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Diffstat (limited to 'modules/raycast/raycast_occlusion_cull.h')
-rw-r--r-- | modules/raycast/raycast_occlusion_cull.h | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h new file mode 100644 index 0000000000..acaceb9459 --- /dev/null +++ b/modules/raycast/raycast_occlusion_cull.h @@ -0,0 +1,184 @@ +/*************************************************************************/ +/* raycast_occlusion_cull.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OCCLUSION_CULL_RAYCASTER_H +#define OCCLUSION_CULL_RAYCASTER_H + +#include "core/io/image.h" +#include "core/math/camera_matrix.h" +#include "core/object/object.h" +#include "core/object/reference.h" +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "scene/resources/mesh.h" +#include "servers/rendering/renderer_scene_occlusion_cull.h" + +#include <embree3/rtcore.h> + +class RaycastOcclusionCull : public RendererSceneOcclusionCull { + typedef RTCRayHit16 RayPacket; + +public: + class RaycastHZBuffer : public HZBuffer { + private: + Size2i packs_size; + + struct CameraRayThreadData { + CameraMatrix camera_matrix; + Transform camera_transform; + bool camera_orthogonal; + int thread_count; + Size2i buffer_size; + }; + + void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data); + void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to); + + public: + LocalVector<RayPacket> camera_rays; + LocalVector<uint32_t> camera_ray_masks; + RID scenario_rid; + + virtual void clear() override; + virtual void resize(const Size2i &p_size) override; + void sort_rays(); + void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); + }; + +private: + struct InstanceID { + RID scenario; + RID instance; + + bool operator<(const InstanceID &rhs) const { + if (instance == rhs.instance) { + return rhs.scenario < scenario; + } + return instance < rhs.instance; + } + + InstanceID() {} + InstanceID(RID s, RID i) : + scenario(s), instance(i) {} + }; + + struct Occluder { + PackedVector3Array vertices; + PackedInt32Array indices; + Set<InstanceID> users; + }; + + struct OccluderInstance { + RID occluder; + LocalVector<uint32_t> indices; + LocalVector<Vector3> xformed_vertices; + Transform xform; + bool enabled = true; + bool removed = false; + }; + + struct Scenario { + struct RaycastThreadData { + RayPacket *rays; + const uint32_t *masks; + }; + + struct TransformThreadData { + uint32_t thread_count; + uint32_t vertex_count; + Transform xform; + const Vector3 *read; + Vector3 *write; + }; + + Thread *commit_thread = nullptr; + bool commit_done = true; + bool dirty = false; + bool removed = false; + + RTCScene ebr_scene[2] = { nullptr, nullptr }; + int current_scene_idx = 0; + + HashMap<RID, OccluderInstance> instances; + Set<RID> dirty_instances; // To avoid duplicates + LocalVector<RID> dirty_instances_array; // To iterate and split into threads + LocalVector<RID> removed_instances; + + void _update_dirty_instance_thread(int p_idx, RID *p_instances); + void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool); + void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data); + void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to); + static void _commit_scene(void *p_ud); + bool update(ThreadWorkPool &p_thread_pool); + + void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; + void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const; + }; + + static RaycastOcclusionCull *raycast_singleton; + + static const int TILE_SIZE = 4; + static const int TILE_RAYS = TILE_SIZE * TILE_SIZE; + + RTCDevice ebr_device = nullptr; + RID_PtrOwner<Occluder> occluder_owner; + HashMap<RID, Scenario> scenarios; + HashMap<RID, RaycastHZBuffer> buffers; + RS::ViewportOcclusionCullingBuildQuality build_quality; + + void _init_embree(); + +public: + virtual bool is_occluder(RID p_rid) override; + virtual RID occluder_allocate() override; + virtual void occluder_initialize(RID p_occluder) override; + virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override; + virtual void free_occluder(RID p_occluder) override; + + virtual void add_scenario(RID p_scenario) override; + virtual void remove_scenario(RID p_scenario) override; + virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override; + virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override; + + virtual void add_buffer(RID p_buffer) override; + virtual void remove_buffer(RID p_buffer) override; + virtual HZBuffer *buffer_get_ptr(RID p_buffer) override; + virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override; + virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override; + virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override; + virtual RID buffer_get_debug_texture(RID p_buffer) override; + + virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override; + + RaycastOcclusionCull(); + ~RaycastOcclusionCull(); +}; + +#endif // OCCLUSION_CULL_RAYCASTER_H |