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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml377
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml141
-rw-r--r--modules/visual_script/doc_classes/VisualScriptClassConstant.xml10
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComment.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComposeArray.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCondition.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstant.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstructor.xml22
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml155
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNodes.xml (renamed from modules/visual_script/doc_classes/VisualScriptEditor.xml)27
-rw-r--r--modules/visual_script/doc_classes/VisualScriptDeconstruct.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEmitSignal.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml30
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml30
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml9
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml14
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIterator.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLists.xml84
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVar.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptMathConstant.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptNode.xml25
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml9
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPreload.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml21
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml33
-rw-r--r--modules/visual_script/doc_classes/VisualScriptResourcePath.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptReturn.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneNode.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelect.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelf.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSequence.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml16
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSwitch.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml12
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableGet.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableSet.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptWhile.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml11
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml17
47 files changed, 510 insertions, 721 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 5112ea43a7..5807c98d32 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -1,468 +1,346 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScript" inherits="Script" version="4.0">
+<class name="VisualScript" inherits="Script" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A script implemented in the Visual Script programming environment.
</brief_description>
<description>
- A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
+ A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
[method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
+ <link title="VisualScript documentation index">$DOCS_URL/tutorials/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Add a custom signal with the specified name to the VisualScript.
</description>
</method>
<method name="add_function">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="func_node_id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="func_node_id" type="int" />
<description>
Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code].
</description>
</method>
<method name="add_node">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="node" type="VisualScriptNode">
- </argument>
- <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="node" type="VisualScriptNode" />
+ <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
<description>
Add a node to the VisualScript.
</description>
</method>
<method name="add_variable">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="default_value" type="Variant" default="null">
- </argument>
- <argument index="2" name="export" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="default_value" type="Variant" default="null" />
+ <argument index="2" name="export" type="bool" default="false" />
<description>
Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
</description>
</method>
<method name="custom_signal_add_argument">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="type" type="int" enum="Variant.Type">
- </argument>
- <argument index="2" name="argname" type="String">
- </argument>
- <argument index="3" name="index" type="int" default="-1">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="type" type="int" enum="Variant.Type" />
+ <argument index="2" name="argname" type="String" />
+ <argument index="3" name="index" type="int" default="-1" />
<description>
Add an argument to a custom signal added with [method add_custom_signal].
</description>
</method>
<method name="custom_signal_get_argument_count" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="int" />
+ <argument index="0" name="name" type="StringName" />
<description>
Get the count of a custom signal's arguments.
</description>
</method>
<method name="custom_signal_get_argument_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
+ <return type="String" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
<description>
Get the name of a custom signal's argument.
</description>
</method>
<method name="custom_signal_get_argument_type" qualifiers="const">
- <return type="int" enum="Variant.Type">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
+ <return type="int" enum="Variant.Type" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
<description>
Get the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_remove_argument">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
<description>
Remove a specific custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_name">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
- <argument index="2" name="argname" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
+ <argument index="2" name="argname" type="String" />
<description>
Rename a custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_type">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
- <argument index="2" name="type" type="int" enum="Variant.Type">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
+ <argument index="2" name="type" type="int" enum="Variant.Type" />
<description>
Change the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_swap_argument">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="argidx" type="int">
- </argument>
- <argument index="2" name="withidx" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="argidx" type="int" />
+ <argument index="2" name="withidx" type="int" />
<description>
Swap two of the arguments of a custom signal.
</description>
</method>
<method name="data_connect">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_port" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
- <argument index="3" name="to_port" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_port" type="int" />
+ <argument index="2" name="to_node" type="int" />
+ <argument index="3" name="to_port" type="int" />
<description>
Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
</description>
</method>
<method name="data_disconnect">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_port" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
- <argument index="3" name="to_port" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_port" type="int" />
+ <argument index="2" name="to_node" type="int" />
+ <argument index="3" name="to_port" type="int" />
<description>
Disconnect two data ports previously connected with [method data_connect].
</description>
</method>
<method name="get_function_node_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="int" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns the id of a function's entry point node.
</description>
</method>
<method name="get_node" qualifiers="const">
- <return type="VisualScriptNode">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="VisualScriptNode" />
+ <argument index="0" name="id" type="int" />
<description>
Returns a node given its id.
</description>
</method>
<method name="get_node_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="Vector2" />
+ <argument index="0" name="id" type="int" />
<description>
Returns a node's position in pixels.
</description>
</method>
<method name="get_scroll" qualifiers="const">
- <return type="Vector2">
- </return>
+ <return type="Vector2" />
<description>
Returns the current position of the center of the screen.
</description>
</method>
<method name="get_variable_default_value" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns the default (initial) value of a variable.
</description>
</method>
<method name="get_variable_export" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns whether a variable is exported.
</description>
</method>
<method name="get_variable_info" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="Dictionary" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns the information for a given variable as a dictionary. The information includes its name, type, hint and usage.
</description>
</method>
<method name="has_custom_signal" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns whether a signal exists with the specified name.
</description>
</method>
<method name="has_data_connection" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_port" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
- <argument index="3" name="to_port" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_port" type="int" />
+ <argument index="2" name="to_node" type="int" />
+ <argument index="3" name="to_port" type="int" />
<description>
Returns whether the specified data ports are connected.
</description>
</method>
<method name="has_function" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns whether a function exists with the specified name.
</description>
</method>
<method name="has_node" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="id" type="int" />
<description>
Returns whether a node exists with the given id.
</description>
</method>
<method name="has_sequence_connection" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_output" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_output" type="int" />
+ <argument index="2" name="to_node" type="int" />
<description>
Returns whether the specified sequence ports are connected.
</description>
</method>
<method name="has_variable" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns whether a variable exists with the specified name.
</description>
</method>
<method name="remove_custom_signal">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Remove a custom signal with the given name.
</description>
</method>
<method name="remove_function">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Remove a specific function and its nodes from the script.
</description>
</method>
<method name="remove_node">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="int" />
<description>
Remove the node with the specified id.
</description>
</method>
<method name="remove_variable">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Remove a variable with the given name.
</description>
</method>
<method name="rename_custom_signal">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="new_name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="new_name" type="StringName" />
<description>
Change the name of a custom signal.
</description>
</method>
<method name="rename_function">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="new_name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="new_name" type="StringName" />
<description>
Change the name of a function.
</description>
</method>
<method name="rename_variable">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="new_name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="new_name" type="StringName" />
<description>
Change the name of a variable.
</description>
</method>
<method name="sequence_connect">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_output" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_output" type="int" />
+ <argument index="2" name="to_node" type="int" />
<description>
Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
</description>
</method>
<method name="sequence_disconnect">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="int">
- </argument>
- <argument index="1" name="from_output" type="int">
- </argument>
- <argument index="2" name="to_node" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_node" type="int" />
+ <argument index="1" name="from_output" type="int" />
+ <argument index="2" name="to_node" type="int" />
<description>
Disconnect two sequence ports previously connected with [method sequence_connect].
</description>
</method>
<method name="set_instance_base_type">
- <return type="void">
- </return>
- <argument index="0" name="type" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="StringName" />
<description>
Set the base type of the script.
</description>
</method>
<method name="set_node_position">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="position" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="position" type="Vector2" />
<description>
Set the node position in the VisualScript graph.
</description>
</method>
<method name="set_scroll">
- <return type="void">
- </return>
- <argument index="0" name="ofs" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="offset" type="Vector2" />
<description>
Set the screen center to the given position.
</description>
</method>
<method name="set_variable_default_value">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
<description>
Change the default (initial) value of a variable.
</description>
</method>
<method name="set_variable_export">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="enable" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="enable" type="bool" />
<description>
Change whether a variable is exported.
</description>
</method>
<method name="set_variable_info">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="value" type="Dictionary">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="value" type="Dictionary" />
<description>
Set a variable's info, using the same format as [method get_variable_info].
</description>
@@ -470,13 +348,10 @@
</methods>
<signals>
<signal name="node_ports_changed">
- <argument index="0" name="id" type="int">
- </argument>
+ <argument index="0" name="id" type="int" />
<description>
Emitted when the ports of a node are changed.
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
index 4d07f878a2..0ed66f44e1 100644
--- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node representing a constant from the base types.
</brief_description>
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type" default="0">
The type to get the constant from.
@@ -18,6 +16,4 @@
The name of the constant to return.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 219ffd01d3..647b627d25 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node used to call built-in functions.
</brief_description>
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc" default="0">
The function to be executed.
@@ -18,150 +16,149 @@
</members>
<constants>
<constant name="MATH_SIN" value="0" enum="BuiltinFunc">
- Return the sine of the input.
+ Returns the sine of the input.
</constant>
<constant name="MATH_COS" value="1" enum="BuiltinFunc">
- Return the cosine of the input.
+ Returns the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2" enum="BuiltinFunc">
- Return the tangent of the input.
+ Returns the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3" enum="BuiltinFunc">
- Return the hyperbolic sine of the input.
+ Returns the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4" enum="BuiltinFunc">
- Return the hyperbolic cosine of the input.
+ Returns the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5" enum="BuiltinFunc">
- Return the hyperbolic tangent of the input.
+ Returns the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
- Return the arc sine of the input.
+ Returns the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
- Return the arc cosine of the input.
+ Returns the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
- Return the arc tangent of the input.
+ Returns the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
- Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
+ Returns the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
- Return the square root of the input.
+ Returns the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
- Return the remainder of one input divided by the other, using floating-point numbers.
+ Returns the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
- Return the positive remainder of one input divided by the other, using floating-point numbers.
+ Returns the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
- Return the input rounded down.
+ Returns the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
- Return the input rounded up.
+ Returns the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
- Return the input rounded to the nearest integer.
+ Returns the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16" enum="BuiltinFunc">
- Return the absolute value of the input.
+ Returns the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
- Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
+ Returns the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18" enum="BuiltinFunc">
- Return the input raised to a given power.
+ Returns the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19" enum="BuiltinFunc">
- Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
+ Returns the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20" enum="BuiltinFunc">
- Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
+ Returns the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
- Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
+ Returns whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
- Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
+ Returns whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23" enum="BuiltinFunc">
Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc">
- Return the number of digit places after the decimal that the first non-zero digit occurs.
+ Returns the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc">
- Return the input snapped to a given step.
+ Returns the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26" enum="BuiltinFunc">
- Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
+ Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
- <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
+ <constant name="MATH_CUBIC_INTERPOLATE" value="27" enum="BuiltinFunc">
</constant>
- <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
+ <constant name="MATH_INVERSE_LERP" value="28" enum="BuiltinFunc">
</constant>
- <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
- Moves the number toward a value, based on the third input.
+ <constant name="MATH_RANGE_LERP" value="29" enum="BuiltinFunc">
</constant>
- <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
- Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
+ <constant name="MATH_MOVE_TOWARD" value="30" enum="BuiltinFunc">
+ Moves the number toward a value, based on the third input.
</constant>
<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RANDI" value="32" enum="BuiltinFunc">
- Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
+ Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
- Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
+ Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
+ </constant>
+ <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
+ Returns a random 32-bit integer value between the two inputs.
</constant>
- <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
- Return a random floating-point value between the two inputs.
+ <constant name="MATH_RANDF_RANGE" value="35" enum="BuiltinFunc">
+ Returns a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc">
- Return a random 32-bit integer value between the two inputs.
+ <constant name="MATH_RANDFN" value="36" enum="BuiltinFunc">
+ Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
</constant>
- <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
+ <constant name="MATH_SEED" value="37" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
- Return a random value from the given seed, along with the new seed.
+ <constant name="MATH_RANDSEED" value="38" enum="BuiltinFunc">
+ Returns a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="39" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="40" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="41" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="42" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc">
- Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
+ <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc">
- Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
+ <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAP" value="44" enum="BuiltinFunc">
- </constant>
- <constant name="MATH_WRAPF" value="45" enum="BuiltinFunc">
+ <constant name="MATH_PINGPONG" value="45" enum="BuiltinFunc">
+ Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
<constant name="LOGIC_MAX" value="46" enum="BuiltinFunc">
- Return the greater of the two numbers, also known as their maximum.
+ Returns the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="47" enum="BuiltinFunc">
- Return the lesser of the two numbers, also known as their minimum.
+ Returns the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc">
- Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
+ Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
<constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc">
- Return the nearest power of 2 to the input.
+ Returns the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc">
Create a [WeakRef] from the input.
@@ -170,13 +167,13 @@
Convert between types.
</constant>
<constant name="TYPE_OF" value="52" enum="BuiltinFunc">
- Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
+ Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
- Return a character with the given ascii value.
+ Returns a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="55" enum="BuiltinFunc">
Convert the input to a string.
@@ -190,32 +187,34 @@
<constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT_VERBOSE" value="59" enum="BuiltinFunc">
+ </constant>
+ <constant name="VAR_TO_STR" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="61" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
- Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
+ <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
+ Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="67" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="68" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index de5d731cc0..2509084f0e 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptClassConstant" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptClassConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Gets a constant from a given class.
</brief_description>
@@ -12,16 +12,12 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
The constant's parent class.
</member>
- <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@&quot;&quot;">
+ <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&amp;&quot;&quot;">
The constant to return. See the given class for its available constants.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml
index 243338ea52..cf4b57ca19 100644
--- a/modules/visual_script/doc_classes/VisualScriptComment.xml
+++ b/modules/visual_script/doc_classes/VisualScriptComment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptComment" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptComment" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node used to annotate the script.
</brief_description>
@@ -9,19 +9,15 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="description" type="String" setter="set_description" getter="get_description" default="&quot;&quot;">
The text inside the comment node.
</member>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 150, 150 )">
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(150, 150)">
The comment node's size (in pixels).
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;Comment&quot;">
The comment node's title.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml
index dec182abf6..ea73867c4b 100644
--- a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml
+++ b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptComposeArray" inherits="VisualScriptLists" version="4.0">
+<class name="VisualScriptComposeArray" inherits="VisualScriptLists" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script Node used to create array from a list of items.
</brief_description>
@@ -8,8 +8,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
index a9981c1f57..a29388569f 100644
--- a/modules/visual_script/doc_classes/VisualScriptCondition.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptCondition" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptCondition" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node which branches the flow.
</brief_description>
@@ -15,8 +15,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml
index 69676c4bba..645ede9001 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptConstant" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Gets a contant's value.
</brief_description>
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type" default="0">
The constant's type.
@@ -22,6 +20,4 @@
The constant's value.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
index 2f162e78b6..5ec17350bd 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptConstructor" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptConstructor" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node which calls a base type constructor.
</brief_description>
@@ -10,34 +10,26 @@
</tutorials>
<methods>
<method name="get_constructor" qualifiers="const">
- <return type="Dictionary">
- </return>
+ <return type="Dictionary" />
<description>
</description>
</method>
<method name="get_constructor_type" qualifiers="const">
- <return type="int" enum="Variant.Type">
- </return>
+ <return type="int" enum="Variant.Type" />
<description>
</description>
</method>
<method name="set_constructor">
- <return type="void">
- </return>
- <argument index="0" name="constructor" type="Dictionary">
- </argument>
+ <return type="void" />
+ <argument index="0" name="constructor" type="Dictionary" />
<description>
</description>
</method>
<method name="set_constructor_type">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="Variant.Type">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="Variant.Type" />
<description>
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index 1c23b58507..97b89fb987 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptCustomNode" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptCustomNode" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A scripted Visual Script node.
</brief_description>
@@ -9,124 +9,129 @@
<tutorials>
</tutorials>
<methods>
- <method name="_get_caption" qualifiers="virtual">
- <return type="String">
- </return>
+ <method name="_get_caption" qualifiers="virtual const">
+ <return type="String" />
<description>
- Return the node's title.
+ Returns the node's title.
</description>
</method>
- <method name="_get_category" qualifiers="virtual">
- <return type="String">
- </return>
+ <method name="_get_category" qualifiers="virtual const">
+ <return type="String" />
<description>
- Return the node's category.
+ Returns the node's category.
</description>
</method>
- <method name="_get_input_value_port_count" qualifiers="virtual">
- <return type="int">
- </return>
+ <method name="_get_input_value_port_count" qualifiers="virtual const">
+ <return type="int" />
<description>
- Return the count of input value ports.
+ Returns the count of input value ports.
</description>
</method>
- <method name="_get_input_value_port_name" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <method name="_get_input_value_port_hint" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's name.
+ Returns the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
- <method name="_get_input_value_port_type" qualifiers="virtual">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <method name="_get_input_value_port_hint_string" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's type. See the [enum Variant.Type] values.
+ Returns the specified input port's hint string.
</description>
</method>
- <method name="_get_output_sequence_port_count" qualifiers="virtual">
- <return type="int">
- </return>
+ <method name="_get_input_value_port_name" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="input_idx" type="int" />
<description>
- Return the amount of output [b]sequence[/b] ports.
+ Returns the specified input port's name.
</description>
</method>
- <method name="_get_output_sequence_port_text" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <method name="_get_input_value_port_type" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
- Return the specified [b]sequence[/b] output's name.
+ Returns the specified input port's type. See the [enum Variant.Type] values.
</description>
</method>
- <method name="_get_output_value_port_count" qualifiers="virtual">
- <return type="int">
- </return>
+ <method name="_get_output_sequence_port_count" qualifiers="virtual const">
+ <return type="int" />
<description>
- Return the amount of output value ports.
+ Returns the amount of output [b]sequence[/b] ports.
</description>
</method>
- <method name="_get_output_value_port_name" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <method name="_get_output_sequence_port_text" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="seq_idx" type="int" />
<description>
- Return the specified output's name.
+ Returns the specified [b]sequence[/b] output's name.
</description>
</method>
- <method name="_get_output_value_port_type" qualifiers="virtual">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <method name="_get_output_value_port_count" qualifiers="virtual const">
+ <return type="int" />
<description>
- Return the specified output's type. See the [enum Variant.Type] values.
+ Returns the amount of output value ports.
</description>
</method>
- <method name="_get_text" qualifiers="virtual">
- <return type="String">
- </return>
+ <method name="_get_output_value_port_hint" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="output_idx" type="int" />
<description>
- Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
+ Returns the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
- <method name="_get_working_memory_size" qualifiers="virtual">
- <return type="int">
- </return>
+ <method name="_get_output_value_port_hint_string" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="output_idx" type="int" />
<description>
- Return the size of the custom node's working memory. See [method _step] for more details.
+ Returns the specified output port's hint string.
</description>
</method>
- <method name="_has_input_sequence_port" qualifiers="virtual">
- <return type="bool">
- </return>
+ <method name="_get_output_value_port_name" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="output_idx" type="int" />
<description>
- Return whether the custom node has an input [b]sequence[/b] port.
+ Returns the specified output port's name.
</description>
</method>
- <method name="_step" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="inputs" type="Array">
- </argument>
- <argument index="1" name="outputs" type="Array">
- </argument>
- <argument index="2" name="start_mode" type="int">
- </argument>
- <argument index="3" name="working_mem" type="Array">
- </argument>
+ <method name="_get_output_value_port_type" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="output_idx" type="int" />
+ <description>
+ Returns the specified output port's type. See the [enum Variant.Type] values.
+ </description>
+ </method>
+ <method name="_get_text" qualifiers="virtual const">
+ <return type="String" />
+ <description>
+ Returns the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
+ </description>
+ </method>
+ <method name="_get_working_memory_size" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ Returns the size of the custom node's working memory. See [method _step] for more details.
+ </description>
+ </method>
+ <method name="_has_input_sequence_port" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ Returns whether the custom node has an input [b]sequence[/b] port.
+ </description>
+ </method>
+ <method name="_step" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="inputs" type="Array" />
+ <argument index="1" name="outputs" type="Array" />
+ <argument index="2" name="start_mode" type="int" />
+ <argument index="3" name="working_mem" type="Array" />
<description>
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the [code]STEP_*[/code] constants.
- [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using [method _get_working_memory_size].
When returning, you can mask the returned value with one of the [code]STEP_*[/code] constants.
</description>
</method>
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml
index 186cd21239..f04c862174 100644
--- a/modules/visual_script/doc_classes/VisualScriptEditor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml
@@ -1,32 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEditor" inherits="Object" version="4.0">
+<class name="VisualScriptCustomNodes" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ Manages custom nodes for the Visual Script editor.
</brief_description>
<description>
+ This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_custom_node">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="category" type="String">
- </argument>
- <argument index="2" name="script" type="Script">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="category" type="String" />
+ <argument index="2" name="script" type="Script" />
<description>
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
</description>
</method>
<method name="remove_custom_node">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="category" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="category" type="String" />
<description>
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
</description>
@@ -39,6 +34,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
index 530c80530e..b544fd9d90 100644
--- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
@@ -8,13 +8,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type" default="0">
The type to deconstruct.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 5c9c8d3eca..c0cefa0ab7 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Emits a specified signal.
</brief_description>
@@ -12,13 +12,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
The signal to emit.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
index 8b7fd3a612..f60a048845 100644
--- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node returning a singleton from [@GlobalScope].
</brief_description>
@@ -8,13 +8,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="constant" type="String" setter="set_singleton" getter="get_singleton" default="&quot;&quot;">
The singleton's name.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
index 5253f7bc7d..14750e7c8d 100644
--- a/modules/visual_script/doc_classes/VisualScriptExpression.xml
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptExpression" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptExpression" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node that can execute a custom expression.
</brief_description>
<description>
+ A Visual Script node that can execute a custom expression. Values can be provided for the input and the expression result can be retrieved from the output.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
index 873d26a5be..74d9f194eb 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunction" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptFunction" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node representing a function.
</brief_description>
<description>
+ [VisualScriptFunction] represents a function header. It is the starting point for the function body and can be used to tweak the function's properties (e.g. RPC mode).
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index 2d0fac1fa0..543263ff8e 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -1,55 +1,75 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node for calling a function.
</brief_description>
<description>
+ [VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
+ [code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.
</member>
- <member name="function" type="StringName" setter="set_function" getter="get_function" default="@&quot;&quot;">
+ <member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
+ The name of the function to be called.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0">
+ The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.
</member>
<member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton">
+ The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
+ Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true">
+ If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The method will be called on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The method will be called on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The method will be called on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The method will be called on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
+ The method will be called on a singleton.
</constant>
<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
+ The method will be called locally.
</constant>
<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
+ The method will be called remotely.
</constant>
<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
+ The method will be called remotely using an unreliable protocol.
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
+ The method will be called remotely for the given peer.
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
+ The method will be called remotely for the given peer, using an unreliable protocol.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index 68083614a6..ef09c9d4a0 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,39 +1,35 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionState" inherits="Reference" version="4.0">
+<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node representing a function state.
</brief_description>
<description>
+ [VisualScriptFunctionState] is returned from [VisualScriptYield] and can be used to resume a paused function call.
</description>
<tutorials>
</tutorials>
<methods>
<method name="connect_to_signal">
- <return type="void">
- </return>
- <argument index="0" name="obj" type="Object">
- </argument>
- <argument index="1" name="signals" type="String">
- </argument>
- <argument index="2" name="args" type="Array">
- </argument>
+ <return type="void" />
+ <argument index="0" name="obj" type="Object" />
+ <argument index="1" name="signals" type="String" />
+ <argument index="2" name="args" type="Array" />
<description>
+ Connects this [VisualScriptFunctionState] to a signal in the given object to automatically resume when it's emitted.
</description>
</method>
<method name="is_valid" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
+ Returns whether the function state is valid.
</description>
</method>
<method name="resume">
- <return type="Variant">
- </return>
- <argument index="0" name="args" type="Array" default="null">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="args" type="Array" default="[]" />
<description>
+ Resumes the function to run from the point it was yielded.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
index ef17bd8a28..42ada99257 100644
--- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node returning a constant from [@GlobalScope].
</brief_description>
<description>
+ A Visual Script node returning a constant from [@GlobalScope].
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" default="0">
+ The constant to be used.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
index bb1618a655..8828bf9039 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIndexGet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptIndexGet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node for getting a value from an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexGet] will return the value stored in an array or a dictionary under the given index.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
index 4ff96f7211..5c81dcd339 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIndexSet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptIndexSet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node for setting a value in an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexSet] will set the value stored in an array or a dictionary under the given index to the provided new value.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 6c296fdb4b..51c2eaf353 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -1,27 +1,33 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node returning a state of an action.
</brief_description>
<description>
+ [VisualScriptInputAction] can be used to check if an action is pressed or released.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&amp;&quot;&quot;">
+ Name of the action.
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
+ State of the action to check. See [enum Mode] for options.
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0" enum="Mode">
+ [code]True[/code] if action is pressed.
</constant>
<constant name="MODE_RELEASED" value="1" enum="Mode">
+ [code]True[/code] if action is released (i.e. not pressed).
</constant>
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
+ [code]True[/code] on the frame the action was pressed.
</constant>
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
+ [code]True[/code] on the frame the action was released.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml
index 1d4ab4daa9..ef6846deba 100644
--- a/modules/visual_script/doc_classes/VisualScriptIterator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIterator" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptIterator" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Steps through items in a given input.
</brief_description>
@@ -15,8 +15,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml
index 8a7254b46a..27a81fce2f 100644
--- a/modules/visual_script/doc_classes/VisualScriptLists.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLists.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptLists" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptLists" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script virtual class for in-graph editable nodes.
</brief_description>
@@ -10,86 +10,68 @@
</tutorials>
<methods>
<method name="add_input_data_port">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="Variant.Type">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
- <argument index="2" name="index" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="Variant.Type" />
+ <argument index="1" name="name" type="String" />
+ <argument index="2" name="index" type="int" />
<description>
+ Adds an input port to the Visual Script node.
</description>
</method>
<method name="add_output_data_port">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="Variant.Type">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
- <argument index="2" name="index" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="Variant.Type" />
+ <argument index="1" name="name" type="String" />
+ <argument index="2" name="index" type="int" />
<description>
+ Adds an output port to the Visual Script node.
</description>
</method>
<method name="remove_input_data_port">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
<description>
+ Removes an input port from the Visual Script node.
</description>
</method>
<method name="remove_output_data_port">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
<description>
+ Removes an output port from the Visual Script node.
</description>
</method>
<method name="set_input_data_port_name">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="name" type="String" />
<description>
+ Sets the name of an input port.
</description>
</method>
<method name="set_input_data_port_type">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="type" type="int" enum="Variant.Type">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="type" type="int" enum="Variant.Type" />
<description>
+ Sets the type of an input port.
</description>
</method>
<method name="set_output_data_port_name">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="name" type="String" />
<description>
+ Sets the name of an output port.
</description>
</method>
<method name="set_output_data_port_type">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="type" type="int" enum="Variant.Type">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="type" type="int" enum="Variant.Type" />
<description>
+ Sets the type of an output port.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index c3741eea89..dbf9049f0a 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptLocalVar" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptLocalVar" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Gets a local variable's value.
</brief_description>
@@ -12,16 +12,12 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index 619bbb90ca..1ae4e20f97 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Changes a local variable's value.
</brief_description>
@@ -14,16 +14,12 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
index 18a1f030bc..01c36e763b 100644
--- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptMathConstant" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptMathConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Commonly used mathematical constants.
</brief_description>
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant" default="0">
The math constant.
diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml
index 82a023f3e4..2eb99dc25f 100644
--- a/modules/visual_script/doc_classes/VisualScriptNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptNode" inherits="Resource" version="4.0">
+<class name="VisualScriptNode" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A node which is part of a [VisualScript].
</brief_description>
@@ -10,35 +10,28 @@
</tutorials>
<methods>
<method name="get_default_input_value" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="port_idx" type="int">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="port_idx" type="int" />
<description>
Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
- <return type="VisualScript">
- </return>
+ <return type="VisualScript" />
<description>
Returns the [VisualScript] instance the node is bound to.
</description>
</method>
<method name="ports_changed_notify">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
- <return type="void">
- </return>
- <argument index="0" name="port_idx" type="int">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
+ <return type="void" />
+ <argument index="0" name="port_idx" type="int" />
+ <argument index="1" name="value" type="Variant" />
<description>
Change the default value of a given port.
</description>
@@ -51,6 +44,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
index c8ce0f2732..47ca6ddb90 100644
--- a/modules/visual_script/doc_classes/VisualScriptOperator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node that performs an operation on two values.
</brief_description>
<description>
[b]Input Ports:[/b]
@@ -11,14 +12,12 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6">
+ The operation to be performed. See [enum Variant.Operator] for available options.
</member>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0">
+ The type of the values for this operation. See [enum Variant.Type] for available options.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml
index e11af6c805..146d6cd9c3 100644
--- a/modules/visual_script/doc_classes/VisualScriptPreload.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPreload" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptPreload" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Creates a new [Resource] or loads one from the filesystem.
</brief_description>
@@ -12,13 +12,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
The [Resource] to load.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 1c22070ab1..77cd6393a9 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -1,37 +1,48 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node returning a value of a property from an [Object].
</brief_description>
<description>
+ [VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to retrieve. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be retrieved from this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be retrieved from the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be retrieved from an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 629576e261..6cffa328c7 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -1,61 +1,84 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node that sets a property of an [Object].
</brief_description>
<description>
+ [VisualScriptPropertySet] can set the value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0">
+ The additional operation to perform when assigning. See [enum AssignOp] for options.
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to set. See [method Object.set_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to set. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object on which the property will be set. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be set on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be set on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be set on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be set on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp">
+ The property will be assigned regularly.
</constant>
<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp">
+ The value will be added to the property. Equivalent of doing [code]+=[/code].
</constant>
<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp">
+ The value will be subtracted from the property. Equivalent of doing [code]-=[/code].
</constant>
<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp">
+ The property will be multiplied by the value. Equivalent of doing [code]*=[/code].
</constant>
<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp">
+ The property will be divided by the value. Equivalent of doing [code]/=[/code].
</constant>
<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp">
+ A modulo operation will be performed on the property and the value. Equivalent of doing [code]%=[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp">
+ The property will be binarly shifted to the left by the given value. Equivalent of doing [code]&lt;&lt;[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp">
+ The property will be binarly shifted to the right by the given value. Equivalent of doing [code]&gt;&gt;[/code].
</constant>
<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp">
+ A binary [code]AND[/code] operation will be performed on the property. Equivalent of doing [code]&amp;=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp">
+ A binary [code]OR[/code] operation will be performed on the property. Equivalent of doing [code]|=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp">
+ A binary [code]XOR[/code] operation will be performed on the property. Equivalent of doing [code]^=[/code].
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
index ea891be05f..6ca8260ade 100644
--- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
+++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
@@ -1,17 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptResourcePath" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptResourcePath" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="path" type="String" setter="set_resource_path" getter="get_resource_path" default="&quot;&quot;">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml
index 502628925d..1d59392782 100644
--- a/modules/visual_script/doc_classes/VisualScriptReturn.xml
+++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptReturn" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptReturn" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Exits a function and returns an optional value.
</brief_description>
@@ -13,8 +13,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled" default="false">
If [code]true[/code], the [code]return[/code] input port is available.
@@ -23,6 +21,4 @@
The return value's data type.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
index ffe187a00e..a769d11d94 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSceneNode" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSceneNode" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Node reference.
</brief_description>
@@ -12,13 +12,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="node_path" type="NodePath" setter="set_node_path" getter="get_node_path" default="NodePath(&quot;.&quot;)">
The node's path in the scene tree.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
index 191d4b6977..84ab90892f 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSceneTree" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSceneTree" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node for accessing [SceneTree] methods.
</brief_description>
<description>
+ A Visual Script node for accessing [SceneTree] methods.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml
index 1dbc066e32..1aa916f779 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelect.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSelect" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSelect" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Chooses between two input values.
</brief_description>
@@ -14,13 +14,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0">
The input variables' type.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml
index bb24f158c1..8cc59dbccd 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelf.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSelf" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSelf" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Outputs a reference to the current instance.
</brief_description>
@@ -12,8 +12,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml
index 664722574d..9adbc30e0d 100644
--- a/modules/visual_script/doc_classes/VisualScriptSequence.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSequence" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSequence" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Executes a series of Sequence ports.
</brief_description>
@@ -14,13 +14,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="steps" type="int" setter="set_steps" getter="get_steps" default="1">
The number of steps in the sequence.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index cb3b04b583..535e89fc82 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -1,21 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ Calls a method called [code]_subcall[/code] in this object.
</brief_description>
<description>
+ [VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
</description>
<tutorials>
</tutorials>
- <methods>
- <method name="_subcall" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="arguments" type="Variant">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
index 74504948f0..7befe89f50 100644
--- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSwitch" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptSwitch" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Branches program flow based on a given input's value.
</brief_description>
@@ -17,8 +17,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 80a8d31041..ec84a75601 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node that casts the given value to another type.
</brief_description>
<description>
+ [VisualScriptTypeCast] will perform a type conversion to an [Object]-derived type.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
+ The target script class to be converted to. If none, only the [member base_type] will be used.
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The target type to be converted to.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index d182e14e4d..8d99b4b9d0 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptVariableGet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptVariableGet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Gets a variable's value.
</brief_description>
@@ -12,13 +12,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index 3bd392dd85..4f568cc0f6 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptVariableSet" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptVariableSet" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Changes a variable's value.
</brief_description>
@@ -13,13 +13,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml
index f187957ad2..4e7cccef17 100644
--- a/modules/visual_script/doc_classes/VisualScriptWhile.xml
+++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptWhile" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptWhile" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Conditional loop.
</brief_description>
@@ -14,8 +14,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index 0a8d529a48..ec757a3ac4 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -1,25 +1,30 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptYield" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptYield" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node used to pause a function execution.
</brief_description>
<description>
+ [VisualScriptYield] will pause the function call and return [VisualScriptFunctionState], which can be used to resume the function.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1">
+ The mode to use for yielding. See [enum YieldMode] for available options.
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
+ The time to wait when [member mode] is set to [constant YIELD_WAIT].
</member>
</members>
<constants>
<constant name="YIELD_FRAME" value="1" enum="YieldMode">
+ Yields during an idle frame.
</constant>
<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
+ Yields during a physics frame.
</constant>
<constant name="YIELD_WAIT" value="3" enum="YieldMode">
+ Yields a function and waits the given time.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index 483cdfeaf8..c3f4bc49c5 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -1,29 +1,36 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0">
+<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ A Visual Script node yielding for a signal.
</brief_description>
<description>
+ [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
+ [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
+ The signal name to be waited for.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ A signal from this [Object] will be used.
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ A signal from the given [Node] in the scene tree will be used.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ A signal from an instanced node with the given type will be used.
</constant>
</constants>
</class>