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Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptYieldSignal.xml')
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptYieldSignal.xml | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml deleted file mode 100644 index c3f4bc49c5..0000000000 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ /dev/null @@ -1,36 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> - <brief_description> - A Visual Script node yielding for a signal. - </brief_description> - <description> - [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted. - </description> - <tutorials> - </tutorials> - <members> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> - The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. - </member> - <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> - [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options. - </member> - <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> - The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. - </member> - <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> - The signal name to be waited for. - </member> - </members> - <constants> - <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> - A signal from this [Object] will be used. - </constant> - <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> - A signal from the given [Node] in the scene tree will be used. - </constant> - <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> - A signal from an instanced node with the given type will be used. - </constant> - </constants> -</class> |