diff options
Diffstat (limited to 'modules/visual_script/doc_classes')
24 files changed, 389 insertions, 493 deletions
| diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 0798375a96..2327fc0009 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -13,456 +13,334 @@  	</tutorials>  	<methods>  		<method name="add_custom_signal"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Add a custom signal with the specified name to the VisualScript.  			</description>  		</method>  		<method name="add_function"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="func_node_id" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="func_node_id" type="int" />  			<description>  				Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code].  			</description>  		</method>  		<method name="add_node"> -			<return type="void"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> -			<argument index="1" name="node" type="VisualScriptNode"> -			</argument> -			<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> -			</argument> +			<return type="void" /> +			<argument index="0" name="id" type="int" /> +			<argument index="1" name="node" type="VisualScriptNode" /> +			<argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" />  			<description>  				Add a node to the VisualScript.  			</description>  		</method>  		<method name="add_variable"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="default_value" type="Variant" default="null"> -			</argument> -			<argument index="2" name="export" type="bool" default="false"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="default_value" type="Variant" default="null" /> +			<argument index="2" name="export" type="bool" default="false" />  			<description>  				Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.  			</description>  		</method>  		<method name="custom_signal_add_argument"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="type" type="int" enum="Variant.Type"> -			</argument> -			<argument index="2" name="argname" type="String"> -			</argument> -			<argument index="3" name="index" type="int" default="-1"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="type" type="int" enum="Variant.Type" /> +			<argument index="2" name="argname" type="String" /> +			<argument index="3" name="index" type="int" default="-1" />  			<description>  				Add an argument to a custom signal added with [method add_custom_signal].  			</description>  		</method>  		<method name="custom_signal_get_argument_count" qualifiers="const"> -			<return type="int"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="int" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Get the count of a custom signal's arguments.  			</description>  		</method>  		<method name="custom_signal_get_argument_name" qualifiers="const"> -			<return type="String"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> +			<return type="String" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" />  			<description>  				Get the name of a custom signal's argument.  			</description>  		</method>  		<method name="custom_signal_get_argument_type" qualifiers="const"> -			<return type="int" enum="Variant.Type"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> +			<return type="int" enum="Variant.Type" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" />  			<description>  				Get the type of a custom signal's argument.  			</description>  		</method>  		<method name="custom_signal_remove_argument"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" />  			<description>  				Remove a specific custom signal's argument.  			</description>  		</method>  		<method name="custom_signal_set_argument_name"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> -			<argument index="2" name="argname" type="String"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" /> +			<argument index="2" name="argname" type="String" />  			<description>  				Rename a custom signal's argument.  			</description>  		</method>  		<method name="custom_signal_set_argument_type"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> -			<argument index="2" name="type" type="int" enum="Variant.Type"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" /> +			<argument index="2" name="type" type="int" enum="Variant.Type" />  			<description>  				Change the type of a custom signal's argument.  			</description>  		</method>  		<method name="custom_signal_swap_argument"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="argidx" type="int"> -			</argument> -			<argument index="2" name="withidx" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="argidx" type="int" /> +			<argument index="2" name="withidx" type="int" />  			<description>  				Swap two of the arguments of a custom signal.  			</description>  		</method>  		<method name="data_connect"> -			<return type="void"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_port" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> -			<argument index="3" name="to_port" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_port" type="int" /> +			<argument index="2" name="to_node" type="int" /> +			<argument index="3" name="to_port" type="int" />  			<description>  				Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].  			</description>  		</method>  		<method name="data_disconnect"> -			<return type="void"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_port" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> -			<argument index="3" name="to_port" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_port" type="int" /> +			<argument index="2" name="to_node" type="int" /> +			<argument index="3" name="to_port" type="int" />  			<description>  				Disconnect two data ports previously connected with [method data_connect].  			</description>  		</method>  		<method name="get_function_node_id" qualifiers="const"> -			<return type="int"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="int" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns the id of a function's entry point node.  			</description>  		</method>  		<method name="get_node" qualifiers="const"> -			<return type="VisualScriptNode"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> +			<return type="VisualScriptNode" /> +			<argument index="0" name="id" type="int" />  			<description>  				Returns a node given its id.  			</description>  		</method>  		<method name="get_node_position" qualifiers="const"> -			<return type="Vector2"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> +			<return type="Vector2" /> +			<argument index="0" name="id" type="int" />  			<description>  				Returns a node's position in pixels.  			</description>  		</method>  		<method name="get_scroll" qualifiers="const"> -			<return type="Vector2"> -			</return> +			<return type="Vector2" />  			<description>  				Returns the current position of the center of the screen.  			</description>  		</method>  		<method name="get_variable_default_value" qualifiers="const"> -			<return type="Variant"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="Variant" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns the default (initial) value of a variable.  			</description>  		</method>  		<method name="get_variable_export" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns whether a variable is exported.  			</description>  		</method>  		<method name="get_variable_info" qualifiers="const"> -			<return type="Dictionary"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="Dictionary" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns the information for a given variable as a dictionary. The information includes its name, type, hint and usage.  			</description>  		</method>  		<method name="has_custom_signal" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns whether a signal exists with the specified name.  			</description>  		</method>  		<method name="has_data_connection" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_port" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> -			<argument index="3" name="to_port" type="int"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_port" type="int" /> +			<argument index="2" name="to_node" type="int" /> +			<argument index="3" name="to_port" type="int" />  			<description>  				Returns whether the specified data ports are connected.  			</description>  		</method>  		<method name="has_function" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns whether a function exists with the specified name.  			</description>  		</method>  		<method name="has_node" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="id" type="int" />  			<description>  				Returns whether a node exists with the given id.  			</description>  		</method>  		<method name="has_sequence_connection" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_output" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_output" type="int" /> +			<argument index="2" name="to_node" type="int" />  			<description>  				Returns whether the specified sequence ports are connected.  			</description>  		</method>  		<method name="has_variable" qualifiers="const"> -			<return type="bool"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="bool" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Returns whether a variable exists with the specified name.  			</description>  		</method>  		<method name="remove_custom_signal"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Remove a custom signal with the given name.  			</description>  		</method>  		<method name="remove_function"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Remove a specific function and its nodes from the script.  			</description>  		</method>  		<method name="remove_node"> -			<return type="void"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="id" type="int" />  			<description>  				Remove the node with the specified id.  			</description>  		</method>  		<method name="remove_variable"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" />  			<description>  				Remove a variable with the given name.  			</description>  		</method>  		<method name="rename_custom_signal"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="new_name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="new_name" type="StringName" />  			<description>  				Change the name of a custom signal.  			</description>  		</method>  		<method name="rename_function"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="new_name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="new_name" type="StringName" />  			<description>  				Change the name of a function.  			</description>  		</method>  		<method name="rename_variable"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="new_name" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="new_name" type="StringName" />  			<description>  				Change the name of a variable.  			</description>  		</method>  		<method name="sequence_connect"> -			<return type="void"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_output" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_output" type="int" /> +			<argument index="2" name="to_node" type="int" />  			<description>  				Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].  				Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.  			</description>  		</method>  		<method name="sequence_disconnect"> -			<return type="void"> -			</return> -			<argument index="0" name="from_node" type="int"> -			</argument> -			<argument index="1" name="from_output" type="int"> -			</argument> -			<argument index="2" name="to_node" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="from_node" type="int" /> +			<argument index="1" name="from_output" type="int" /> +			<argument index="2" name="to_node" type="int" />  			<description>  				Disconnect two sequence ports previously connected with [method sequence_connect].  			</description>  		</method>  		<method name="set_instance_base_type"> -			<return type="void"> -			</return> -			<argument index="0" name="type" type="StringName"> -			</argument> +			<return type="void" /> +			<argument index="0" name="type" type="StringName" />  			<description>  				Set the base type of the script.  			</description>  		</method>  		<method name="set_node_position"> -			<return type="void"> -			</return> -			<argument index="0" name="id" type="int"> -			</argument> -			<argument index="1" name="position" type="Vector2"> -			</argument> +			<return type="void" /> +			<argument index="0" name="id" type="int" /> +			<argument index="1" name="position" type="Vector2" />  			<description>  				Set the node position in the VisualScript graph.  			</description>  		</method>  		<method name="set_scroll"> -			<return type="void"> -			</return> -			<argument index="0" name="ofs" type="Vector2"> -			</argument> +			<return type="void" /> +			<argument index="0" name="ofs" type="Vector2" />  			<description>  				Set the screen center to the given position.  			</description>  		</method>  		<method name="set_variable_default_value"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="value" type="Variant"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="value" type="Variant" />  			<description>  				Change the default (initial) value of a variable.  			</description>  		</method>  		<method name="set_variable_export"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="enable" type="bool"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="enable" type="bool" />  			<description>  				Change whether a variable is exported.  			</description>  		</method>  		<method name="set_variable_info"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="StringName"> -			</argument> -			<argument index="1" name="value" type="Dictionary"> -			</argument> +			<return type="void" /> +			<argument index="0" name="name" type="StringName" /> +			<argument index="1" name="value" type="Dictionary" />  			<description>  				Set a variable's info, using the same format as [method get_variable_info].  			</description> @@ -470,8 +348,7 @@  	</methods>  	<signals>  		<signal name="node_ports_changed"> -			<argument index="0" name="id" type="int"> -			</argument> +			<argument index="0" name="id" type="int" />  			<description>  				Emitted when the ports of a node are changed.  			</description> diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 219ffd01d3..55d0b392fa 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -105,117 +105,108 @@  		<constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">  			Moves the number toward a value, based on the third input.  		</constant> -		<constant name="MATH_DECTIME" value="30" enum="BuiltinFunc"> -			Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. -		</constant> -		<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> +		<constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">  			Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.  		</constant> -		<constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> +		<constant name="MATH_RANDI" value="31" enum="BuiltinFunc">  			Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.  		</constant> -		<constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> +		<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">  			Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.  		</constant> -		<constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> +		<constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">  			Return a random floating-point value between the two inputs.  		</constant> -		<constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc"> +		<constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">  			Return a random 32-bit integer value between the two inputs.  		</constant> -		<constant name="MATH_SEED" value="36" enum="BuiltinFunc"> +		<constant name="MATH_SEED" value="35" enum="BuiltinFunc">  			Set the seed for the random number generator.  		</constant> -		<constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> +		<constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">  			Return a random value from the given seed, along with the new seed.  		</constant> -		<constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> +		<constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">  			Convert the input from degrees to radians.  		</constant> -		<constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> +		<constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">  			Convert the input from radians to degrees.  		</constant> -		<constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> +		<constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">  			Convert the input from linear volume to decibel volume.  		</constant> -		<constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> +		<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">  			Convert the input from decibel volume to linear volume.  		</constant> -		<constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc"> -			Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). -		</constant> -		<constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc"> -			Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). -		</constant> -		<constant name="MATH_WRAP" value="44" enum="BuiltinFunc"> +		<constant name="MATH_WRAP" value="41" enum="BuiltinFunc">  		</constant> -		<constant name="MATH_WRAPF" value="45" enum="BuiltinFunc"> +		<constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">  		</constant> -		<constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> +		<constant name="LOGIC_MAX" value="43" enum="BuiltinFunc">  			Return the greater of the two numbers, also known as their maximum.  		</constant> -		<constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> +		<constant name="LOGIC_MIN" value="44" enum="BuiltinFunc">  			Return the lesser of the two numbers, also known as their minimum.  		</constant> -		<constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> +		<constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc">  			Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].  		</constant> -		<constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> +		<constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc">  			Return the nearest power of 2 to the input.  		</constant> -		<constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> +		<constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc">  			Create a [WeakRef] from the input.  		</constant> -		<constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> +		<constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc">  			Convert between types.  		</constant> -		<constant name="TYPE_OF" value="52" enum="BuiltinFunc"> +		<constant name="TYPE_OF" value="49" enum="BuiltinFunc">  			Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.  		</constant> -		<constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc"> +		<constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc">  			Checks if a type is registered in the [ClassDB].  		</constant> -		<constant name="TEXT_CHAR" value="54" enum="BuiltinFunc"> +		<constant name="TEXT_CHAR" value="51" enum="BuiltinFunc">  			Return a character with the given ascii value.  		</constant> -		<constant name="TEXT_STR" value="55" enum="BuiltinFunc"> +		<constant name="TEXT_STR" value="52" enum="BuiltinFunc">  			Convert the input to a string.  		</constant> -		<constant name="TEXT_PRINT" value="56" enum="BuiltinFunc"> +		<constant name="TEXT_PRINT" value="53" enum="BuiltinFunc">  			Print the given string to the output window.  		</constant> -		<constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc"> +		<constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc">  			Print the given string to the standard error output.  		</constant> -		<constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc"> +		<constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc">  			Print the given string to the standard output, without adding a newline.  		</constant> -		<constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> +		<constant name="VAR_TO_STR" value="56" enum="BuiltinFunc">  			Serialize a [Variant] to a string.  		</constant> -		<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> +		<constant name="STR_TO_VAR" value="57" enum="BuiltinFunc">  			Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].  		</constant> -		<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> +		<constant name="VAR_TO_BYTES" value="58" enum="BuiltinFunc">  			Serialize a [Variant] to a [PackedByteArray].  		</constant> -		<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> +		<constant name="BYTES_TO_VAR" value="59" enum="BuiltinFunc">  			Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].  		</constant> -		<constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> +		<constant name="MATH_SMOOTHSTEP" value="60" enum="BuiltinFunc">  			Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:  			[codeblock]  			var t = clamp((weight - from) / (to - from), 0.0, 1.0)  			return t * t * (3.0 - 2.0 * t)  			[/codeblock]  		</constant> -		<constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> +		<constant name="MATH_POSMOD" value="61" enum="BuiltinFunc">  		</constant> -		<constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> +		<constant name="MATH_LERP_ANGLE" value="62" enum="BuiltinFunc">  		</constant> -		<constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> +		<constant name="TEXT_ORD" value="63" enum="BuiltinFunc">  		</constant> -		<constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> +		<constant name="FUNC_MAX" value="64" enum="BuiltinFunc">  			Represents the size of the [enum BuiltinFunc] enum.  		</constant>  	</constants> diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index 243338ea52..02cec97b27 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -15,7 +15,7 @@  		<member name="description" type="String" setter="set_description" getter="get_description" default="""">  			The text inside the comment node.  		</member> -		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 150, 150 )"> +		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(150, 150)">  			The comment node's size (in pixels).  		</member>  		<member name="title" type="String" setter="set_title" getter="get_title" default=""Comment""> diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml index 2f162e78b6..4743594ec3 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml @@ -10,30 +10,24 @@  	</tutorials>  	<methods>  		<method name="get_constructor" qualifiers="const"> -			<return type="Dictionary"> -			</return> +			<return type="Dictionary" />  			<description>  			</description>  		</method>  		<method name="get_constructor_type" qualifiers="const"> -			<return type="int" enum="Variant.Type"> -			</return> +			<return type="int" enum="Variant.Type" />  			<description>  			</description>  		</method>  		<method name="set_constructor"> -			<return type="void"> -			</return> -			<argument index="0" name="constructor" type="Dictionary"> -			</argument> +			<return type="void" /> +			<argument index="0" name="constructor" type="Dictionary" />  			<description>  			</description>  		</method>  		<method name="set_constructor_type"> -			<return type="void"> -			</return> -			<argument index="0" name="type" type="int" enum="Variant.Type"> -			</argument> +			<return type="void" /> +			<argument index="0" name="type" type="int" enum="Variant.Type" />  			<description>  			</description>  		</method> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index 1c23b58507..b574576856 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -9,118 +9,123 @@  	<tutorials>  	</tutorials>  	<methods> -		<method name="_get_caption" qualifiers="virtual"> -			<return type="String"> -			</return> +		<method name="_get_caption" qualifiers="virtual const"> +			<return type="String" />  			<description>  				Return the node's title.  			</description>  		</method> -		<method name="_get_category" qualifiers="virtual"> -			<return type="String"> -			</return> +		<method name="_get_category" qualifiers="virtual const"> +			<return type="String" />  			<description>  				Return the node's category.  			</description>  		</method> -		<method name="_get_input_value_port_count" qualifiers="virtual"> -			<return type="int"> -			</return> +		<method name="_get_input_value_port_count" qualifiers="virtual const"> +			<return type="int" />  			<description>  				Return the count of input value ports.  			</description>  		</method> -		<method name="_get_input_value_port_name" qualifiers="virtual"> -			<return type="String"> -			</return> -			<argument index="0" name="idx" type="int"> -			</argument> +		<method name="_get_input_value_port_hint" qualifiers="virtual const"> +			<return type="int" /> +			<argument index="0" name="input_idx" type="int" /> +			<description> +				Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. +			</description> +		</method> +		<method name="_get_input_value_port_hint_string" qualifiers="virtual const"> +			<return type="String" /> +			<argument index="0" name="input_idx" type="int" /> +			<description> +				Return the specified input port's hint string. +			</description> +		</method> +		<method name="_get_input_value_port_name" qualifiers="virtual const"> +			<return type="String" /> +			<argument index="0" name="input_idx" type="int" />  			<description>  				Return the specified input port's name.  			</description>  		</method> -		<method name="_get_input_value_port_type" qualifiers="virtual"> -			<return type="int"> -			</return> -			<argument index="0" name="idx" type="int"> -			</argument> +		<method name="_get_input_value_port_type" qualifiers="virtual const"> +			<return type="int" /> +			<argument index="0" name="input_idx" type="int" />  			<description>  				Return the specified input port's type. See the [enum Variant.Type] values.  			</description>  		</method> -		<method name="_get_output_sequence_port_count" qualifiers="virtual"> -			<return type="int"> -			</return> +		<method name="_get_output_sequence_port_count" qualifiers="virtual const"> +			<return type="int" />  			<description>  				Return the amount of output [b]sequence[/b] ports.  			</description>  		</method> -		<method name="_get_output_sequence_port_text" qualifiers="virtual"> -			<return type="String"> -			</return> -			<argument index="0" name="idx" type="int"> -			</argument> +		<method name="_get_output_sequence_port_text" qualifiers="virtual const"> +			<return type="String" /> +			<argument index="0" name="seq_idx" type="int" />  			<description>  				Return the specified [b]sequence[/b] output's name.  			</description>  		</method> -		<method name="_get_output_value_port_count" qualifiers="virtual"> -			<return type="int"> -			</return> +		<method name="_get_output_value_port_count" qualifiers="virtual const"> +			<return type="int" />  			<description>  				Return the amount of output value ports.  			</description>  		</method> -		<method name="_get_output_value_port_name" qualifiers="virtual"> -			<return type="String"> -			</return> -			<argument index="0" name="idx" type="int"> -			</argument> +		<method name="_get_output_value_port_hint" qualifiers="virtual const"> +			<return type="int" /> +			<argument index="0" name="output_idx" type="int" /> +			<description> +				Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. +			</description> +		</method> +		<method name="_get_output_value_port_hint_string" qualifiers="virtual const"> +			<return type="String" /> +			<argument index="0" name="output_idx" type="int" /> +			<description> +				Return the specified output port's hint string. +			</description> +		</method> +		<method name="_get_output_value_port_name" qualifiers="virtual const"> +			<return type="String" /> +			<argument index="0" name="output_idx" type="int" />  			<description> -				Return the specified output's name. +				Return the specified output port's name.  			</description>  		</method> -		<method name="_get_output_value_port_type" qualifiers="virtual"> -			<return type="int"> -			</return> -			<argument index="0" name="idx" type="int"> -			</argument> +		<method name="_get_output_value_port_type" qualifiers="virtual const"> +			<return type="int" /> +			<argument index="0" name="output_idx" type="int" />  			<description> -				Return the specified output's type. See the [enum Variant.Type] values. +				Return the specified output port's type. See the [enum Variant.Type] values.  			</description>  		</method> -		<method name="_get_text" qualifiers="virtual"> -			<return type="String"> -			</return> +		<method name="_get_text" qualifiers="virtual const"> +			<return type="String" />  			<description>  				Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).  			</description>  		</method> -		<method name="_get_working_memory_size" qualifiers="virtual"> -			<return type="int"> -			</return> +		<method name="_get_working_memory_size" qualifiers="virtual const"> +			<return type="int" />  			<description>  				Return the size of the custom node's working memory. See [method _step] for more details.  			</description>  		</method> -		<method name="_has_input_sequence_port" qualifiers="virtual"> -			<return type="bool"> -			</return> +		<method name="_has_input_sequence_port" qualifiers="virtual const"> +			<return type="bool" />  			<description>  				Return whether the custom node has an input [b]sequence[/b] port.  			</description>  		</method> -		<method name="_step" qualifiers="virtual"> -			<return type="Variant"> -			</return> -			<argument index="0" name="inputs" type="Array"> -			</argument> -			<argument index="1" name="outputs" type="Array"> -			</argument> -			<argument index="2" name="start_mode" type="int"> -			</argument> -			<argument index="3" name="working_mem" type="Array"> -			</argument> +		<method name="_step" qualifiers="virtual const"> +			<return type="Variant" /> +			<argument index="0" name="inputs" type="Array" /> +			<argument index="1" name="outputs" type="Array" /> +			<argument index="2" name="start_mode" type="int" /> +			<argument index="3" name="working_mem" type="Array" />  			<description>  				Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.  				The [code]inputs[/code] array contains the values of the input ports. diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml deleted file mode 100644 index 186cd21239..0000000000 --- a/modules/visual_script/doc_classes/VisualScriptEditor.xml +++ /dev/null @@ -1,44 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEditor" inherits="Object" version="4.0"> -	<brief_description> -	</brief_description> -	<description> -	</description> -	<tutorials> -	</tutorials> -	<methods> -		<method name="add_custom_node"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="String"> -			</argument> -			<argument index="1" name="category" type="String"> -			</argument> -			<argument index="2" name="script" type="Script"> -			</argument> -			<description> -				Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. -			</description> -		</method> -		<method name="remove_custom_node"> -			<return type="void"> -			</return> -			<argument index="0" name="name" type="String"> -			</argument> -			<argument index="1" name="category" type="String"> -			</argument> -			<description> -				Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. -			</description> -		</method> -	</methods> -	<signals> -		<signal name="custom_nodes_updated"> -			<description> -				Emitted when a custom Visual Script node is added or removed. -			</description> -		</signal> -	</signals> -	<constants> -	</constants> -</class> diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml index 5253f7bc7d..223adbbb96 100644 --- a/modules/visual_script/doc_classes/VisualScriptExpression.xml +++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptExpression" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node that can execute a custom expression.  	</brief_description>  	<description> +		A Visual Script node that can execute a custom expression. Values can be provided for the input and the expression result can be retrieved from the output.  	</description>  	<tutorials>  	</tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml index 873d26a5be..652418bd64 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunction.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptFunction" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node representing a function.  	</brief_description>  	<description> +		[VisualScriptFunction] represents a function header. It is the starting point for the function body and can be used to tweak the function's properties (e.g. RPC mode).  	</description>  	<tutorials>  	</tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index 48104afcf7..f0b666e57a 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node for calling a function.  	</brief_description>  	<description> +		[VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.  	</description>  	<tutorials>  	</tutorials> @@ -10,46 +12,66 @@  	</methods>  	<members>  		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> +			The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> +			The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].  		</member>  		<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0"> +			[code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.  		</member>  		<member name="function" type="StringName" setter="set_function" getter="get_function" default="&"""> +			The name of the function to be called.  		</member>  		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> +			The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].  		</member>  		<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0"> +			The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.  		</member>  		<member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton"> +			The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].  		</member>  		<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args"> +			Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.  		</member>  		<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true"> +			If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.  		</member>  	</members>  	<constants>  		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> +			The method will be called on this [Object].  		</constant>  		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> +			The method will be called on the given [Node] in the scene tree.  		</constant>  		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> +			The method will be called on an instanced node with the given type and script.  		</constant>  		<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> +			The method will be called on a GDScript basic type (e.g. [Vector2]).  		</constant>  		<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode"> +			The method will be called on a singleton.  		</constant>  		<constant name="RPC_DISABLED" value="0" enum="RPCCallMode"> +			The method will be called locally.  		</constant>  		<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode"> +			The method will be called remotely.  		</constant>  		<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode"> +			The method will be called remotely using an unreliable protocol.  		</constant>  		<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode"> +			The method will be called remotely for the given peer.  		</constant>  		<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode"> +			The method will be called remotely for the given peer, using an unreliable protocol.  		</constant>  	</constants>  </class> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index f5bf195bbf..18c3826df8 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -1,36 +1,34 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0">  	<brief_description> +		A Visual Script node representing a function state.  	</brief_description>  	<description> +		[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be used to resume a paused function call.  	</description>  	<tutorials>  	</tutorials>  	<methods>  		<method name="connect_to_signal"> -			<return type="void"> -			</return> -			<argument index="0" name="obj" type="Object"> -			</argument> -			<argument index="1" name="signals" type="String"> -			</argument> -			<argument index="2" name="args" type="Array"> -			</argument> +			<return type="void" /> +			<argument index="0" name="obj" type="Object" /> +			<argument index="1" name="signals" type="String" /> +			<argument index="2" name="args" type="Array" />  			<description> +				Connects this [VisualScriptFunctionState] to a signal in the given object to automatically resume when it's emitted.  			</description>  		</method>  		<method name="is_valid" qualifiers="const"> -			<return type="bool"> -			</return> +			<return type="bool" />  			<description> +				Returns whether the function state is valid.  			</description>  		</method>  		<method name="resume"> -			<return type="Variant"> -			</return> -			<argument index="0" name="args" type="Array" default="null"> -			</argument> +			<return type="Variant" /> +			<argument index="0" name="args" type="Array" default="[]" />  			<description> +				Resumes the function to run from the point it was yielded.  			</description>  		</method>  	</methods> diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml index ef17bd8a28..87fdfd4e53 100644 --- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node returning a constant from [@GlobalScope].  	</brief_description>  	<description> +		A Visual Script node returning a constant from [@GlobalScope].  	</description>  	<tutorials>  	</tutorials> @@ -10,6 +12,7 @@  	</methods>  	<members>  		<member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" default="0"> +			The constant to be used.  		</member>  	</members>  	<constants> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml index bb1618a655..b348048298 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptIndexGet" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node for getting a value from an array or a dictionary.  	</brief_description>  	<description> +		[VisualScriptIndexGet] will return the value stored in an array or a dictionary under the given index.  	</description>  	<tutorials>  	</tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml index 4ff96f7211..d7fe7340ad 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptIndexSet" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node for setting a value in an array or a dictionary.  	</brief_description>  	<description> +		[VisualScriptIndexSet] will set the value stored in an array or a dictionary under the given index to the provided new value.  	</description>  	<tutorials>  	</tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index 9ca67feacb..d6fa111500 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node returning a state of an action.  	</brief_description>  	<description> +		[VisualScriptInputAction] can be used to check if an action is pressed or released.  	</description>  	<tutorials>  	</tutorials> @@ -10,18 +12,24 @@  	</methods>  	<members>  		<member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&"""> +			Name of the action.  		</member>  		<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0"> +			State of the action to check. See [enum Mode] for options.  		</member>  	</members>  	<constants>  		<constant name="MODE_PRESSED" value="0" enum="Mode"> +			[code]True[/code] if action is pressed.  		</constant>  		<constant name="MODE_RELEASED" value="1" enum="Mode"> +			[code]True[/code] if action is released (i.e. not pressed).  		</constant>  		<constant name="MODE_JUST_PRESSED" value="2" enum="Mode"> +			[code]True[/code] on the frame the action was pressed.  		</constant>  		<constant name="MODE_JUST_RELEASED" value="3" enum="Mode"> +			[code]True[/code] on the frame the action was released.  		</constant>  	</constants>  </class> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml index 8a7254b46a..d5bff1341a 100644 --- a/modules/visual_script/doc_classes/VisualScriptLists.xml +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -10,83 +10,67 @@  	</tutorials>  	<methods>  		<method name="add_input_data_port"> -			<return type="void"> -			</return> -			<argument index="0" name="type" type="int" enum="Variant.Type"> -			</argument> -			<argument index="1" name="name" type="String"> -			</argument> -			<argument index="2" name="index" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="type" type="int" enum="Variant.Type" /> +			<argument index="1" name="name" type="String" /> +			<argument index="2" name="index" type="int" />  			<description> +				Adds an input port to the Visual Script node.  			</description>  		</method>  		<method name="add_output_data_port"> -			<return type="void"> -			</return> -			<argument index="0" name="type" type="int" enum="Variant.Type"> -			</argument> -			<argument index="1" name="name" type="String"> -			</argument> -			<argument index="2" name="index" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="type" type="int" enum="Variant.Type" /> +			<argument index="1" name="name" type="String" /> +			<argument index="2" name="index" type="int" />  			<description> +				Adds an output port to the Visual Script node.  			</description>  		</method>  		<method name="remove_input_data_port"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" />  			<description> +				Removes an input port from the Visual Script node.  			</description>  		</method>  		<method name="remove_output_data_port"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" />  			<description> +				Removes an output port from the Visual Script node.  			</description>  		</method>  		<method name="set_input_data_port_name"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> -			<argument index="1" name="name" type="String"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" /> +			<argument index="1" name="name" type="String" />  			<description> +				Sets the name of an input port.  			</description>  		</method>  		<method name="set_input_data_port_type"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> -			<argument index="1" name="type" type="int" enum="Variant.Type"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" /> +			<argument index="1" name="type" type="int" enum="Variant.Type" />  			<description> +				Sets the type of an input port.  			</description>  		</method>  		<method name="set_output_data_port_name"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> -			<argument index="1" name="name" type="String"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" /> +			<argument index="1" name="name" type="String" />  			<description> +				Sets the name of an output port.  			</description>  		</method>  		<method name="set_output_data_port_type"> -			<return type="void"> -			</return> -			<argument index="0" name="index" type="int"> -			</argument> -			<argument index="1" name="type" type="int" enum="Variant.Type"> -			</argument> +			<return type="void" /> +			<argument index="0" name="index" type="int" /> +			<argument index="1" name="type" type="int" enum="Variant.Type" />  			<description> +				Sets the type of an output port.  			</description>  		</method>  	</methods> diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml index 82a023f3e4..23574a5ea8 100644 --- a/modules/visual_script/doc_classes/VisualScriptNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptNode.xml @@ -10,35 +10,28 @@  	</tutorials>  	<methods>  		<method name="get_default_input_value" qualifiers="const"> -			<return type="Variant"> -			</return> -			<argument index="0" name="port_idx" type="int"> -			</argument> +			<return type="Variant" /> +			<argument index="0" name="port_idx" type="int" />  			<description>  				Returns the default value of a given port. The default value is used when nothing is connected to the port.  			</description>  		</method>  		<method name="get_visual_script" qualifiers="const"> -			<return type="VisualScript"> -			</return> +			<return type="VisualScript" />  			<description>  				Returns the [VisualScript] instance the node is bound to.  			</description>  		</method>  		<method name="ports_changed_notify"> -			<return type="void"> -			</return> +			<return type="void" />  			<description>  				Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .  			</description>  		</method>  		<method name="set_default_input_value"> -			<return type="void"> -			</return> -			<argument index="0" name="port_idx" type="int"> -			</argument> -			<argument index="1" name="value" type="Variant"> -			</argument> +			<return type="void" /> +			<argument index="0" name="port_idx" type="int" /> +			<argument index="1" name="value" type="Variant" />  			<description>  				Change the default value of a given port.  			</description> diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml index c8ce0f2732..cbbefa7f71 100644 --- a/modules/visual_script/doc_classes/VisualScriptOperator.xml +++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml @@ -1,6 +1,7 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node that performs an operation on two values.  	</brief_description>  	<description>  		[b]Input Ports:[/b] @@ -15,8 +16,10 @@  	</methods>  	<members>  		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6"> +			The operation to be performed. See [enum Variant.Operator] for available options.  		</member>  		<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0"> +			The type of the values for this operation. See [enum Variant.Type] for available options.  		</member>  	</members>  	<constants> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index ff6c723a3e..c1bf443ea3 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node returning a value of a property from an [Object].  	</brief_description>  	<description> +		[VisualScriptPropertyGet] can return a value of any property from the current object or other objects.  	</description>  	<tutorials>  	</tutorials> @@ -10,28 +12,39 @@  	</methods>  	<members>  		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> +			The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> +			The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].  		</member>  		<member name="index" type="StringName" setter="set_index" getter="get_index"> +			The indexed name of the property to retrieve. See [method Object.get_indexed] for details.  		</member>  		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> +			The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].  		</member>  		<member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> +			The name of the property to retrieve. Changing this will clear [member index].  		</member>  		<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0"> +			[code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.  		</member>  	</members>  	<constants>  		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> +			The property will be retrieved from this [Object].  		</constant>  		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> +			The property will be retrieved from the given [Node] in the scene tree.  		</constant>  		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> +			The property will be retrieved from an instanced node with the given type and script.  		</constant>  		<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> +			The property will be retrieved from a GDScript basic type (e.g. [Vector2]).  		</constant>  	</constants>  </class> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index 71bfc4c8a5..75d6a63469 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node that sets a property of an [Object].  	</brief_description>  	<description> +		[VisualScriptPropertySet] can set the value of any property from the current object or other objects.  	</description>  	<tutorials>  	</tutorials> @@ -10,52 +12,75 @@  	</methods>  	<members>  		<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0"> +			The additional operation to perform when assigning. See [enum AssignOp] for options.  		</member>  		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> +			The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> +			The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].  		</member>  		<member name="index" type="StringName" setter="set_index" getter="get_index"> +			The indexed name of the property to set. See [method Object.set_indexed] for details.  		</member>  		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> +			The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].  		</member>  		<member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> +			The name of the property to set. Changing this will clear [member index].  		</member>  		<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0"> +			[code]set_mode[/code] determines the target object on which the property will be set. See [enum CallMode] for options.  		</member>  	</members>  	<constants>  		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> +			The property will be set on this [Object].  		</constant>  		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> +			The property will be set on the given [Node] in the scene tree.  		</constant>  		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> +			The property will be set on an instanced node with the given type and script.  		</constant>  		<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> +			The property will be set on a GDScript basic type (e.g. [Vector2]).  		</constant>  		<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp"> +			The property will be assigned regularly.  		</constant>  		<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp"> +			The value will be added to the property. Equivalent of doing [code]+=[/code].  		</constant>  		<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp"> +			The value will be subtracted from the property. Equivalent of doing [code]-=[/code].  		</constant>  		<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp"> +			The property will be multiplied by the value. Equivalent of doing [code]*=[/code].  		</constant>  		<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp"> +			The property will be divided by the value. Equivalent of doing [code]/=[/code].  		</constant>  		<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp"> +			A modulo operation will be performed on the property and the value. Equivalent of doing [code]%=[/code].  		</constant>  		<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp"> +			The property will be binarly shifted to the left by the given value. Equivalent of doing [code]<<[/code].  		</constant>  		<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp"> +			The property will be binarly shifted to the right by the given value. Equivalent of doing [code]>>[/code].  		</constant>  		<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp"> +			A binary [code]AND[/code] operation will be performed on the property. Equivalent of doing [code]&=[/code].  		</constant>  		<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp"> +			A binary [code]OR[/code] operation will be performed on the property. Equivalent of doing [code]|=[/code].  		</constant>  		<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp"> +			A binary [code]XOR[/code] operation will be performed on the property. Equivalent of doing [code]^=[/code].  		</constant>  	</constants>  </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml index 191d4b6977..8cddd02c77 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptSceneTree" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node for accessing [SceneTree] methods.  	</brief_description>  	<description> +		A Visual Script node for accessing [SceneTree] methods.  	</description>  	<tutorials>  	</tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml index cb3b04b583..f54887b09c 100644 --- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml @@ -1,20 +1,14 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptSubCall" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		Calls a method called [code]_subcall[/code] in this object.  	</brief_description>  	<description> +		[VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.  	</description>  	<tutorials>  	</tutorials>  	<methods> -		<method name="_subcall" qualifiers="virtual"> -			<return type="Variant"> -			</return> -			<argument index="0" name="arguments" type="Variant"> -			</argument> -			<description> -			</description> -		</method>  	</methods>  	<constants>  	</constants> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 9e3e020f2d..5dd1ad3421 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node that casts the given value to another type.  	</brief_description>  	<description> +		[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived type.  	</description>  	<tutorials>  	</tutorials> @@ -10,8 +12,10 @@  	</methods>  	<members>  		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default=""""> +			The target script class to be converted to. If none, only the [member base_type] will be used.  		</member>  		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The target type to be converted to.  		</member>  	</members>  	<constants> diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml index 0a8d529a48..b04ab7b014 100644 --- a/modules/visual_script/doc_classes/VisualScriptYield.xml +++ b/modules/visual_script/doc_classes/VisualScriptYield.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptYield" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node used to pause a function execution.  	</brief_description>  	<description> +		[VisualScriptYield] will pause the function call and return [VisualScriptFunctionState], which can be used to resume the function.  	</description>  	<tutorials>  	</tutorials> @@ -10,16 +12,21 @@  	</methods>  	<members>  		<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1"> +			The mode to use for yielding. See [enum YieldMode] for available options.  		</member>  		<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time"> +			The time to wait when [member mode] is set to [constant YIELD_WAIT].  		</member>  	</members>  	<constants>  		<constant name="YIELD_FRAME" value="1" enum="YieldMode"> +			Yields during an idle frame.  		</constant>  		<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode"> +			Yields during a physics frame.  		</constant>  		<constant name="YIELD_WAIT" value="3" enum="YieldMode"> +			Yields a function and waits the given time.  		</constant>  	</constants>  </class> diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index c59234433f..c6c3188d08 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node yielding for a signal.  	</brief_description>  	<description> +		[VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.  	</description>  	<tutorials>  	</tutorials> @@ -10,20 +12,27 @@  	</methods>  	<members>  		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> +			[code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.  		</member>  		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> +			The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].  		</member>  		<member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> +			The signal name to be waited for.  		</member>  	</members>  	<constants>  		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> +			A signal from this [Object] will be used.  		</constant>  		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> +			A signal from the given [Node] in the scene tree will be used.  		</constant>  		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> +			A signal from an instanced node with the given type will be used.  		</constant>  	</constants>  </class> |