptr();
+ if (func_node.is_null()) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get()));
+ }
- instance->id = F->key();
- instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = nullptr;
- instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = nullptr;
- instance->sequence_output_count = node->get_output_sequence_port_count();
- instance->sequence_index = function.node_count++;
- instance->sequence_outputs = nullptr;
- instance->pass_idx = -1;
+ ERR_CONTINUE(!func_node.is_valid());
- if (instance->input_port_count) {
- instance->input_ports = memnew_arr(int, instance->input_port_count);
- for (int i = 0; i < instance->input_port_count; i++) {
- instance->input_ports[i] = -1; //if not assigned, will become default value
- }
+ function.argument_count = func_node->get_argument_count();
+ function.max_stack += function.argument_count;
+ function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
+ max_input_args = MAX(max_input_args, function.argument_count);
}
-
- if (instance->output_port_count) {
- instance->output_ports = memnew_arr(int, instance->output_port_count);
- for (int i = 0; i < instance->output_port_count; i++) {
- instance->output_ports[i] = -1; //if not assigned, will output to trash
+ // Function nodes graphs.
+ Set<VisualScript::SequenceConnection> seqconns;
+ Set<VisualScript::DataConnection> dataconns;
+ Set<int> node_ids;
+ node_ids.insert(function.node);
+ {
+ List<int> nd_queue;
+ nd_queue.push_back(function.node);
+ while (!nd_queue.is_empty()) {
+ for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) {
+ if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) {
+ nd_queue.push_back(F->get().to_node);
+ node_ids.insert(F->get().to_node);
+ }
+ if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) {
+ seqconns.insert(F->get());
+ }
+ }
+ nd_queue.pop_front();
}
- }
-
- if (instance->sequence_output_count) {
- instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
- for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here
+ HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port)
+ for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) {
+ dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port);
+ }
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ nd_queue.push_back(F->get());
+ }
+ List<int> dc_keys;
+ while (!nd_queue.is_empty()) {
+ int ky = nd_queue.front()->get();
+ dc_lut[ky].get_key_list(&dc_keys);
+ for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) {
+ VisualScript::DataConnection dc;
+ dc.from_node = dc_lut[ky][F->get()].first;
+ dc.from_port = dc_lut[ky][F->get()].second;
+ dc.to_node = ky;
+ dc.to_port = F->get();
+ dataconns.insert(dc);
+ nd_queue.push_back(dc.from_node);
+ node_ids.insert(dc.from_node);
+ }
+ dc_keys.clear(); // Necessary as get_key_list does a push_back not a set.
+ nd_queue.pop_front();
}
}
- if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
- //working memory is shared only for this node, for the same variables
- Ref<VisualScriptLocalVar> vslv = node;
-
- StringName var_name;
+ //Multiple passes are required to set up this complex thing..
+ //First create the nodes.
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ Ref<VisualScriptNode> node = script->nodes[F->get()].node;
+
+ VisualScriptNodeInstance *instance = node->instance(this); // Create instance.
+ ERR_FAIL_COND(!instance);
+
+ instance->base = node.ptr();
+
+ instance->id = F->get();
+ instance->input_port_count = node->get_input_value_port_count();
+ instance->input_ports = NULL;
+ instance->output_port_count = node->get_output_value_port_count();
+ instance->output_ports = NULL;
+ instance->sequence_output_count = node->get_output_sequence_port_count();
+ instance->sequence_index = function.node_count++;
+ instance->sequence_outputs = NULL;
+ instance->pass_idx = -1;
+
+ if (instance->input_port_count) {
+ instance->input_ports = memnew_arr(int, instance->input_port_count);
+ for (int i = 0; i < instance->input_port_count; i++) {
+ instance->input_ports[i] = -1; // If not assigned, will become default value.
+ }
+ }
- if (Object::cast_to<VisualScriptLocalVar>(*node)) {
- var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- } else {
- var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ if (instance->output_port_count) {
+ instance->output_ports = memnew_arr(int, instance->output_port_count);
+ for (int i = 0; i < instance->output_port_count; i++) {
+ instance->output_ports[i] = -1; // If not assigned, will output to trash.
+ }
}
- if (!local_var_indices.has(var_name)) {
- local_var_indices[var_name] = function.max_stack;
- function.max_stack++;
+ if (instance->sequence_output_count) {
+ instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
+ for (int i = 0; i < instance->sequence_output_count; i++) {
+ instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ }
}
- instance->working_mem_idx = local_var_indices[var_name];
+ if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
+ // Working memory is shared only for this node, for the same variables.
+ Ref<VisualScriptLocalVar> vslv = node;
- } else if (instance->get_working_memory_size()) {
- instance->working_mem_idx = function.max_stack;
- function.max_stack += instance->get_working_memory_size();
- } else {
- instance->working_mem_idx = -1; //no working mem
- }
+ StringName var_name;
- max_input_args = MAX(max_input_args, instance->input_port_count);
- max_output_args = MAX(max_output_args, instance->output_port_count);
+ if (Object::cast_to<VisualScriptLocalVar>(*node))
+ var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
+ else
+ var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
- instances[F->key()] = instance;
- }
+ if (!local_var_indices.has(var_name)) {
+ local_var_indices[var_name] = function.max_stack;
+ function.max_stack++;
+ }
- function.trash_pos = function.max_stack++; //create pos for trash
+ instance->working_mem_idx = local_var_indices[var_name];
- //second pass, do data connections
+ } else if (instance->get_working_memory_size()) {
+ instance->working_mem_idx = function.max_stack;
+ function.max_stack += instance->get_working_memory_size();
+ } else {
+ instance->working_mem_idx = -1; //no working mem
+ }
- for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- VisualScript::DataConnection dc = F->get();
- ERR_CONTINUE(!instances.has(dc.from_node));
- VisualScriptNodeInstance *from = instances[dc.from_node];
- ERR_CONTINUE(!instances.has(dc.to_node));
- VisualScriptNodeInstance *to = instances[dc.to_node];
- ERR_CONTINUE(dc.from_port >= from->output_port_count);
- ERR_CONTINUE(dc.to_port >= to->input_port_count);
+ max_input_args = MAX(max_input_args, instance->input_port_count);
+ max_output_args = MAX(max_output_args, instance->output_port_count);
- if (from->output_ports[dc.from_port] == -1) {
- int stack_pos = function.max_stack++;
- from->output_ports[dc.from_port] = stack_pos;
+ instances[F->get()] = instance;
}
- if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
- //if the node we are reading from has no output sequence, we must call step() before reading from it.
- if (from->pass_idx == -1) {
- from->pass_idx = function.pass_stack_size;
- function.pass_stack_size++;
+ function.trash_pos = function.max_stack++; // create pos for trash
+
+ // Second pass, do data connections.
+ for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) {
+ VisualScript::DataConnection dc = F->get();
+ ERR_CONTINUE(!instances.has(dc.from_node));
+ VisualScriptNodeInstance *from = instances[dc.from_node];
+ ERR_CONTINUE(!instances.has(dc.to_node));
+ VisualScriptNodeInstance *to = instances[dc.to_node];
+ ERR_CONTINUE(dc.from_port >= from->output_port_count);
+ ERR_CONTINUE(dc.to_port >= to->input_port_count);
+
+ if (from->output_ports[dc.from_port] == -1) {
+ int stack_pos = function.max_stack++;
+ from->output_ports[dc.from_port] = stack_pos;
}
- to->dependencies.push_back(from);
- }
- to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
- }
-
- //third pass, do sequence connections
+ if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
+ // If the node we are reading from has no output sequence, we must call step() before reading from it.
+ if (from->pass_idx == -1) {
+ from->pass_idx = function.pass_stack_size;
+ function.pass_stack_size++;
+ }
+ to->dependencies.push_back(from);
+ }
- for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- VisualScript::SequenceConnection sc = F->get();
- ERR_CONTINUE(!instances.has(sc.from_node));
- VisualScriptNodeInstance *from = instances[sc.from_node];
- ERR_CONTINUE(!instances.has(sc.to_node));
- VisualScriptNodeInstance *to = instances[sc.to_node];
- ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
+ to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; // Read from wherever the stack is.
+ }
- from->sequence_outputs[sc.from_output] = to;
- }
+ // Third pass, do sequence connections.
+ for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) {
+ VisualScript::SequenceConnection sc = F->get();
+ ERR_CONTINUE(!instances.has(sc.from_node));
+ VisualScriptNodeInstance *from = instances[sc.from_node];
+ ERR_CONTINUE(!instances.has(sc.to_node));
+ VisualScriptNodeInstance *to = instances[sc.to_node];
+ ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
- //fourth pass:
- // 1) unassigned input ports to default values
- // 2) connect unassigned output ports to trash
+ from->sequence_outputs[sc.from_output] = to;
+ }
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- ERR_CONTINUE(!instances.has(F->key()));
+ //fourth pass:
+ // 1) unassigned input ports to default values
+ // 2) connect unassigned output ports to trash
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ ERR_CONTINUE(!instances.has(F->get()));
- Ref<VisualScriptNode> node = F->get().node;
- VisualScriptNodeInstance *instance = instances[F->key()];
+ Ref<VisualScriptNode> node = script->nodes[F->get()].node;
+ VisualScriptNodeInstance *instance = instances[F->get()];
- // connect to default values
- for (int i = 0; i < instance->input_port_count; i++) {
- if (instance->input_ports[i] == -1) {
- //unassigned, connect to default val
- instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
- default_values.push_back(node->get_default_input_value(i));
+ // Connect to default values.
+ for (int i = 0; i < instance->input_port_count; i++) {
+ if (instance->input_ports[i] == -1) {
+ // Unassigned, connect to default val.
+ instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
+ default_values.push_back(node->get_default_input_value(i));
+ }
}
- }
- // connect to trash
- for (int i = 0; i < instance->output_port_count; i++) {
- if (instance->output_ports[i] == -1) {
- instance->output_ports[i] = function.trash_pos; //trash is same for all
+ // Connect to trash.
+ for (int i = 0; i < instance->output_port_count; i++) {
+ if (instance->output_ports[i] == -1) {
+ instance->output_ports[i] = function.trash_pos; //trash is same for all
+ }
}
}
- }
- functions[E->key()] = function;
+ functions[E->get()] = function;
+ }
}
}
@@ -2354,7 +2247,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = args; //arguments go to working mem.
+ *working_mem = args; // Arguments go to working mem.
Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
@@ -2367,7 +2260,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
+ p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {
@@ -2388,7 +2281,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = p_args; //arguments go to working mem.
+ *working_mem = p_args; // Arguments go to working mem.
Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
@@ -2498,7 +2391,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con
/* DEBUGGER FUNCTIONS */
bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
- //break because of parse error
+ // Break because of parse error.
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_node = p_node;
@@ -2666,7 +2559,7 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin
}
void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- //no globals are really reachable in gdscript
+ // No globals are really reachable in gdscript.
}
String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
@@ -2742,7 +2635,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
if (EngineDebugger::is_active()) {
- //debugging enabled!
+ // Debugging enabled!
_debug_max_call_stack = dmcs;
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);