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-rw-r--r--modules/raycast/lightmap_raycaster.cpp4
-rw-r--r--modules/raycast/lightmap_raycaster.h4
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp13
-rw-r--r--modules/raycast/raycast_occlusion_cull.h8
-rw-r--r--modules/raycast/register_types.cpp16
-rw-r--r--modules/raycast/register_types.h10
-rw-r--r--modules/raycast/static_raycaster.cpp4
-rw-r--r--modules/raycast/static_raycaster.h4
8 files changed, 37 insertions, 26 deletions
diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp
index fdcf509da8..ecc256bff9 100644
--- a/modules/raycast/lightmap_raycaster.cpp
+++ b/modules/raycast/lightmap_raycaster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster.h
index 290b0a1cf3..c420e617e5 100644
--- a/modules/raycast/lightmap_raycaster.h
+++ b/modules/raycast/lightmap_raycaster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index 75491c98e5..1550f0ef8b 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,7 +85,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
td.z_near = p_cam_projection.get_z_near();
td.z_far = p_cam_projection.get_z_far() * 1.05f;
td.camera_pos = p_cam_transform.origin;
- td.camera_dir = -p_cam_transform.basis.get_axis(2);
+ td.camera_dir = -p_cam_transform.basis.get_column(2);
td.camera_orthogonal = p_cam_orthogonal;
CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
@@ -270,13 +270,14 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance,
OccluderInstance &instance = scenario.instances[p_instance];
+ bool changed = false;
+
if (instance.removed) {
instance.removed = false;
scenario.removed_instances.erase(p_instance);
+ changed = true; // It was removed and re-added, we might have missed some changes
}
- bool changed = false;
-
if (instance.occluder != p_occluder) {
Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder);
if (old_occluder) {
@@ -547,7 +548,7 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool);
- buffer.sort_rays(-p_cam_transform.basis.get_axis(2), p_cam_orthogonal);
+ buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal);
buffer.update_mips();
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index ea96df5ff6..8453c5341d 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,7 +115,7 @@ private:
struct Scenario {
struct RaycastThreadData {
- CameraRayTile *rays;
+ CameraRayTile *rays = nullptr;
const uint32_t *masks;
};
@@ -124,7 +124,7 @@ private:
uint32_t vertex_count;
Transform3D xform;
const Vector3 *read;
- Vector3 *write;
+ Vector3 *write = nullptr;
};
Thread *commit_thread = nullptr;
diff --git a/modules/raycast/register_types.cpp b/modules/raycast/register_types.cpp
index ed99e635e1..42de1d971d 100644
--- a/modules/raycast/register_types.cpp
+++ b/modules/raycast/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,11 @@
RaycastOcclusionCull *raycast_occlusion_cull = nullptr;
-void register_raycast_types() {
+void initialize_raycast_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
+ return;
+ }
+
#ifdef TOOLS_ENABLED
LightmapRaycasterEmbree::make_default_raycaster();
StaticRaycasterEmbree::make_default_raycaster();
@@ -44,7 +48,11 @@ void register_raycast_types() {
raycast_occlusion_cull = memnew(RaycastOcclusionCull);
}
-void unregister_raycast_types() {
+void uninitialize_raycast_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
+ return;
+ }
+
if (raycast_occlusion_cull) {
memdelete(raycast_occlusion_cull);
}
diff --git a/modules/raycast/register_types.h b/modules/raycast/register_types.h
index 789604a491..a917285390 100644
--- a/modules/raycast/register_types.h
+++ b/modules/raycast/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,5 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_raycast_types();
-void unregister_raycast_types();
+#include "modules/register_module_types.h"
+
+void initialize_raycast_module(ModuleInitializationLevel p_level);
+void uninitialize_raycast_module(ModuleInitializationLevel p_level);
diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster.cpp
index 2ba65eebf8..9df6d5ff43 100644
--- a/modules/raycast/static_raycaster.cpp
+++ b/modules/raycast/static_raycaster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/raycast/static_raycaster.h b/modules/raycast/static_raycaster.h
index 6b13ecf690..cce19ba60d 100644
--- a/modules/raycast/static_raycaster.h
+++ b/modules/raycast/static_raycaster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */