diff options
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptYieldSignal.xml')
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptYieldSignal.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index c59234433f..c6c3188d08 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0"> <brief_description> + A Visual Script node yielding for a signal. </brief_description> <description> + [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted. </description> <tutorials> </tutorials> @@ -10,20 +12,27 @@ </methods> <members> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> + The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> + [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options. </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> + The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. </member> <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> + The signal name to be waited for. </member> </members> <constants> <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> + A signal from this [Object] will be used. </constant> <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> + A signal from the given [Node] in the scene tree will be used. </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> + A signal from an instanced node with the given type will be used. </constant> </constants> </class> |