diff options
Diffstat (limited to 'modules/recast')
-rw-r--r-- | modules/recast/SCsub | 12 | ||||
-rw-r--r-- | modules/recast/navigation_mesh_editor_plugin.cpp | 163 | ||||
-rw-r--r-- | modules/recast/navigation_mesh_editor_plugin.h | 84 | ||||
-rw-r--r-- | modules/recast/navigation_mesh_generator.cpp | 304 | ||||
-rw-r--r-- | modules/recast/navigation_mesh_generator.h | 59 | ||||
-rw-r--r-- | modules/recast/register_types.cpp | 7 |
6 files changed, 621 insertions, 8 deletions
diff --git a/modules/recast/SCsub b/modules/recast/SCsub index 530df9a37c..f56be72b24 100644 --- a/modules/recast/SCsub +++ b/modules/recast/SCsub @@ -1,8 +1,9 @@ #!/usr/bin/env python Import('env') +Import('env_modules') -# Not building in a separate env as core needs it +env_recast = env_modules.Clone() # Thirdparty source files if env['builtin_recast']: @@ -22,13 +23,10 @@ if env['builtin_recast']: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"]) - - lib = env.add_library("recast_builtin", thirdparty_sources) - env.Append(LIBS=[lib]) + env_recast.add_source_files(env.modules_sources, thirdparty_sources) + env_recast.Append(CPPPATH=[thirdparty_dir + "/Include"]) # Godot source files -env.add_source_files(env.modules_sources, "*.cpp") -env.Append(CCFLAGS=['-DRECAST_ENABLED']) +env_recast.add_source_files(env.modules_sources, "*.cpp") Export('env') diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp new file mode 100644 index 0000000000..8556b7aa0a --- /dev/null +++ b/modules/recast/navigation_mesh_editor_plugin.cpp @@ -0,0 +1,163 @@ +/*************************************************************************/ +/* navigation_mesh_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_mesh_editor_plugin.h" + +#include "io/marshalls.h" +#include "io/resource_saver.h" +#include "scene/3d/mesh_instance.h" +#include "scene/gui/box_container.h" + +void NavigationMeshEditor::_node_removed(Node *p_node) { + + if (p_node == node) { + node = NULL; + + hide(); + } +} + +void NavigationMeshEditor::_notification(int p_option) { + + if (p_option == NOTIFICATION_ENTER_TREE) { + + button_bake->set_icon(get_icon("Bake", "EditorIcons")); + button_reset->set_icon(get_icon("Reload", "EditorIcons")); + } +} + +void NavigationMeshEditor::_bake_pressed() { + + ERR_FAIL_COND(!node); + const String conf_warning = node->get_configuration_warning(); + if (!conf_warning.empty()) { + err_dialog->set_text(conf_warning); + err_dialog->popup_centered_minsize(); + button_bake->set_pressed(false); + return; + } + + NavigationMeshGenerator::clear(node->get_navigation_mesh()); + NavigationMeshGenerator::bake(node->get_navigation_mesh(), node); + + if (node) { + node->update_gizmo(); + } +} + +void NavigationMeshEditor::_clear_pressed() { + + if (node) + NavigationMeshGenerator::clear(node->get_navigation_mesh()); + + button_bake->set_pressed(false); + bake_info->set_text(""); + + if (node) { + node->update_gizmo(); + } +} + +void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) { + + if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) { + return; + } + + node = p_nav_mesh_instance; +} + +void NavigationMeshEditor::_bind_methods() { + + ClassDB::bind_method("_bake_pressed", &NavigationMeshEditor::_bake_pressed); + ClassDB::bind_method("_clear_pressed", &NavigationMeshEditor::_clear_pressed); +} + +NavigationMeshEditor::NavigationMeshEditor() { + + bake_hbox = memnew(HBoxContainer); + button_bake = memnew(ToolButton); + button_bake->set_text(TTR("Bake!")); + button_bake->set_toggle_mode(true); + button_reset = memnew(Button); + button_bake->set_tooltip(TTR("Bake the navigation mesh.") + "\n"); + + bake_info = memnew(Label); + bake_hbox->add_child(button_bake); + bake_hbox->add_child(button_reset); + bake_hbox->add_child(bake_info); + + err_dialog = memnew(AcceptDialog); + add_child(err_dialog); + node = NULL; + + button_bake->connect("pressed", this, "_bake_pressed"); + button_reset->connect("pressed", this, "_clear_pressed"); + button_reset->set_tooltip(TTR("Clear the navigation mesh.")); +} + +NavigationMeshEditor::~NavigationMeshEditor() { +} + +void NavigationMeshEditorPlugin::edit(Object *p_object) { + + navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object)); +} + +bool NavigationMeshEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("NavigationMeshInstance"); +} + +void NavigationMeshEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + navigation_mesh_editor->show(); + navigation_mesh_editor->bake_hbox->show(); + } else { + + navigation_mesh_editor->hide(); + navigation_mesh_editor->bake_hbox->hide(); + navigation_mesh_editor->edit(NULL); + } +} + +NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) { + + editor = p_node; + navigation_mesh_editor = memnew(NavigationMeshEditor); + editor->get_viewport()->add_child(navigation_mesh_editor); + add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox); + navigation_mesh_editor->hide(); + navigation_mesh_editor->bake_hbox->hide(); +} + +NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() { +} diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h new file mode 100644 index 0000000000..4f3e222002 --- /dev/null +++ b/modules/recast/navigation_mesh_editor_plugin.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* navigation_mesh_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_MESH_GENERATOR_PLUGIN_H +#define NAVIGATION_MESH_GENERATOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "navigation_mesh_generator.h" + +class NavigationMeshEditor : public Control { + friend class NavigationMeshEditorPlugin; + + GDCLASS(NavigationMeshEditor, Control); + + AcceptDialog *err_dialog; + + HBoxContainer *bake_hbox; + Button *button_bake; + Button *button_reset; + Label *bake_info; + + NavigationMeshInstance *node; + + void _bake_pressed(); + void _clear_pressed(); + +protected: + void _node_removed(Node *p_node); + static void _bind_methods(); + void _notification(int p_option); + +public: + void edit(NavigationMeshInstance *p_nav_mesh_instance); + NavigationMeshEditor(); + ~NavigationMeshEditor(); +}; + +class NavigationMeshEditorPlugin : public EditorPlugin { + + GDCLASS(NavigationMeshEditorPlugin, EditorPlugin); + + NavigationMeshEditor *navigation_mesh_editor; + EditorNode *editor; + +public: + virtual String get_name() const { return "NavigationMesh"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + NavigationMeshEditorPlugin(EditorNode *p_node); + ~NavigationMeshEditorPlugin(); +}; + +#endif // NAVIGATION_MESH_GENERATOR_PLUGIN_H diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp new file mode 100644 index 0000000000..64c4b85269 --- /dev/null +++ b/modules/recast/navigation_mesh_generator.cpp @@ -0,0 +1,304 @@ +/*************************************************************************/ +/* navigation_mesh_generator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_mesh_generator.h" + +void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) { + p_verticies.push_back(p_vec3.x); + p_verticies.push_back(p_vec3.y); + p_verticies.push_back(p_vec3.z); +} + +void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { + int current_vertex_count = 0; + + for (int i = 0; i < p_mesh->get_surface_count(); i++) { + current_vertex_count = p_verticies.size() / 3; + + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + continue; + + int index_count = 0; + if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = p_mesh->surface_get_array_index_len(i); + } else { + index_count = p_mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + int face_count = index_count / 3; + + Array a = p_mesh->surface_get_arrays(i); + + PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + PoolVector<Vector3>::Read vr = mesh_vertices.read(); + + if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + + PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + PoolVector<int>::Read ir = mesh_indices.read(); + + for (int i = 0; i < mesh_vertices.size(); i++) { + _add_vertex(p_xform.xform(vr[i]), p_verticies); + } + + for (int i = 0; i < face_count; i++) { + // CCW + p_indices.push_back(current_vertex_count + (ir[i * 3 + 0])); + p_indices.push_back(current_vertex_count + (ir[i * 3 + 2])); + p_indices.push_back(current_vertex_count + (ir[i * 3 + 1])); + } + } else { + face_count = mesh_vertices.size() / 3; + for (int i = 0; i < face_count; i++) { + _add_vertex(p_xform.xform(vr[i * 3 + 0]), p_verticies); + _add_vertex(p_xform.xform(vr[i * 3 + 2]), p_verticies); + _add_vertex(p_xform.xform(vr[i * 3 + 1]), p_verticies); + + p_indices.push_back(current_vertex_count + (i * 3 + 0)); + p_indices.push_back(current_vertex_count + (i * 3 + 1)); + p_indices.push_back(current_vertex_count + (i * 3 + 2)); + } + } + } +} + +void NavigationMeshGenerator::_parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices) { + + if (Object::cast_to<MeshInstance>(p_node)) { + + MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); + Ref<Mesh> mesh = mesh_instance->get_mesh(); + if (mesh.is_valid()) { + _add_mesh(mesh, p_base_inverse * mesh_instance->get_global_transform(), p_verticies, p_indices); + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _parse_geometry(p_base_inverse, p_node->get_child(i), p_verticies, p_indices); + } +} + +void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) { + + PoolVector<Vector3> nav_vertices; + + for (int i = 0; i < p_detail_mesh->nverts; i++) { + const float *v = &p_detail_mesh->verts[i * 3]; + nav_vertices.append(Vector3(v[0], v[1], v[2])); + } + p_nav_mesh->set_vertices(nav_vertices); + + for (int i = 0; i < p_detail_mesh->nmeshes; i++) { + const unsigned int *m = &p_detail_mesh->meshes[i * 4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const unsigned int ntris = m[3]; + const unsigned char *tris = &p_detail_mesh->tris[btris * 4]; + for (unsigned int j = 0; j < ntris; j++) { + Vector<int> nav_indices; + nav_indices.resize(3); + nav_indices[0] = ((int)(bverts + tris[j * 4 + 0])); + nav_indices[1] = ((int)(bverts + tris[j * 4 + 1])); + nav_indices[2] = ((int)(bverts + tris[j * 4 + 2])); + p_nav_mesh->add_polygon(nav_indices); + } + } +} + +void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, + rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, rcPolyMeshDetail *detail_mesh, + Vector<float> &vertices, Vector<int> &indices) { + rcContext ctx; + ep->step(TTR("Setting up Configuration..."), 1); + + const float *verts = vertices.ptr(); + const int nverts = vertices.size() / 3; + const int *tris = indices.ptr(); + const int ntris = indices.size() / 3; + + float bmin[3], bmax[3]; + rcCalcBounds(verts, nverts, bmin, bmax); + + rcConfig cfg; + memset(&cfg, 0, sizeof(cfg)); + + cfg.cs = p_nav_mesh->get_cell_size(); + cfg.ch = p_nav_mesh->get_cell_height(); + cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope(); + cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch); + cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch); + cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs); + cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size()); + cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error(); + cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size()); + cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size()); + cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly(); + cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(); + cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error(); + + cfg.bmin[0] = bmin[0]; + cfg.bmin[1] = bmin[1]; + cfg.bmin[2] = bmin[2]; + cfg.bmax[0] = bmax[0]; + cfg.bmax[1] = bmax[1]; + cfg.bmax[2] = bmax[2]; + + ep->step(TTR("Calculating grid size..."), 2); + rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); + + ep->step(TTR("Creating heightfield..."), 3); + hf = rcAllocHeightfield(); + + ERR_FAIL_COND(!hf); + ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)); + + ep->step(TTR("Marking walkable triangles..."), 4); + { + Vector<unsigned char> tri_areas; + tri_areas.resize(ntris); + + ERR_FAIL_COND(tri_areas.size() == 0); + + memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char)); + rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw()); + + ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); + } + + if (p_nav_mesh->get_filter_low_hanging_obstacles()) + rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); + if (p_nav_mesh->get_filter_ledge_spans()) + rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); + if (p_nav_mesh->get_filter_walkable_low_height_spans()) + rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); + + ep->step(TTR("Constructing compact heightfield..."), 5); + + chf = rcAllocCompactHeightfield(); + + ERR_FAIL_COND(!chf); + ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf)); + + rcFreeHeightField(hf); + hf = 0; + + ep->step(TTR("Eroding walkable area..."), 6); + ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf)); + + ep->step(TTR("Partitioning..."), 7); + if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { + ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); + ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); + } else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { + ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); + } else { + ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); + } + + ep->step(TTR("Creating contours..."), 8); + + cset = rcAllocContourSet(); + + ERR_FAIL_COND(!cset); + ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)); + + ep->step(TTR("Creating polymesh..."), 9); + + poly_mesh = rcAllocPolyMesh(); + ERR_FAIL_COND(!poly_mesh); + ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh)); + + detail_mesh = rcAllocPolyMeshDetail(); + ERR_FAIL_COND(!detail_mesh); + ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh)); + + rcFreeCompactHeightfield(chf); + chf = 0; + rcFreeContourSet(cset); + cset = 0; + + ep->step(TTR("Converting to native navigation mesh..."), 10); + + _convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh); + + rcFreePolyMesh(poly_mesh); + poly_mesh = 0; + rcFreePolyMeshDetail(detail_mesh); + detail_mesh = 0; +} + +void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) { + + ERR_FAIL_COND(!p_nav_mesh.is_valid()); + + EditorProgress ep("bake", TTR("Navigation Mesh Generator Setup:"), 11); + ep.step(TTR("Parsing Geometry..."), 0); + + Vector<float> vertices; + Vector<int> indices; + + _parse_geometry(Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse(), p_node, vertices, indices); + + if (vertices.size() > 0 && indices.size() > 0) { + + rcHeightfield *hf = NULL; + rcCompactHeightfield *chf = NULL; + rcContourSet *cset = NULL; + rcPolyMesh *poly_mesh = NULL; + rcPolyMeshDetail *detail_mesh = NULL; + + _build_recast_navigation_mesh(p_nav_mesh, &ep, hf, chf, cset, poly_mesh, detail_mesh, vertices, indices); + + rcFreeHeightField(hf); + hf = 0; + + rcFreeCompactHeightfield(chf); + chf = 0; + + rcFreeContourSet(cset); + cset = 0; + + rcFreePolyMesh(poly_mesh); + poly_mesh = 0; + + rcFreePolyMeshDetail(detail_mesh); + detail_mesh = 0; + } + ep.step(TTR("Done!"), 11); +} + +void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) { + if (p_nav_mesh.is_valid()) { + p_nav_mesh->clear_polygons(); + p_nav_mesh->set_vertices(PoolVector<Vector3>()); + } +} diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h new file mode 100644 index 0000000000..3588539ef1 --- /dev/null +++ b/modules/recast/navigation_mesh_generator.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* navigation_mesh_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_MESH_GENERATOR_H +#define NAVIGATION_MESH_GENERATOR_H + +#include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "os/thread.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/navigation_mesh.h" +#include "scene/resources/shape.h" + +#include <Recast.h> + +class NavigationMeshGenerator { +protected: + static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); + static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices); + + static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); + static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, + rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, + rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices); + +public: + static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); + static void clear(Ref<NavigationMesh> p_nav_mesh); +}; + +#endif // NAVIGATION_MESH_GENERATOR_H diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp index 913857c591..f2f18fc86f 100644 --- a/modules/recast/register_types.cpp +++ b/modules/recast/register_types.cpp @@ -30,5 +30,10 @@ #include "register_types.h" -void register_recast_types() {} +#include "navigation_mesh_editor_plugin.h" + +void register_recast_types() { + EditorPlugins::add_by_type<NavigationMeshEditorPlugin>(); +} + void unregister_recast_types() {} |