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-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp583
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diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
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+++ b/modules/raycast/raycast_occlusion_cull.cpp
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+/*************************************************************************/
+/* raycast_occlusion_cull.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "raycast_occlusion_cull.h"
+#include "core/config/project_settings.h"
+#include "core/templates/local_vector.h"
+
+#ifdef __SSE2__
+#include <pmmintrin.h>
+#endif
+
+RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;
+
+void RaycastOcclusionCull::RaycastHZBuffer::clear() {
+ HZBuffer::clear();
+
+ camera_rays.clear();
+ camera_ray_masks.clear();
+ packs_size = Size2i();
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
+ if (p_size == Size2i()) {
+ clear();
+ return;
+ }
+
+ if (!sizes.is_empty() && p_size == sizes[0]) {
+ return; // Size didn't change
+ }
+
+ HZBuffer::resize(p_size);
+
+ packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
+ int ray_packets_count = packs_size.x * packs_size.y;
+ camera_rays.resize(ray_packets_count);
+ camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+ CameraRayThreadData td;
+ td.camera_matrix = p_cam_projection;
+ td.camera_transform = p_cam_transform;
+ td.camera_orthogonal = p_cam_orthogonal;
+ td.thread_count = p_thread_work_pool.get_thread_count();
+
+ p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, RaycastOcclusionCull::RaycastHZBuffer::CameraRayThreadData *p_data) {
+ uint32_t packs_total = camera_rays.size();
+ uint32_t total_threads = p_data->thread_count;
+ uint32_t from = p_thread * packs_total / total_threads;
+ uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads);
+ _generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
+ Size2i buffer_size = sizes[0];
+
+ CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
+ float z_far = p_cam_projection.get_z_far() * 1.05f;
+ debug_tex_range = z_far;
+
+ RayPacket *ray_packets = camera_rays.ptr();
+ uint32_t *ray_masks = camera_ray_masks.ptr();
+
+ for (int i = p_from; i < p_to; i++) {
+ RayPacket &packet = ray_packets[i];
+ int tile_x = (i % packs_size.x) * TILE_SIZE;
+ int tile_y = (i / packs_size.x) * TILE_SIZE;
+
+ for (int j = 0; j < TILE_RAYS; j++) {
+ float x = tile_x + j % TILE_SIZE;
+ float y = tile_y + j / TILE_SIZE;
+
+ ray_masks[i * TILE_RAYS + j] = ~0U;
+
+ if (x >= buffer_size.x || y >= buffer_size.y) {
+ ray_masks[i * TILE_RAYS + j] = 0U;
+ } else {
+ float u = x / (buffer_size.x - 1);
+ float v = y / (buffer_size.y - 1);
+ u = u * 2.0f - 1.0f;
+ v = v * 2.0f - 1.0f;
+
+ Plane pixel_proj = Plane(u, v, -1.0, 1.0);
+ Plane pixel_view = inv_camera_matrix.xform4(pixel_proj);
+ Vector3 pixel_world = p_cam_transform.xform(pixel_view.normal);
+
+ Vector3 dir;
+ if (p_cam_orthogonal) {
+ dir = -p_cam_transform.basis.get_axis(2);
+ } else {
+ dir = (pixel_world - p_cam_transform.origin).normalized();
+ }
+
+ packet.ray.org_x[j] = pixel_world.x;
+ packet.ray.org_y[j] = pixel_world.y;
+ packet.ray.org_z[j] = pixel_world.z;
+
+ packet.ray.dir_x[j] = dir.x;
+ packet.ray.dir_y[j] = dir.y;
+ packet.ray.dir_z[j] = dir.z;
+
+ packet.ray.tnear[j] = 0.0f;
+
+ packet.ray.time[j] = 0.0f;
+
+ packet.ray.flags[j] = 0;
+ packet.ray.mask[j] = -1;
+ packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
+ }
+
+ packet.ray.tfar[j] = z_far;
+ }
+ }
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::sort_rays() {
+ if (is_empty()) {
+ return;
+ }
+
+ Size2i buffer_size = sizes[0];
+ for (int i = 0; i < packs_size.y; i++) {
+ for (int j = 0; j < packs_size.x; j++) {
+ for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {
+ for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {
+ int x = j * TILE_SIZE + tile_j;
+ int y = i * TILE_SIZE + tile_i;
+ if (x >= buffer_size.x || y >= buffer_size.y) {
+ continue;
+ }
+ int k = tile_i * TILE_SIZE + tile_j;
+ int packet_index = i * packs_size.x + j;
+ mips[0][y * buffer_size.x + x] = camera_rays[packet_index].ray.tfar[k];
+ }
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////
+
+bool RaycastOcclusionCull::is_occluder(RID p_rid) {
+ return occluder_owner.owns(p_rid);
+}
+
+RID RaycastOcclusionCull::occluder_allocate() {
+ return occluder_owner.allocate_rid();
+}
+
+void RaycastOcclusionCull::occluder_initialize(RID p_occluder) {
+ Occluder *occluder = memnew(Occluder);
+ occluder_owner.initialize_rid(p_occluder, occluder);
+}
+
+void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->vertices = p_vertices;
+ occluder->indices = p_indices;
+
+ for (Set<InstanceID>::Element *E = occluder->users.front(); E; E = E->next()) {
+ RID scenario_rid = E->get().scenario;
+ RID instance_rid = E->get().instance;
+ ERR_CONTINUE(!scenarios.has(scenario_rid));
+ Scenario &scenario = scenarios[scenario_rid];
+ ERR_CONTINUE(!scenario.instances.has(instance_rid));
+
+ if (!scenario.dirty_instances.has(instance_rid)) {
+ scenario.dirty_instances.insert(instance_rid);
+ scenario.dirty_instances_array.push_back(instance_rid);
+ }
+ }
+}
+
+void RaycastOcclusionCull::free_occluder(RID p_occluder) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ memdelete(occluder);
+ occluder_owner.free(p_occluder);
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::add_scenario(RID p_scenario) {
+ if (scenarios.has(p_scenario)) {
+ scenarios[p_scenario].removed = false;
+ } else {
+ scenarios[p_scenario] = Scenario();
+ }
+}
+
+void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+ scenario.removed = true;
+}
+
+void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+
+ if (!scenario.instances.has(p_instance)) {
+ scenario.instances[p_instance] = OccluderInstance();
+ }
+
+ OccluderInstance &instance = scenario.instances[p_instance];
+
+ if (instance.removed) {
+ instance.removed = false;
+ scenario.removed_instances.erase(p_instance);
+ }
+
+ bool changed = false;
+
+ if (instance.occluder != p_occluder) {
+ Occluder *old_occluder = occluder_owner.getornull(instance.occluder);
+ if (old_occluder) {
+ old_occluder->users.erase(InstanceID(p_scenario, p_instance));
+ }
+
+ instance.occluder = p_occluder;
+
+ if (p_occluder.is_valid()) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ occluder->users.insert(InstanceID(p_scenario, p_instance));
+ }
+ changed = true;
+ }
+
+ if (instance.xform != p_xform) {
+ scenario.instances[p_instance].xform = p_xform;
+ changed = true;
+ }
+
+ if (instance.enabled != p_enabled) {
+ instance.enabled = p_enabled;
+ scenario.dirty = true; // The scenario needs a scene re-build, but the instance doesn't need update
+ }
+
+ if (changed && !scenario.dirty_instances.has(p_instance)) {
+ scenario.dirty_instances.insert(p_instance);
+ scenario.dirty_instances_array.push_back(p_instance);
+ scenario.dirty = true;
+ }
+}
+
+void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instance) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+
+ if (scenario.instances.has(p_instance)) {
+ OccluderInstance &instance = scenario.instances[p_instance];
+
+ if (!instance.removed) {
+ Occluder *occluder = occluder_owner.getornull(instance.occluder);
+ if (occluder) {
+ occluder->users.erase(InstanceID(p_scenario, p_instance));
+ }
+
+ scenario.removed_instances.push_back(p_instance);
+ instance.removed = true;
+ }
+ }
+}
+
+void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) {
+ _update_dirty_instance(p_idx, p_instances, nullptr);
+}
+
+void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool) {
+ OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]);
+
+ if (!occ_inst) {
+ return;
+ }
+
+ Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
+
+ if (!occ) {
+ return;
+ }
+
+ int vertices_size = occ->vertices.size();
+
+ // Embree requires the last element to be readable by a 16-byte SSE load instruction, so we add padding to be safe.
+ occ_inst->xformed_vertices.resize(vertices_size + 1);
+
+ const Vector3 *read_ptr = occ->vertices.ptr();
+ Vector3 *write_ptr = occ_inst->xformed_vertices.ptr();
+
+ if (p_thread_pool && vertices_size > 1024) {
+ TransformThreadData td;
+ td.xform = occ_inst->xform;
+ td.read = read_ptr;
+ td.write = write_ptr;
+ td.vertex_count = vertices_size;
+ td.thread_count = p_thread_pool->get_thread_count();
+ p_thread_pool->do_work(td.thread_count, this, &Scenario::_transform_vertices_thread, &td);
+ } else {
+ _transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size);
+ }
+
+ occ_inst->indices.resize(occ->indices.size());
+ memcpy(occ_inst->indices.ptr(), occ->indices.ptr(), occ->indices.size() * sizeof(int32_t));
+}
+
+void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data) {
+ uint32_t vertex_total = p_data->vertex_count;
+ uint32_t total_threads = p_data->thread_count;
+ uint32_t from = p_thread * vertex_total / total_threads;
+ uint32_t to = (p_thread + 1 == total_threads) ? vertex_total : ((p_thread + 1) * vertex_total / total_threads);
+ _transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
+}
+
+void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
+ for (int i = p_from; i < p_to; i++) {
+ p_write[i] = p_xform.xform(p_read[i]);
+ }
+}
+
+void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) {
+ Scenario *scenario = (Scenario *)p_ud;
+ int commit_idx = 1 - (scenario->current_scene_idx);
+ rtcCommitScene(scenario->ebr_scene[commit_idx]);
+ scenario->commit_done = true;
+}
+
+bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) {
+ ERR_FAIL_COND_V(singleton == nullptr, false);
+
+ if (commit_thread == nullptr) {
+ commit_thread = memnew(Thread);
+ }
+
+ if (commit_thread->is_started()) {
+ if (commit_done) {
+ commit_thread->wait_to_finish();
+ current_scene_idx = 1 - current_scene_idx;
+ } else {
+ return false;
+ }
+ }
+
+ if (removed) {
+ if (ebr_scene[0]) {
+ rtcReleaseScene(ebr_scene[0]);
+ }
+ if (ebr_scene[1]) {
+ rtcReleaseScene(ebr_scene[1]);
+ }
+ return true;
+ }
+
+ if (!dirty && removed_instances.is_empty() && dirty_instances_array.is_empty()) {
+ return false;
+ }
+
+ for (unsigned int i = 0; i < removed_instances.size(); i++) {
+ instances.erase(removed_instances[i]);
+ }
+
+ if (dirty_instances_array.size() / p_thread_pool.get_thread_count() > 128) {
+ // Lots of instances, use per-instance threading
+ p_thread_pool.do_work(dirty_instances_array.size(), this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr());
+ } else {
+ // Few instances, use threading on the vertex transforms
+ for (unsigned int i = 0; i < dirty_instances_array.size(); i++) {
+ _update_dirty_instance(i, dirty_instances_array.ptr(), &p_thread_pool);
+ }
+ }
+
+ dirty_instances.clear();
+ dirty_instances_array.clear();
+ removed_instances.clear();
+
+ if (raycast_singleton->ebr_device == nullptr) {
+ raycast_singleton->_init_embree();
+ }
+
+ int next_scene_idx = 1 - current_scene_idx;
+ RTCScene &next_scene = ebr_scene[next_scene_idx];
+
+ if (next_scene) {
+ rtcReleaseScene(next_scene);
+ }
+
+ next_scene = rtcNewScene(raycast_singleton->ebr_device);
+ rtcSetSceneBuildQuality(next_scene, RTCBuildQuality(raycast_singleton->build_quality));
+
+ const RID *inst_rid = nullptr;
+ while ((inst_rid = instances.next(inst_rid))) {
+ OccluderInstance *occ_inst = instances.getptr(*inst_rid);
+ Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
+
+ if (!occ || !occ_inst->enabled) {
+ continue;
+ }
+
+ RTCGeometry geom = rtcNewGeometry(raycast_singleton->ebr_device, RTC_GEOMETRY_TYPE_TRIANGLE);
+ rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, occ_inst->xformed_vertices.ptr(), 0, sizeof(Vector3), occ_inst->xformed_vertices.size());
+ rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, occ_inst->indices.ptr(), 0, sizeof(uint32_t) * 3, occ_inst->indices.size() / 3);
+ rtcCommitGeometry(geom);
+ rtcAttachGeometry(next_scene, geom);
+ rtcReleaseGeometry(geom);
+ }
+
+ dirty = false;
+ commit_done = false;
+ commit_thread->start(&Scenario::_commit_scene, this);
+ return false;
+}
+
+void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThreadData *p_raycast_data) const {
+ RTCIntersectContext ctx;
+ rtcInitIntersectContext(&ctx);
+ ctx.flags = RTC_INTERSECT_CONTEXT_FLAG_COHERENT;
+
+ rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
+}
+
+void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const {
+ ERR_FAIL_COND(singleton == nullptr);
+ if (raycast_singleton->ebr_device == nullptr) {
+ return; // Embree is initialized on demand when there is some scenario with occluders in it.
+ }
+
+ if (ebr_scene[current_scene_idx] == nullptr) {
+ return;
+ }
+
+ RaycastThreadData td;
+ td.rays = r_rays.ptr();
+ td.masks = p_valid_masks.ptr();
+
+ p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td);
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::add_buffer(RID p_buffer) {
+ ERR_FAIL_COND(buffers.has(p_buffer));
+ buffers[p_buffer] = RaycastHZBuffer();
+}
+
+void RaycastOcclusionCull::remove_buffer(RID p_buffer) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ buffers.erase(p_buffer);
+}
+
+void RaycastOcclusionCull::buffer_set_scenario(RID p_buffer, RID p_scenario) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ ERR_FAIL_COND(p_scenario.is_valid() && !scenarios.has(p_scenario));
+ buffers[p_buffer].scenario_rid = p_scenario;
+}
+
+void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ buffers[p_buffer].resize(p_size);
+}
+
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+ if (!buffers.has(p_buffer)) {
+ return;
+ }
+
+ RaycastHZBuffer &buffer = buffers[p_buffer];
+
+ if (buffer.is_empty() || !scenarios.has(buffer.scenario_rid)) {
+ return;
+ }
+
+ Scenario &scenario = scenarios[buffer.scenario_rid];
+
+ bool removed = scenario.update(p_thread_pool);
+
+ if (removed) {
+ scenarios.erase(buffer.scenario_rid);
+ return;
+ }
+
+ buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
+
+ scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool);
+ buffer.sort_rays();
+ buffer.update_mips();
+}
+
+RaycastOcclusionCull::HZBuffer *RaycastOcclusionCull::buffer_get_ptr(RID p_buffer) {
+ if (!buffers.has(p_buffer)) {
+ return nullptr;
+ }
+ return &buffers[p_buffer];
+}
+
+RID RaycastOcclusionCull::buffer_get_debug_texture(RID p_buffer) {
+ ERR_FAIL_COND_V(!buffers.has(p_buffer), RID());
+ return buffers[p_buffer].get_debug_texture();
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {
+ if (build_quality == p_quality) {
+ return;
+ }
+
+ build_quality = p_quality;
+
+ const RID *scenario_rid = nullptr;
+ while ((scenario_rid = scenarios.next(scenario_rid))) {
+ scenarios[*scenario_rid].dirty = true;
+ }
+}
+
+void RaycastOcclusionCull::_init_embree() {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
+#endif
+
+ String settings = vformat("threads=%d", MAX(1, OS::get_singleton()->get_processor_count() - 2));
+ ebr_device = rtcNewDevice(settings.utf8().ptr());
+}
+
+RaycastOcclusionCull::RaycastOcclusionCull() {
+ raycast_singleton = this;
+ int default_quality = GLOBAL_GET("rendering/occlusion_culling/bvh_build_quality");
+ build_quality = RS::ViewportOcclusionCullingBuildQuality(default_quality);
+}
+
+RaycastOcclusionCull::~RaycastOcclusionCull() {
+ const RID *scenario_rid = nullptr;
+ while ((scenario_rid = scenarios.next(scenario_rid))) {
+ Scenario &scenario = scenarios[*scenario_rid];
+ if (scenario.commit_thread) {
+ scenario.commit_thread->wait_to_finish();
+ memdelete(scenario.commit_thread);
+ }
+ }
+
+ if (ebr_device != nullptr) {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
+#endif
+ rtcReleaseDevice(ebr_device);
+ }
+
+ raycast_singleton = nullptr;
+}