diff options
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml')
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 86 |
1 files changed, 44 insertions, 42 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 1ac5768755..647b627d25 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" version="4.0"> +<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A Visual Script node used to call built-in functions. </brief_description> @@ -96,123 +96,125 @@ <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> - <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc"> + <constant name="MATH_CUBIC_INTERPOLATE" value="27" enum="BuiltinFunc"> </constant> - <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc"> + <constant name="MATH_INVERSE_LERP" value="28" enum="BuiltinFunc"> </constant> - <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc"> + <constant name="MATH_RANGE_LERP" value="29" enum="BuiltinFunc"> + </constant> + <constant name="MATH_MOVE_TOWARD" value="30" enum="BuiltinFunc"> Moves the number toward a value, based on the third input. </constant> - <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc"> + <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RANDI" value="31" enum="BuiltinFunc"> + <constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> - <constant name="MATH_RANDF" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc"> + <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc"> Returns a random 32-bit integer value between the two inputs. </constant> - <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> + <constant name="MATH_RANDF_RANGE" value="35" enum="BuiltinFunc"> Returns a random floating-point value between the two inputs. </constant> - <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDFN" value="36" enum="BuiltinFunc"> Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution. </constant> - <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> + <constant name="MATH_SEED" value="37" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="38" enum="BuiltinFunc"> Returns a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="39" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="40" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="41" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="42" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_WRAP" value="42" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> </constant> - <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc"> + <constant name="MATH_PINGPONG" value="45" enum="BuiltinFunc"> Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. </constant> - <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> Returns the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> Returns the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> Returns the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc"> + <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> Convert between types. </constant> - <constant name="TYPE_OF" value="51" enum="BuiltinFunc"> + <constant name="TYPE_OF" value="52" enum="BuiltinFunc"> Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> - <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc"> + <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> - <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc"> + <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc"> Returns a character with the given ascii value. </constant> - <constant name="TEXT_STR" value="54" enum="BuiltinFunc"> + <constant name="TEXT_STR" value="55" enum="BuiltinFunc"> Convert the input to a string. </constant> - <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc"> + <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc"> Print the given string to the output window. </constant> - <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc"> + <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc"> Print the given string to the standard error output. </constant> - <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc"> + <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc"> Print the given string to the standard output, without adding a newline. </constant> - <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc"> + <constant name="TEXT_PRINT_VERBOSE" value="59" enum="BuiltinFunc"> </constant> - <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> + <constant name="VAR_TO_STR" value="60" enum="BuiltinFunc"> Serialize a [Variant] to a string. </constant> - <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> + <constant name="STR_TO_VAR" value="61" enum="BuiltinFunc"> Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]. </constant> - <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> + <constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc"> Serialize a [Variant] to a [PackedByteArray]. </constant> - <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> + <constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> |