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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptClassConstant.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComment.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEmitSignal.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml9
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml10
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLists.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVar.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml17
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml7
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml13
25 files changed, 142 insertions, 22 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 5112ea43a7..9d51bd86a2 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -4,7 +4,7 @@
A script implemented in the Visual Script programming environment.
</brief_description>
<description>
- A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
+ A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
[method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
@@ -39,7 +39,7 @@
</argument>
<argument index="1" name="node" type="VisualScriptNode">
</argument>
- <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
+ <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)">
</argument>
<description>
Add a node to the VisualScript.
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index de5d731cc0..d6b96957f5 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -15,10 +15,10 @@
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
The constant's parent class.
</member>
- <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@&quot;&quot;">
+ <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&amp;&quot;&quot;">
The constant to return. See the given class for its available constants.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml
index 243338ea52..02cec97b27 100644
--- a/modules/visual_script/doc_classes/VisualScriptComment.xml
+++ b/modules/visual_script/doc_classes/VisualScriptComment.xml
@@ -15,7 +15,7 @@
<member name="description" type="String" setter="set_description" getter="get_description" default="&quot;&quot;">
The text inside the comment node.
</member>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 150, 150 )">
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(150, 150)">
The comment node's size (in pixels).
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;Comment&quot;">
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 5c9c8d3eca..df3121d093 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
The signal to emit.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
index 5253f7bc7d..223adbbb96 100644
--- a/modules/visual_script/doc_classes/VisualScriptExpression.xml
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptExpression" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that can execute a custom expression.
</brief_description>
<description>
+ A Visual Script node that can execute a custom expression. Values can be provided for the input and the expression result can be retrieved from the output.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
index 873d26a5be..652418bd64 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunction" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node representing a function.
</brief_description>
<description>
+ [VisualScriptFunction] represents a function header. It is the starting point for the function body and can be used to tweak the function's properties (e.g. RPC mode).
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index 2d0fac1fa0..f0b666e57a 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for calling a function.
</brief_description>
<description>
+ [VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
</description>
<tutorials>
</tutorials>
@@ -10,46 +12,66 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
+ [code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.
</member>
- <member name="function" type="StringName" setter="set_function" getter="get_function" default="@&quot;&quot;">
+ <member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
+ The name of the function to be called.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0">
+ The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.
</member>
<member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton">
+ The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
+ Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true">
+ If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The method will be called on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The method will be called on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The method will be called on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The method will be called on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
+ The method will be called on a singleton.
</constant>
<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
+ The method will be called locally.
</constant>
<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
+ The method will be called remotely.
</constant>
<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
+ The method will be called remotely using an unreliable protocol.
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
+ The method will be called remotely for the given peer.
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
+ The method will be called remotely for the given peer, using an unreliable protocol.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index 68083614a6..54a02bf270 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionState" inherits="Reference" version="4.0">
+<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0">
<brief_description>
+ A Visual Script node representing a function state.
</brief_description>
<description>
+ [VisualScriptFunctionState] is returned from [VisualScriptYield] and can be used to resume a paused function call.
</description>
<tutorials>
</tutorials>
@@ -17,20 +19,23 @@
<argument index="2" name="args" type="Array">
</argument>
<description>
+ Connects this [VisualScriptFunctionState] to a signal in the given object to automatically resume when it's emitted.
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether the function state is valid.
</description>
</method>
<method name="resume">
<return type="Variant">
</return>
- <argument index="0" name="args" type="Array" default="null">
+ <argument index="0" name="args" type="Array" default="[]">
</argument>
<description>
+ Resumes the function to run from the point it was yielded.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
index ef17bd8a28..87fdfd4e53 100644
--- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a constant from [@GlobalScope].
</brief_description>
<description>
+ A Visual Script node returning a constant from [@GlobalScope].
</description>
<tutorials>
</tutorials>
@@ -10,6 +12,7 @@
</methods>
<members>
<member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" default="0">
+ The constant to be used.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
index bb1618a655..b348048298 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIndexGet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for getting a value from an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexGet] will return the value stored in an array or a dictionary under the given index.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
index 4ff96f7211..d7fe7340ad 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIndexSet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for setting a value in an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexSet] will set the value stored in an array or a dictionary under the given index to the provided new value.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 6c296fdb4b..d6fa111500 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -1,27 +1,35 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a state of an action.
</brief_description>
<description>
+ [VisualScriptInputAction] can be used to check if an action is pressed or released.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&amp;&quot;&quot;">
+ Name of the action.
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
+ State of the action to check. See [enum Mode] for options.
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0" enum="Mode">
+ [code]True[/code] if action is pressed.
</constant>
<constant name="MODE_RELEASED" value="1" enum="Mode">
+ [code]True[/code] if action is released (i.e. not pressed).
</constant>
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
+ [code]True[/code] on the frame the action was pressed.
</constant>
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
+ [code]True[/code] on the frame the action was released.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml
index 8a7254b46a..671c427228 100644
--- a/modules/visual_script/doc_classes/VisualScriptLists.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLists.xml
@@ -19,6 +19,7 @@
<argument index="2" name="index" type="int">
</argument>
<description>
+ Adds an input port to the Visual Script node.
</description>
</method>
<method name="add_output_data_port">
@@ -31,6 +32,7 @@
<argument index="2" name="index" type="int">
</argument>
<description>
+ Adds an output port to the Visual Script node.
</description>
</method>
<method name="remove_input_data_port">
@@ -39,6 +41,7 @@
<argument index="0" name="index" type="int">
</argument>
<description>
+ Removes an input port from the Visual Script node.
</description>
</method>
<method name="remove_output_data_port">
@@ -47,6 +50,7 @@
<argument index="0" name="index" type="int">
</argument>
<description>
+ Removes an output port from the Visual Script node.
</description>
</method>
<method name="set_input_data_port_name">
@@ -57,6 +61,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Sets the name of an input port.
</description>
</method>
<method name="set_input_data_port_type">
@@ -67,6 +72,7 @@
<argument index="1" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Sets the type of an input port.
</description>
</method>
<method name="set_output_data_port_name">
@@ -77,6 +83,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Sets the name of an output port.
</description>
</method>
<method name="set_output_data_port_type">
@@ -87,6 +94,7 @@
<argument index="1" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Sets the type of an output port.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index c3741eea89..185f0f1ffb 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -18,7 +18,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index 619bbb90ca..865f0153c9 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -20,7 +20,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
index c8ce0f2732..cbbefa7f71 100644
--- a/modules/visual_script/doc_classes/VisualScriptOperator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that performs an operation on two values.
</brief_description>
<description>
[b]Input Ports:[/b]
@@ -15,8 +16,10 @@
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6">
+ The operation to be performed. See [enum Variant.Operator] for available options.
</member>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0">
+ The type of the values for this operation. See [enum Variant.Type] for available options.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 1c22070ab1..c1bf443ea3 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a value of a property from an [Object].
</brief_description>
<description>
+ [VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
@@ -10,28 +12,39 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to retrieve. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be retrieved from this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be retrieved from the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be retrieved from an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 629576e261..75d6a63469 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that sets a property of an [Object].
</brief_description>
<description>
+ [VisualScriptPropertySet] can set the value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
@@ -10,52 +12,75 @@
</methods>
<members>
<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0">
+ The additional operation to perform when assigning. See [enum AssignOp] for options.
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to set. See [method Object.set_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to set. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object on which the property will be set. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be set on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be set on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be set on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be set on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp">
+ The property will be assigned regularly.
</constant>
<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp">
+ The value will be added to the property. Equivalent of doing [code]+=[/code].
</constant>
<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp">
+ The value will be subtracted from the property. Equivalent of doing [code]-=[/code].
</constant>
<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp">
+ The property will be multiplied by the value. Equivalent of doing [code]*=[/code].
</constant>
<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp">
+ The property will be divided by the value. Equivalent of doing [code]/=[/code].
</constant>
<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp">
+ A modulo operation will be performed on the property and the value. Equivalent of doing [code]%=[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp">
+ The property will be binarly shifted to the left by the given value. Equivalent of doing [code]&lt;&lt;[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp">
+ The property will be binarly shifted to the right by the given value. Equivalent of doing [code]&gt;&gt;[/code].
</constant>
<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp">
+ A binary [code]AND[/code] operation will be performed on the property. Equivalent of doing [code]&amp;=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp">
+ A binary [code]OR[/code] operation will be performed on the property. Equivalent of doing [code]|=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp">
+ A binary [code]XOR[/code] operation will be performed on the property. Equivalent of doing [code]^=[/code].
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
index 191d4b6977..8cddd02c77 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSceneTree" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for accessing [SceneTree] methods.
</brief_description>
<description>
+ A Visual Script node for accessing [SceneTree] methods.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index cb3b04b583..89a10edde4 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ Calls a method called [code]_subcall[/code] in this object.
</brief_description>
<description>
+ [VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
</description>
<tutorials>
</tutorials>
@@ -13,6 +15,7 @@
<argument index="0" name="arguments" type="Variant">
</argument>
<description>
+ Called by this node.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 80a8d31041..5dd1ad3421 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that casts the given value to another type.
</brief_description>
<description>
+ [VisualScriptTypeCast] will perform a type conversion to an [Object]-derived type.
</description>
<tutorials>
</tutorials>
@@ -10,8 +12,10 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
+ The target script class to be converted to. If none, only the [member base_type] will be used.
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The target type to be converted to.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index d182e14e4d..df20ac53f2 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index 3bd392dd85..eb8ebbe338 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -16,7 +16,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index 0a8d529a48..b04ab7b014 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYield" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node used to pause a function execution.
</brief_description>
<description>
+ [VisualScriptYield] will pause the function call and return [VisualScriptFunctionState], which can be used to resume the function.
</description>
<tutorials>
</tutorials>
@@ -10,16 +12,21 @@
</methods>
<members>
<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1">
+ The mode to use for yielding. See [enum YieldMode] for available options.
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
+ The time to wait when [member mode] is set to [constant YIELD_WAIT].
</member>
</members>
<constants>
<constant name="YIELD_FRAME" value="1" enum="YieldMode">
+ Yields during an idle frame.
</constant>
<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
+ Yields during a physics frame.
</constant>
<constant name="YIELD_WAIT" value="3" enum="YieldMode">
+ Yields a function and waits the given time.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index 483cdfeaf8..c6c3188d08 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -1,29 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node yielding for a signal.
</brief_description>
<description>
+ [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
+ [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
+ The signal name to be waited for.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ A signal from this [Object] will be used.
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ A signal from the given [Node] in the scene tree will be used.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ A signal from an instanced node with the given type will be used.
</constant>
</constants>
</class>