diff options
Diffstat (limited to 'modules/vhacd')
-rw-r--r-- | modules/vhacd/register_types.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 3d7aaee921..88b2a568ea 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -32,8 +32,24 @@ #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" -static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) { - Vector<float> vertices; +static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, const Mesh::ConvexDecompositionSettings &p_settings) { + VHACD::IVHACD::Parameters params; + params.m_concavity = p_settings.max_concavity; + params.m_alpha = p_settings.symmetry_planes_clipping_bias; + params.m_beta = p_settings.revolution_axes_clipping_bias; + params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull; + params.m_resolution = p_settings.resolution; + params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull; + params.m_planeDownsampling = p_settings.plane_downsampling; + params.m_convexhullDownsampling = p_settings.convexhull_downsampling; + params.m_pca = p_settings.normalize_mesh; + params.m_mode = p_settings.mode; + params.m_convexhullApproximation = p_settings.convexhull_approximation; + params.m_oclAcceleration = true; + params.m_maxConvexHulls = p_settings.max_convex_hulls; + params.m_projectHullVertices = p_settings.project_hull_vertices; + + Vector<real_t> vertices; vertices.resize(p_faces.size() * 9); Vector<uint32_t> indices; indices.resize(p_faces.size() * 3); @@ -47,11 +63,6 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int } } - VHACD::IVHACD::Parameters params; - if (p_max_convex_hulls > 0) { - params.m_maxConvexHulls = p_max_convex_hulls; - } - VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params); |