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+/*************************************************************************/
+/* lightmap_raycaster.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef TOOLS_ENABLED
+
+#include "core/object/object.h"
+#include "scene/3d/lightmapper.h"
+#include "scene/resources/mesh.h"
+
+#include <embree3/rtcore.h>
+
+class LightmapRaycasterEmbree : public LightmapRaycaster {
+ GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);
+
+private:
+ struct AlphaTextureData {
+ Vector<uint8_t> data;
+ Vector2i size;
+
+ uint8_t sample(float u, float v) const;
+ };
+
+ RTCDevice embree_device;
+ RTCScene embree_scene;
+
+ static void filter_function(const struct RTCFilterFunctionNArguments *p_args);
+
+ Map<unsigned int, AlphaTextureData> alpha_textures;
+ Set<int> filter_meshes;
+
+public:
+ virtual bool intersect(Ray &p_ray) override;
+
+ virtual void intersect(Vector<Ray> &r_rays) override;
+
+ virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) override;
+ virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) override;
+ virtual void commit() override;
+
+ virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
+ virtual void clear_mesh_filter() override;
+
+ static LightmapRaycaster *create_embree_raycaster();
+ static void make_default_raycaster();
+
+ LightmapRaycasterEmbree();
+ ~LightmapRaycasterEmbree();
+};
+
+#endif