diff options
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptInputAction.xml')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptInputAction.xml | 10 | 
1 files changed, 9 insertions, 1 deletions
| diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index 6c296fdb4b..d6fa111500 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -1,27 +1,35 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node returning a state of an action.  	</brief_description>  	<description> +		[VisualScriptInputAction] can be used to check if an action is pressed or released.  	</description>  	<tutorials>  	</tutorials>  	<methods>  	</methods>  	<members> -		<member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@"""> +		<member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&"""> +			Name of the action.  		</member>  		<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0"> +			State of the action to check. See [enum Mode] for options.  		</member>  	</members>  	<constants>  		<constant name="MODE_PRESSED" value="0" enum="Mode"> +			[code]True[/code] if action is pressed.  		</constant>  		<constant name="MODE_RELEASED" value="1" enum="Mode"> +			[code]True[/code] if action is released (i.e. not pressed).  		</constant>  		<constant name="MODE_JUST_PRESSED" value="2" enum="Mode"> +			[code]True[/code] on the frame the action was pressed.  		</constant>  		<constant name="MODE_JUST_RELEASED" value="3" enum="Mode"> +			[code]True[/code] on the frame the action was released.  		</constant>  	</constants>  </class> |