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-rw-r--r--modules/squish/SCsub16
-rw-r--r--modules/squish/image_compress_squish.cpp21
-rw-r--r--modules/squish/image_compress_squish.h6
-rw-r--r--modules/squish/register_types.cpp5
-rw-r--r--modules/squish/register_types.h4
5 files changed, 28 insertions, 24 deletions
diff --git a/modules/squish/SCsub b/modules/squish/SCsub
index b31032403f..c9e29911d8 100644
--- a/modules/squish/SCsub
+++ b/modules/squish/SCsub
@@ -6,6 +6,9 @@ Import("env_modules")
env_squish = env_modules.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
if env["builtin_squish"]:
thirdparty_dir = "#thirdparty/squish/"
thirdparty_sources = [
@@ -26,7 +29,16 @@ if env["builtin_squish"]:
env_thirdparty = env_squish.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
# Godot source files
-env_squish.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_squish.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index bb77f68590..cce08034df 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,21 +78,21 @@ void image_decompress_squish(Image *p_image) {
}
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
-
- if (p_image->get_format() >= Image::FORMAT_DXT1)
+ if (p_image->get_format() >= Image::FORMAT_DXT1) {
return; //do not compress, already compressed
+ }
int w = p_image->get_width();
int h = p_image->get_height();
if (p_image->get_format() <= Image::FORMAT_RGBA8) {
-
int squish_comp = squish::kColourRangeFit;
- if (p_lossy_quality > 0.85)
+ if (p_lossy_quality > 0.85) {
squish_comp = squish::kColourIterativeClusterFit;
- else if (p_lossy_quality > 0.75)
+ } else if (p_lossy_quality > 0.75) {
squish_comp = squish::kColourClusterFit;
+ }
Image::Format target_format = Image::FORMAT_RGBA8;
@@ -100,32 +100,26 @@ void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedCha
switch (p_channels) {
case Image::USED_CHANNELS_L: {
-
target_format = Image::FORMAT_DXT1;
squish_comp |= squish::kDxt1;
} break;
case Image::USED_CHANNELS_LA: {
-
target_format = Image::FORMAT_DXT5;
squish_comp |= squish::kDxt5;
} break;
case Image::USED_CHANNELS_R: {
-
target_format = Image::FORMAT_RGTC_R;
squish_comp |= squish::kBc4;
} break;
case Image::USED_CHANNELS_RG: {
-
target_format = Image::FORMAT_RGTC_RG;
squish_comp |= squish::kBc5;
} break;
case Image::USED_CHANNELS_RGB: {
-
target_format = Image::FORMAT_DXT1;
squish_comp |= squish::kDxt1;
} break;
case Image::USED_CHANNELS_RGBA: {
-
//TODO, should convert both, then measure which one does a better job
target_format = Image::FORMAT_DXT5;
squish_comp |= squish::kDxt5;
@@ -149,7 +143,6 @@ void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedCha
int dst_ofs = 0;
for (int i = 0; i <= mm_count; i++) {
-
int bw = w % 4 != 0 ? w + (4 - w % 4) : w;
int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 19e6d57474..301d30fcf1 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef IMAGE_COMPRESS_SQUISH_H
#define IMAGE_COMPRESS_SQUISH_H
-#include "core/image.h"
+#include "core/io/image.h"
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels);
void image_decompress_squish(Image *p_image);
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 2a0cf82b56..451e9d8e93 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#include "image_compress_squish.h"
void register_squish_types() {
-
Image::set_compress_bc_func(image_compress_squish);
Image::_image_decompress_bc = image_decompress_squish;
}
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index ab56c54d4a..0f87d64333 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */