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-rw-r--r--modules/raycast/SCsub10
-rw-r--r--modules/raycast/config.py17
-rw-r--r--modules/raycast/lightmap_raycaster_embree.cpp (renamed from modules/raycast/lightmap_raycaster.cpp)6
-rw-r--r--modules/raycast/lightmap_raycaster_embree.h (renamed from modules/raycast/lightmap_raycaster.h)9
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp45
-rw-r--r--modules/raycast/raycast_occlusion_cull.h23
-rw-r--r--modules/raycast/register_types.cpp4
-rw-r--r--modules/raycast/register_types.h5
-rw-r--r--modules/raycast/static_raycaster_embree.cpp (renamed from modules/raycast/static_raycaster.cpp)6
-rw-r--r--modules/raycast/static_raycaster_embree.h (renamed from modules/raycast/static_raycaster.h)9
10 files changed, 76 insertions, 58 deletions
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index ef4c598194..20b05816e1 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -63,10 +63,11 @@ if env["builtin_embree"]:
thirdparty_sources = [thirdparty_dir + file for file in embree_src]
env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
- env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
+ env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL"])
+ env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
if not env.msvc:
- if env["arch"] in ["x86", "x86_64"]:
+ if env["arch"] == "x86_64":
env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"])
if env["platform"] == "windows":
@@ -78,12 +79,15 @@ if env["builtin_embree"]:
else:
env.Append(LIBS=["psapi"])
+ if env.msvc: # Disable bogus warning about intentional struct padding.
+ env_raycast.Append(CCFLAGS=["/wd4324"])
+
env_thirdparty = env_raycast.Clone()
env_thirdparty.force_optimization_on_debug()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- if not env["arch"] in ["x86", "x86_64"] or env.msvc:
+ if env["arch"] == "arm64" or env.msvc:
# Embree needs those, it will automatically use SSE2NEON in ARM
env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
diff --git a/modules/raycast/config.py b/modules/raycast/config.py
index 7e8b3e9840..833ad50018 100644
--- a/modules/raycast/config.py
+++ b/modules/raycast/config.py
@@ -1,18 +1,9 @@
def can_build(env, platform):
- # Depends on Embree library, which only supports x86_64 and aarch64.
- if env["arch"].startswith("rv") or env["arch"].startswith("ppc"):
- return False
+ # Depends on Embree library, which only supports x86_64 and arm64.
+ if platform == "windows":
+ return env["arch"] == "x86_64" # TODO build for Windows on ARM
- if platform == "android":
- return env["android_arch"] in ["arm64v8", "x86_64"]
-
- if platform == "javascript":
- return False # No SIMD support yet
-
- if env["bits"] == "32":
- return False
-
- return True
+ return env["arch"] in ["x86_64", "arm64"]
def configure(env):
diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster_embree.cpp
index 9b35b5616e..e6a579bd3a 100644
--- a/modules/raycast/lightmap_raycaster.cpp
+++ b/modules/raycast/lightmap_raycaster_embree.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* lightmap_raycaster.cpp */
+/* lightmap_raycaster_embree.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -30,7 +30,7 @@
#ifdef TOOLS_ENABLED
-#include "lightmap_raycaster.h"
+#include "lightmap_raycaster_embree.h"
#ifdef __SSE2__
#include <pmmintrin.h>
@@ -193,4 +193,4 @@ LightmapRaycasterEmbree::~LightmapRaycasterEmbree() {
}
}
-#endif
+#endif // TOOLS_ENABLED
diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster_embree.h
index 4266b46ea8..0c3371f07c 100644
--- a/modules/raycast/lightmap_raycaster.h
+++ b/modules/raycast/lightmap_raycaster_embree.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* lightmap_raycaster.h */
+/* lightmap_raycaster_embree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef LIGHTMAP_RAYCASTER_EMBREE_H
+#define LIGHTMAP_RAYCASTER_EMBREE_H
+
#ifdef TOOLS_ENABLED
#include "core/io/image.h"
@@ -74,4 +77,6 @@ public:
~LightmapRaycasterEmbree();
};
-#endif
+#endif // TOOLS_ENABLED
+
+#endif // LIGHTMAP_RAYCASTER_EMBREE_H
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index 89e75f774e..13824c3830 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -30,6 +30,7 @@
#include "raycast_occlusion_cull.h"
#include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
#include "core/templates/local_vector.h"
#ifdef __SSE2__
@@ -78,9 +79,9 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));
}
-void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {
CameraRayThreadData td;
- td.thread_count = p_thread_work_pool.get_thread_count();
+ td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count();
td.z_near = p_cam_projection.get_z_near();
td.z_far = p_cam_projection.get_z_far() * 1.05f;
@@ -88,7 +89,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
td.camera_dir = -p_cam_transform.basis.get_column(2);
td.camera_orthogonal = p_cam_orthogonal;
- CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
+ Projection inv_camera_matrix = p_cam_projection.inverse();
Vector3 camera_corner_proj = Vector3(-1.0f, -1.0f, -1.0f);
Vector3 camera_corner_view = inv_camera_matrix.xform(camera_corner_proj);
td.pixel_corner = p_cam_transform.xform(camera_corner_view);
@@ -106,7 +107,8 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
debug_tex_range = td.z_far;
- p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RaycastHZBuffer::_camera_rays_threaded, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCullUpdateCamera"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
}
void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) {
@@ -331,10 +333,10 @@ void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instan
}
void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) {
- _update_dirty_instance(p_idx, p_instances, nullptr);
+ _update_dirty_instance(p_idx, p_instances);
}
-void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool) {
+void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances) {
OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]);
if (!occ_inst) {
@@ -355,14 +357,16 @@ void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_in
const Vector3 *read_ptr = occ->vertices.ptr();
Vector3 *write_ptr = occ_inst->xformed_vertices.ptr();
- if (p_thread_pool && vertices_size > 1024) {
+ if (vertices_size > 1024) {
TransformThreadData td;
td.xform = occ_inst->xform;
td.read = read_ptr;
td.write = write_ptr;
td.vertex_count = vertices_size;
- td.thread_count = p_thread_pool->get_thread_count();
- p_thread_pool->do_work(td.thread_count, this, &Scenario::_transform_vertices_thread, &td);
+ td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count();
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_transform_vertices_thread, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCull"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
} else {
_transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size);
}
@@ -392,7 +396,7 @@ void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) {
scenario->commit_done = true;
}
-bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) {
+bool RaycastOcclusionCull::Scenario::update() {
ERR_FAIL_COND_V(singleton == nullptr, false);
if (commit_thread == nullptr) {
@@ -426,13 +430,15 @@ bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) {
instances.erase(removed_instances[i]);
}
- if (dirty_instances_array.size() / p_thread_pool.get_thread_count() > 128) {
+ if (dirty_instances_array.size() / WorkerThreadPool::get_singleton()->get_thread_count() > 128) {
// Lots of instances, use per-instance threading
- p_thread_pool.do_work(dirty_instances_array.size(), this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr());
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr(), dirty_instances_array.size(), -1, true, SNAME("RaycastOcclusionCullUpdate"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
+
} else {
// Few instances, use threading on the vertex transforms
for (unsigned int i = 0; i < dirty_instances_array.size(); i++) {
- _update_dirty_instance(i, dirty_instances_array.ptr(), &p_thread_pool);
+ _update_dirty_instance(i, dirty_instances_array.ptr());
}
}
@@ -484,7 +490,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea
rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
}
-void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const {
+void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const {
ERR_FAIL_COND(singleton == nullptr);
if (raycast_singleton->ebr_device == nullptr) {
return; // Embree is initialized on demand when there is some scenario with occluders in it.
@@ -498,7 +504,8 @@ void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32
td.rays = r_rays;
td.masks = p_valid_masks;
- p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_raycast, &td, p_tile_count, -1, true, SNAME("RaycastOcclusionCullRaycast"));
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
}
////////////////////////////////////////////////////////
@@ -524,7 +531,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size);
}
-void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {
if (!buffers.has(p_buffer)) {
return;
}
@@ -537,16 +544,16 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
Scenario &scenario = scenarios[buffer.scenario_rid];
- bool removed = scenario.update(p_thread_pool);
+ bool removed = scenario.update();
if (removed) {
scenarios.erase(buffer.scenario_rid);
return;
}
- buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
+ buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal);
- scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool);
+ scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count);
buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal);
buffer.update_mips();
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index 4474031991..056b808640 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef OCCLUSION_CULL_RAYCASTER_H
-#define OCCLUSION_CULL_RAYCASTER_H
+#ifndef RAYCAST_OCCLUSION_CULL_H
+#define RAYCAST_OCCLUSION_CULL_H
#include "core/io/image.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/templates/local_vector.h"
@@ -76,7 +76,7 @@ public:
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
- void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+ void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal);
~RaycastHZBuffer();
};
@@ -87,8 +87,8 @@ private:
RID instance;
static uint32_t hash(const InstanceID &p_ins) {
- uint32_t h = hash_djb2_one_64(p_ins.scenario.get_id());
- return hash_djb2_one_64(p_ins.instance.get_id(), h);
+ uint32_t h = hash_murmur3_one_64(p_ins.scenario.get_id());
+ return hash_fmix32(hash_murmur3_one_64(p_ins.instance.get_id(), h));
}
bool operator==(const InstanceID &rhs) const {
return instance == rhs.instance && rhs.scenario == scenario;
@@ -143,14 +143,14 @@ private:
LocalVector<RID> removed_instances;
void _update_dirty_instance_thread(int p_idx, RID *p_instances);
- void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
+ void _update_dirty_instance(int p_idx, RID *p_instances);
void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
static void _commit_scene(void *p_ud);
- bool update(ThreadWorkPool &p_thread_pool);
+ bool update();
void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
- void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const;
+ void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const;
};
static RaycastOcclusionCull *raycast_singleton;
@@ -183,7 +183,8 @@ public:
virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override;
+
virtual RID buffer_get_debug_texture(RID p_buffer) override;
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
@@ -192,4 +193,4 @@ public:
~RaycastOcclusionCull();
};
-#endif // OCCLUSION_CULL_RAYCASTER_H
+#endif // RAYCAST_OCCLUSION_CULL_H
diff --git a/modules/raycast/register_types.cpp b/modules/raycast/register_types.cpp
index 42de1d971d..a8380b00ba 100644
--- a/modules/raycast/register_types.cpp
+++ b/modules/raycast/register_types.cpp
@@ -30,9 +30,9 @@
#include "register_types.h"
-#include "lightmap_raycaster.h"
+#include "lightmap_raycaster_embree.h"
#include "raycast_occlusion_cull.h"
-#include "static_raycaster.h"
+#include "static_raycaster_embree.h"
RaycastOcclusionCull *raycast_occlusion_cull = nullptr;
diff --git a/modules/raycast/register_types.h b/modules/raycast/register_types.h
index a917285390..25a6c346b9 100644
--- a/modules/raycast/register_types.h
+++ b/modules/raycast/register_types.h
@@ -28,7 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef RAYCAST_REGISTER_TYPES_H
+#define RAYCAST_REGISTER_TYPES_H
+
#include "modules/register_module_types.h"
void initialize_raycast_module(ModuleInitializationLevel p_level);
void uninitialize_raycast_module(ModuleInitializationLevel p_level);
+
+#endif // RAYCAST_REGISTER_TYPES_H
diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster_embree.cpp
index 7659eea27f..b5a4ab42d4 100644
--- a/modules/raycast/static_raycaster.cpp
+++ b/modules/raycast/static_raycaster_embree.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* static_raycaster.cpp */
+/* static_raycaster_embree.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -30,7 +30,7 @@
#ifdef TOOLS_ENABLED
-#include "static_raycaster.h"
+#include "static_raycaster_embree.h"
#ifdef __SSE2__
#include <pmmintrin.h>
@@ -134,4 +134,4 @@ StaticRaycasterEmbree::~StaticRaycasterEmbree() {
}
}
-#endif
+#endif // TOOLS_ENABLED
diff --git a/modules/raycast/static_raycaster.h b/modules/raycast/static_raycaster_embree.h
index e2909f9b56..4d631e3ca0 100644
--- a/modules/raycast/static_raycaster.h
+++ b/modules/raycast/static_raycaster_embree.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* static_raycaster.h */
+/* static_raycaster_embree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef STATIC_RAYCASTER_EMBREE_H
+#define STATIC_RAYCASTER_EMBREE_H
+
#ifdef TOOLS_ENABLED
#include "core/math/static_raycaster.h"
@@ -61,4 +64,6 @@ public:
~StaticRaycasterEmbree();
};
-#endif
+#endif // TOOLS_ENABLED
+
+#endif // STATIC_RAYCASTER_EMBREE_H