diff options
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptFunctionCall.xml')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptFunctionCall.xml | 26 | 
1 files changed, 24 insertions, 2 deletions
| diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index 2d0fac1fa0..f0b666e57a 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -1,8 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0">  	<brief_description> +		A Visual Script node for calling a function.  	</brief_description>  	<description> +		[VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.  	</description>  	<tutorials>  	</tutorials> @@ -10,46 +12,66 @@  	</methods>  	<members>  		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> +			The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].  		</member> -		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> +		<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> +			The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].  		</member>  		<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> +			The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].  		</member>  		<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0"> +			[code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.  		</member> -		<member name="function" type="StringName" setter="set_function" getter="get_function" default="@"""> +		<member name="function" type="StringName" setter="set_function" getter="get_function" default="&"""> +			The name of the function to be called.  		</member>  		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> +			The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].  		</member>  		<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0"> +			The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.  		</member>  		<member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton"> +			The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].  		</member>  		<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args"> +			Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.  		</member>  		<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true"> +			If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.  		</member>  	</members>  	<constants>  		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> +			The method will be called on this [Object].  		</constant>  		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> +			The method will be called on the given [Node] in the scene tree.  		</constant>  		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> +			The method will be called on an instanced node with the given type and script.  		</constant>  		<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> +			The method will be called on a GDScript basic type (e.g. [Vector2]).  		</constant>  		<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode"> +			The method will be called on a singleton.  		</constant>  		<constant name="RPC_DISABLED" value="0" enum="RPCCallMode"> +			The method will be called locally.  		</constant>  		<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode"> +			The method will be called remotely.  		</constant>  		<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode"> +			The method will be called remotely using an unreliable protocol.  		</constant>  		<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode"> +			The method will be called remotely for the given peer.  		</constant>  		<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode"> +			The method will be called remotely for the given peer, using an unreliable protocol.  		</constant>  	</constants>  </class> |