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+/*************************************************************************/
+/* bitmap_font_fb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BITMAP_FONT_FALLBACK_H
+#define BITMAP_FONT_FALLBACK_H
+
+#include "font_fb.h"
+
+struct BitmapFontDataFallback : public FontDataFallback {
+ _THREAD_SAFE_CLASS_
+
+private:
+ Vector<Ref<Texture2D>> textures;
+
+ struct Character {
+ int texture_idx = 0;
+ Rect2 rect;
+ Vector2 align;
+ Vector2 advance = Vector2(-1, -1);
+ };
+
+ struct KerningPairKey {
+ union {
+ struct {
+ uint32_t A, B;
+ };
+
+ uint64_t pair = 0;
+ };
+
+ _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
+ };
+
+ HashMap<char32_t, Character> char_map;
+ Map<KerningPairKey, int> kerning_map;
+
+ float height = 0.f;
+ float ascent = 0.f;
+ int base_size = 0;
+ bool distance_field_hint = false;
+
+public:
+ virtual void clear_cache() override{};
+
+ virtual Error load_from_file(const String &p_filename, int p_base_size) override;
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+
+ virtual float get_height(int p_size) const override;
+ virtual float get_ascent(int p_size) const override;
+ virtual float get_descent(int p_size) const override;
+
+ virtual float get_underline_position(int p_size) const override;
+ virtual float get_underline_thickness(int p_size) const override;
+
+ virtual void set_antialiased(bool p_antialiased) override{};
+ virtual bool get_antialiased() const override { return false; };
+
+ virtual void set_hinting(TextServer::Hinting p_hinting) override{};
+ virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; };
+
+ virtual void set_distance_field_hint(bool p_distance_field) override;
+ virtual bool get_distance_field_hint() const override;
+
+ virtual void set_force_autohinter(bool p_enabeld) override{};
+ virtual bool get_force_autohinter() const override { return false; };
+
+ virtual bool has_outline() const override { return false; };
+ virtual float get_base_size() const override;
+
+ virtual bool has_char(char32_t p_char) const override;
+ virtual String get_supported_chars() const override;
+
+ virtual Vector2 get_advance(char32_t p_char, int p_size) const override;
+ virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override;
+
+ virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+};
+
+#endif // BITMAP_FONT_FALLBACK_H