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+/*************************************************************************/
+/* openxr_hand.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OPENXR_HAND_H
+#define OPENXR_HAND_H
+
+#include "scene/3d/node_3d.h"
+#include "scene/3d/skeleton_3d.h"
+
+class OpenXRAPI;
+class OpenXRHandTrackingExtension;
+
+class OpenXRHand : public Node3D {
+ GDCLASS(OpenXRHand, Node3D);
+
+public:
+ enum Hands {
+ HAND_LEFT,
+ HAND_RIGHT,
+ HAND_MAX
+ };
+
+ enum MotionRange {
+ MOTION_RANGE_UNOBSTRUCTED,
+ MOTION_RANGE_CONFORM_TO_CONTROLLER,
+ MOTION_RANGE_MAX
+ };
+
+private:
+ OpenXRAPI *openxr_api = nullptr;
+ OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
+
+ Hands hand = HAND_LEFT;
+ MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
+ NodePath hand_skeleton;
+
+ int64_t bones[XR_HAND_JOINT_COUNT_EXT];
+
+ void _set_motion_range();
+
+ Skeleton3D *get_skeleton();
+ void _get_bones();
+ void _update_skeleton();
+
+protected:
+ static void _bind_methods();
+
+public:
+ OpenXRHand();
+
+ void set_hand(const Hands p_hand);
+ Hands get_hand() const;
+
+ void set_motion_range(const MotionRange p_motion_range);
+ MotionRange get_motion_range() const;
+
+ void set_hand_skeleton(const NodePath &p_hand_skeleton);
+ NodePath get_hand_skeleton() const;
+
+ void _notification(int p_what);
+};
+
+VARIANT_ENUM_CAST(OpenXRHand::Hands)
+VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
+
+#endif // OPENXR_HAND_H