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-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml77
1 files changed, 37 insertions, 40 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 219ffd01d3..195d766c1d 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -105,117 +105,114 @@
<constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
Moves the number toward a value, based on the third input.
</constant>
- <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
- Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
- </constant>
- <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
+ <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
- <constant name="MATH_RANDI" value="32" enum="BuiltinFunc">
+ <constant name="MATH_RANDI" value="31" enum="BuiltinFunc">
Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
- <constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
+ <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
- <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
+ <constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc">
+ <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
Return a random 32-bit integer value between the two inputs.
</constant>
- <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
+ <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
+ <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
Return a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc">
+ <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
</constant>
- <constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc">
+ <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
</constant>
- <constant name="MATH_WRAP" value="44" enum="BuiltinFunc">
+ <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAPF" value="45" enum="BuiltinFunc">
+ <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
</constant>
- <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="52" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>