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-rw-r--r--modules/regex/doc_classes/RegEx.xml4
-rw-r--r--modules/regex/regex.cpp2
-rw-r--r--modules/regex/regex.h6
3 files changed, 5 insertions, 7 deletions
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 312275842a..b21f5d1e7a 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -39,8 +39,8 @@
var regex = RegEx.new()
regex.compile("\\S+") # Negated whitespace character class.
var results = []
- for match in regex.search_all("One Two \n\tThree"):
- results.push_back(match.get_string())
+ for result in regex.search_all("One Two \n\tThree"):
+ results.push_back(result.get_string())
# The `results` array now contains "One", "Two", "Three".
[/codeblock]
[b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index fe8136ef35..6bae12e7e6 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -365,12 +365,10 @@ Array RegEx::get_names() const {
RegEx::RegEx() {
general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr);
- code = nullptr;
}
RegEx::RegEx(const String &p_pattern) {
general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr);
- code = nullptr;
compile(p_pattern);
}
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 46505855d7..f5773042fb 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -42,8 +42,8 @@ class RegExMatch : public Reference {
GDCLASS(RegExMatch, Reference);
struct Range {
- int start;
- int end;
+ int start = 0;
+ int end = 0;
};
String subject;
@@ -72,7 +72,7 @@ class RegEx : public Reference {
GDCLASS(RegEx, Reference);
void *general_ctx;
- void *code;
+ void *code = nullptr;
String pattern;
void _pattern_info(uint32_t what, void *where) const;