diff options
Diffstat (limited to 'modules/recast/navigation_mesh_generator.h')
-rw-r--r-- | modules/recast/navigation_mesh_generator.h | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h index 2f2f57d721..30a6e3c835 100644 --- a/modules/recast/navigation_mesh_generator.h +++ b/modules/recast/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,20 +31,23 @@ #ifndef NAVIGATION_MESH_GENERATOR_H #define NAVIGATION_MESH_GENERATOR_H -#include "core/os/thread.h" #include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "scene/3d/mesh_instance.h" #include "scene/3d/navigation_mesh.h" -#include "scene/resources/shape.h" #include <Recast.h> -class NavigationMeshGenerator { +class EditorNavigationMeshGenerator : public Object { + GDCLASS(EditorNavigationMeshGenerator, Object); + + static EditorNavigationMeshGenerator *singleton; + protected: + static void _bind_methods(); + static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); - static void _parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask); static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, @@ -52,8 +55,13 @@ protected: rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices); public: - static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); - static void clear(Ref<NavigationMesh> p_nav_mesh); + static EditorNavigationMeshGenerator *get_singleton(); + + EditorNavigationMeshGenerator(); + ~EditorNavigationMeshGenerator(); + + void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); + void clear(Ref<NavigationMesh> p_nav_mesh); }; #endif // NAVIGATION_MESH_GENERATOR_H |