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-rw-r--r--modules/svg/SCsub17
1 files changed, 14 insertions, 3 deletions
diff --git a/modules/svg/SCsub b/modules/svg/SCsub
index 0bfba34fe5..c7228a8d0b 100644
--- a/modules/svg/SCsub
+++ b/modules/svg/SCsub
@@ -6,6 +6,9 @@ Import("env_modules")
env_svg = env_modules.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
thirdparty_dir = "#thirdparty/nanosvg/"
thirdparty_sources = [
"nanosvg.cc",
@@ -16,7 +19,15 @@ env_svg.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.modules_sources += thirdparty_obj
+
+# Godot source files
+
+module_obj = []
+
+env_svg.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
-# Godot's own source files
-env_svg.add_source_files(env.modules_sources, "*.cpp")
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)