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Diffstat (limited to 'modules/recast/navigation_mesh_generator.h')
-rw-r--r-- | modules/recast/navigation_mesh_generator.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h new file mode 100644 index 0000000000..3588539ef1 --- /dev/null +++ b/modules/recast/navigation_mesh_generator.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* navigation_mesh_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_MESH_GENERATOR_H +#define NAVIGATION_MESH_GENERATOR_H + +#include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "os/thread.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/navigation_mesh.h" +#include "scene/resources/shape.h" + +#include <Recast.h> + +class NavigationMeshGenerator { +protected: + static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); + static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices); + + static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); + static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, + rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, + rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices); + +public: + static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); + static void clear(Ref<NavigationMesh> p_nav_mesh); +}; + +#endif // NAVIGATION_MESH_GENERATOR_H |