diff options
Diffstat (limited to 'modules/visual_script/doc_classes')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 | ||||
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptCustomNodes.xml | 37 | 
2 files changed, 38 insertions, 1 deletions
| diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 372d46bc10..be6bf00e50 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@  		You are most likely to use this class via the Visual Script editor or when writing plugins for it.  	</description>  	<tutorials> -		<link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> +		<link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link>  	</tutorials>  	<methods>  		<method name="add_custom_signal"> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml new file mode 100644 index 0000000000..1681da7653 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptCustomNodes" inherits="Object" version="4.0"> +	<brief_description> +		Manages custom nodes for the Visual Script editor. +	</brief_description> +	<description> +		This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. +	</description> +	<tutorials> +	</tutorials> +	<methods> +		<method name="add_custom_node"> +			<return type="void" /> +			<argument index="0" name="name" type="String" /> +			<argument index="1" name="category" type="String" /> +			<argument index="2" name="script" type="Script" /> +			<description> +				Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. +			</description> +		</method> +		<method name="remove_custom_node"> +			<return type="void" /> +			<argument index="0" name="name" type="String" /> +			<argument index="1" name="category" type="String" /> +			<description> +				Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. +			</description> +		</method> +	</methods> +	<signals> +		<signal name="custom_nodes_updated"> +			<description> +				Emitted when a custom Visual Script node is added or removed. +			</description> +		</signal> +	</signals> +</class> |