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+/*************************************************************************/
+/* openxr_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "openxr_interface.h"
+
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "servers/rendering/rendering_server_globals.h"
+
+void OpenXRInterface::_bind_methods() {
+ // todo
+}
+
+StringName OpenXRInterface::get_name() const {
+ return StringName("OpenXR");
+};
+
+uint32_t OpenXRInterface::get_capabilities() const {
+ return XRInterface::XR_VR + XRInterface::XR_STEREO;
+};
+
+XRInterface::TrackingStatus OpenXRInterface::get_tracking_status() const {
+ return tracking_state;
+}
+
+void OpenXRInterface::_load_action_map() {
+ ERR_FAIL_NULL(openxr_api);
+
+ // This may seem a bit duplicitous to a little bit of background info here.
+ // OpenXRActionMap (with all its sub resource classes) is a class that allows us to configure and store an action map in.
+ // This gives the user the ability to edit the action map in a UI and customise the actions.
+ // OpenXR however requires us to submit an action map and it takes over from that point and we can no longer change it.
+ // This system does that push and we store the info needed to then work with this action map going forward.
+
+ // Within our openxr device we maintain a number of classes that wrap the relevant OpenXR objects for this.
+ // Within OpenXRInterface we have a few internal classes that keep track of what we've created.
+ // This allow us to process the relevant actions each frame.
+
+ // just in case clean up
+ free_action_sets();
+ free_trackers();
+
+ Ref<OpenXRActionMap> action_map;
+ if (Engine::get_singleton()->is_editor_hint()) {
+#ifdef TOOLS_ENABLED
+ action_map.instantiate();
+ action_map->create_editor_action_sets();
+#endif
+ } else {
+ String default_tres_name = openxr_api->get_default_action_map_resource_name();
+
+ // Check if we can load our default
+ if (ResourceLoader::exists(default_tres_name)) {
+ action_map = ResourceLoader::load(default_tres_name);
+ }
+
+ // Check if we need to create default action set
+ if (action_map.is_null()) {
+ action_map.instantiate();
+ action_map->create_default_action_sets();
+#ifdef TOOLS_ENABLED
+ // Save our action sets so our user can
+ action_map->set_path(default_tres_name, true);
+ ResourceSaver::save(default_tres_name, action_map);
+#endif
+ }
+ }
+
+ // process our action map
+ if (action_map.is_valid()) {
+ Map<Ref<OpenXRAction>, RID> action_rids;
+
+ Array action_sets = action_map->get_action_sets();
+ for (int i = 0; i < action_sets.size(); i++) {
+ // Create our action set
+ Ref<OpenXRActionSet> xr_action_set = action_sets[i];
+ ActionSet *action_set = create_action_set(xr_action_set->get_name(), xr_action_set->get_localized_name(), xr_action_set->get_priority());
+ if (!action_set) {
+ continue;
+ }
+
+ // Now create our actions for these
+ Array actions = xr_action_set->get_actions();
+ for (int j = 0; j < actions.size(); j++) {
+ Ref<OpenXRAction> xr_action = actions[j];
+
+ PackedStringArray toplevel_paths = xr_action->get_toplevel_paths();
+ Vector<RID> toplevel_rids;
+ Vector<Tracker *> trackers;
+
+ for (int k = 0; k < toplevel_paths.size(); k++) {
+ Tracker *tracker = get_tracker(toplevel_paths[k]);
+ if (tracker) {
+ toplevel_rids.push_back(tracker->path_rid);
+ trackers.push_back(tracker);
+ }
+ }
+
+ Action *action = create_action(action_set, xr_action->get_name(), xr_action->get_localized_name(), xr_action->get_action_type(), toplevel_rids);
+ if (action) {
+ // we link our actions back to our trackers so we know which actions to check when we're processing our trackers
+ for (int t = 0; t < trackers.size(); t++) {
+ link_action_to_tracker(trackers[t], action);
+ }
+
+ // add this to our map for creating our interaction profiles
+ action_rids[xr_action] = action->action_rid;
+ }
+ }
+ }
+
+ // now do our suggestions
+ Array interaction_profiles = action_map->get_interaction_profiles();
+ for (int i = 0; i < interaction_profiles.size(); i++) {
+ Vector<OpenXRAPI::Binding> bindings;
+ Ref<OpenXRInteractionProfile> xr_interaction_profile = interaction_profiles[i];
+
+ Array xr_bindings = xr_interaction_profile->get_bindings();
+ for (int j = 0; j < xr_bindings.size(); j++) {
+ Ref<OpenXRIPBinding> xr_binding = xr_bindings[j];
+ Ref<OpenXRAction> xr_action = xr_binding->get_action();
+ OpenXRAPI::Binding binding;
+
+ if (action_rids.has(xr_action)) {
+ binding.action = action_rids[xr_action];
+ } else {
+ print_line("Action ", xr_action->get_name(), " isn't part of an action set!");
+ continue;
+ }
+
+ PackedStringArray xr_paths = xr_binding->get_paths();
+ for (int k = 0; k < xr_paths.size(); k++) {
+ binding.path = xr_paths[k];
+ bindings.push_back(binding);
+ }
+ }
+
+ openxr_api->suggest_bindings(xr_interaction_profile->get_interaction_profile_path(), bindings);
+ }
+ }
+}
+
+OpenXRInterface::ActionSet *OpenXRInterface::create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority) {
+ ERR_FAIL_NULL_V(openxr_api, nullptr);
+
+ // find if it already exists
+ for (int i = 0; i < action_sets.size(); i++) {
+ if (action_sets[i]->action_set_name == p_action_set_name) {
+ // already exists in this set
+ return nullptr;
+ }
+ }
+
+ ActionSet *action_set = memnew(ActionSet);
+ action_set->action_set_name = p_action_set_name;
+ action_set->is_active = true;
+ action_set->action_set_rid = openxr_api->action_set_create(p_action_set_name, p_localized_name, p_priority);
+ action_sets.push_back(action_set);
+
+ return action_set;
+}
+
+void OpenXRInterface::free_action_sets() {
+ ERR_FAIL_NULL(openxr_api);
+
+ for (int i = 0; i < action_sets.size(); i++) {
+ ActionSet *action_set = action_sets[i];
+
+ openxr_api->path_free(action_set->action_set_rid);
+ free_actions(action_set);
+
+ memfree(action_set);
+ }
+ action_sets.clear();
+}
+
+OpenXRInterface::Action *OpenXRInterface::create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<RID> p_toplevel_paths) {
+ ERR_FAIL_NULL_V(openxr_api, nullptr);
+
+ for (int i = 0; i < p_action_set->actions.size(); i++) {
+ if (p_action_set->actions[i]->action_name == p_action_name) {
+ // already exists in this set
+ return nullptr;
+ }
+ }
+
+ Action *action = memnew(Action);
+ action->action_name = p_action_name;
+ action->action_type = p_action_type;
+ action->action_rid = openxr_api->action_create(p_action_set->action_set_rid, p_action_name, p_localized_name, p_action_type, p_toplevel_paths);
+ p_action_set->actions.push_back(action);
+
+ return action;
+}
+
+OpenXRInterface::Action *OpenXRInterface::find_action(const String &p_action_name) {
+ // We just find the first action by this name
+
+ for (int i = 0; i < action_sets.size(); i++) {
+ for (int j = 0; j < action_sets[i]->actions.size(); j++) {
+ if (action_sets[i]->actions[j]->action_name == p_action_name) {
+ return action_sets[i]->actions[j];
+ }
+ }
+ }
+
+ // not found
+ return nullptr;
+}
+
+void OpenXRInterface::free_actions(ActionSet *p_action_set) {
+ ERR_FAIL_NULL(openxr_api);
+
+ for (int i = 0; i < p_action_set->actions.size(); i++) {
+ Action *action = p_action_set->actions[i];
+
+ openxr_api->action_free(action->action_rid);
+
+ memdelete(action);
+ }
+ p_action_set->actions.clear();
+}
+
+OpenXRInterface::Tracker *OpenXRInterface::get_tracker(const String &p_path_name) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, nullptr);
+ ERR_FAIL_NULL_V(openxr_api, nullptr);
+
+ Tracker *tracker = nullptr;
+ for (int i = 0; i < trackers.size(); i++) {
+ tracker = trackers[i];
+ if (tracker->path_name == p_path_name) {
+ return tracker;
+ }
+ }
+
+ // create our positional tracker
+ Ref<XRPositionalTracker> positional_tracker;
+ positional_tracker.instantiate();
+
+ // We have standardised some names to make things nicer to the user so lets recognise the toplevel paths related to these.
+ if (p_path_name == "/user/hand/left") {
+ positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
+ positional_tracker->set_tracker_name("left_hand");
+ positional_tracker->set_tracker_desc("Left hand controller");
+ positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
+ } else if (p_path_name == "/user/hand/right") {
+ positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
+ positional_tracker->set_tracker_name("right_hand");
+ positional_tracker->set_tracker_desc("Right hand controller");
+ positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
+ } else {
+ positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
+ positional_tracker->set_tracker_name(p_path_name);
+ positional_tracker->set_tracker_desc(p_path_name);
+ }
+ xr_server->add_tracker(positional_tracker);
+
+ // create a new entry
+ tracker = memnew(Tracker);
+ tracker->path_name = p_path_name;
+ tracker->path_rid = openxr_api->path_create(p_path_name);
+ tracker->positional_tracker = positional_tracker;
+ trackers.push_back(tracker);
+
+ return tracker;
+}
+
+OpenXRInterface::Tracker *OpenXRInterface::find_tracker(const String &p_positional_tracker_name) {
+ for (int i = 0; i < trackers.size(); i++) {
+ Tracker *tracker = trackers[i];
+ if (tracker->positional_tracker.is_valid() && tracker->positional_tracker->get_tracker_name() == p_positional_tracker_name) {
+ return tracker;
+ }
+ }
+
+ return nullptr;
+}
+
+void OpenXRInterface::link_action_to_tracker(Tracker *p_tracker, Action *p_action) {
+ if (p_tracker->actions.find(p_action) == -1) {
+ p_tracker->actions.push_back(p_action);
+ }
+}
+
+void OpenXRInterface::handle_tracker(Tracker *p_tracker) {
+ ERR_FAIL_NULL(openxr_api);
+ ERR_FAIL_COND(p_tracker->positional_tracker.is_null());
+
+ // handle all the actions
+ for (int i = 0; i < p_tracker->actions.size(); i++) {
+ Action *action = p_tracker->actions[i];
+ switch (action->action_type) {
+ case OpenXRAction::OPENXR_ACTION_BOOL: {
+ bool pressed = openxr_api->get_action_bool(action->action_rid, p_tracker->path_rid);
+ p_tracker->positional_tracker->set_input(action->action_name, Variant(pressed));
+ } break;
+ case OpenXRAction::OPENXR_ACTION_FLOAT: {
+ real_t value = openxr_api->get_action_float(action->action_rid, p_tracker->path_rid);
+ p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
+ } break;
+ case OpenXRAction::OPENXR_ACTION_VECTOR2: {
+ Vector2 value = openxr_api->get_action_vector2(action->action_rid, p_tracker->path_rid);
+ p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
+ } break;
+ case OpenXRAction::OPENXR_ACTION_POSE: {
+ Transform3D transform;
+ Vector3 linear, angular;
+ XRPose::TrackingConfidence confidence = openxr_api->get_action_pose(action->action_rid, p_tracker->path_rid, transform, linear, angular);
+ if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
+ String name;
+ // We can't have dual action names in OpenXR hence we added _pose, but default, aim and grip and default pose action names in Godot so rename them on the tracker.
+ // NOTE need to decide on whether we should keep the naming convention or rename it on Godots side
+ if (action->action_name == "default_pose") {
+ name = "default";
+ } else if (action->action_name == "aim_pose") {
+ name = "aim";
+ } else if (action->action_name == "grip_pose") {
+ name = "grip";
+ } else {
+ name = action->action_name;
+ }
+ p_tracker->positional_tracker->set_pose(name, transform, linear, angular, confidence);
+ }
+ } break;
+ default: {
+ // not yet supported
+ } break;
+ }
+ }
+}
+
+void OpenXRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
+ ERR_FAIL_NULL(openxr_api);
+ Action *action = find_action(p_action_name);
+ ERR_FAIL_NULL(action);
+ Tracker *tracker = find_tracker(p_tracker_name);
+ ERR_FAIL_NULL(tracker);
+
+ // TODO OpenXR does not support delay, so we may need to add support for that somehow...
+
+ XrDuration duration = XrDuration(p_duration_sec * 1000000000.0); // seconds -> nanoseconds
+
+ openxr_api->trigger_haptic_pulse(action->action_rid, tracker->path_rid, p_frequency, p_amplitude, duration);
+}
+
+void OpenXRInterface::free_trackers() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+ ERR_FAIL_NULL(openxr_api);
+
+ for (int i = 0; i < trackers.size(); i++) {
+ Tracker *tracker = trackers[i];
+
+ openxr_api->path_free(tracker->path_rid);
+ xr_server->remove_tracker(tracker->positional_tracker);
+ tracker->positional_tracker.unref();
+
+ memdelete(tracker);
+ }
+ trackers.clear();
+}
+
+bool OpenXRInterface::initialise_on_startup() const {
+ if (openxr_api == nullptr) {
+ return false;
+ } else if (!openxr_api->is_initialized()) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+bool OpenXRInterface::is_initialized() const {
+ return initialized;
+};
+
+bool OpenXRInterface::initialize() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, false);
+
+ if (openxr_api == nullptr) {
+ return false;
+ } else if (!openxr_api->is_initialized()) {
+ return false;
+ } else if (initialized) {
+ return true;
+ }
+
+ // load up our action sets before setting up our session, note that our profiles are suggestions, OpenXR takes ownership of (re)binding
+ _load_action_map();
+
+ if (!openxr_api->initialise_session()) {
+ return false;
+ }
+
+ // we must create a tracker for our head
+ head.instantiate();
+ head->set_tracker_type(XRServer::TRACKER_HEAD);
+ head->set_tracker_name("head");
+ head->set_tracker_desc("Players head");
+ xr_server->add_tracker(head);
+
+ // attach action sets
+ for (int i = 0; i < action_sets.size(); i++) {
+ openxr_api->action_set_attach(action_sets[i]->action_set_rid);
+ }
+
+ // make this our primary interface
+ xr_server->set_primary_interface(this);
+
+ initialized = true;
+
+ return initialized;
+}
+
+void OpenXRInterface::uninitialize() {
+ // Our OpenXR driver will clean itself up properly when Godot exits, so we just do some basic stuff here
+
+ // end the session if we need to?
+
+ // cleanup stuff
+ free_action_sets();
+ free_trackers();
+
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server) {
+ if (head.is_valid()) {
+ xr_server->remove_tracker(head);
+
+ head.unref();
+ }
+ }
+
+ initialized = false;
+}
+
+bool OpenXRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
+ return false;
+}
+
+XRInterface::PlayAreaMode OpenXRInterface::get_play_area_mode() const {
+ return XRInterface::XR_PLAY_AREA_UNKNOWN;
+}
+
+bool OpenXRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
+ return false;
+}
+
+Size2 OpenXRInterface::get_render_target_size() {
+ if (openxr_api == nullptr) {
+ return Size2();
+ } else {
+ return openxr_api->get_recommended_target_size();
+ }
+}
+
+uint32_t OpenXRInterface::get_view_count() {
+ // TODO set this based on our configuration
+ return 2;
+}
+
+void OpenXRInterface::_set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye) {
+ p_transform = Transform3D();
+
+ // if we're not tracking, don't put our head on the floor...
+ p_transform.origin.y = 1.5 * p_world_scale;
+
+ // overkill but..
+ if (p_eye == 1) {
+ p_transform.origin.x = 0.03 * p_world_scale;
+ } else if (p_eye == 2) {
+ p_transform.origin.x = -0.03 * p_world_scale;
+ }
+}
+
+Transform3D OpenXRInterface::get_camera_transform() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Transform3D());
+
+ Transform3D hmd_transform;
+ double world_scale = xr_server->get_world_scale();
+
+ // head_transform should be updated in process
+
+ hmd_transform.basis = head_transform.basis;
+ hmd_transform.origin = head_transform.origin * world_scale;
+
+ return hmd_transform;
+}
+
+Transform3D OpenXRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Transform3D());
+
+ Transform3D t;
+ if (openxr_api && openxr_api->get_view_transform(p_view, t)) {
+ // update our cached value if we have a valid transform
+ transform_for_view[p_view] = t;
+ } else {
+ // reuse cached value
+ t = transform_for_view[p_view];
+ }
+
+ // Apply our world scale
+ double world_scale = xr_server->get_world_scale();
+ t.origin *= world_scale;
+
+ return p_cam_transform * xr_server->get_reference_frame() * t;
+}
+
+CameraMatrix OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+ CameraMatrix cm;
+
+ if (openxr_api) {
+ if (openxr_api->get_view_projection(p_view, p_z_near, p_z_far, cm)) {
+ return cm;
+ }
+ }
+
+ // Failed to get from our OpenXR device? Default to some sort of sensible camera matrix..
+ cm.set_for_hmd(p_view + 1, 1.0, 6.0, 14.5, 4.0, 1.5, p_z_near, p_z_far);
+
+ return cm;
+}
+
+void OpenXRInterface::process() {
+ if (openxr_api) {
+ // do our normal process
+ if (openxr_api->process()) {
+ Transform3D t;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+ XRPose::TrackingConfidence confidence = openxr_api->get_head_center(t, linear_velocity, angular_velocity);
+ if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
+ // Only update our transform if we have one to update it with
+ // note that poses are stored without world scale and reference frame applied!
+ head_transform = t;
+ head_linear_velocity = linear_velocity;
+ head_angular_velocity = angular_velocity;
+ }
+ }
+
+ // handle our action sets....
+ Vector<RID> active_sets;
+ for (int i = 0; i < action_sets.size(); i++) {
+ if (action_sets[i]->is_active) {
+ active_sets.push_back(action_sets[i]->action_set_rid);
+ }
+ }
+
+ if (openxr_api->sync_action_sets(active_sets)) {
+ for (int i = 0; i < trackers.size(); i++) {
+ handle_tracker(trackers[i]);
+ }
+ }
+ }
+
+ if (head.is_valid()) {
+ // TODO figure out how to get our velocities
+
+ head->set_pose("default", head_transform, head_linear_velocity, head_angular_velocity);
+
+ // TODO set confidence on pose once we support tracking this..
+ }
+}
+
+void OpenXRInterface::pre_render() {
+ if (openxr_api) {
+ openxr_api->pre_render();
+ }
+}
+
+bool OpenXRInterface::pre_draw_viewport(RID p_render_target) {
+ if (openxr_api) {
+ return openxr_api->pre_draw_viewport(p_render_target);
+ } else {
+ // don't render
+ return false;
+ }
+}
+
+Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
+ Vector<BlitToScreen> blit_to_screen;
+
+ // If separate HMD we should output one eye to screen
+ if (p_screen_rect != Rect2()) {
+ BlitToScreen blit;
+
+ blit.render_target = p_render_target;
+ blit.multi_view.use_layer = true;
+ blit.multi_view.layer = 0;
+ blit.lens_distortion.apply = false;
+
+ Size2 render_size = get_render_target_size();
+ Rect2 dst_rect = p_screen_rect;
+ float new_height = dst_rect.size.x * (render_size.y / render_size.x);
+ if (new_height > dst_rect.size.y) {
+ dst_rect.position.y = (0.5 * dst_rect.size.y) - (0.5 * new_height);
+ dst_rect.size.y = new_height;
+ } else {
+ float new_width = dst_rect.size.y * (render_size.x / render_size.y);
+
+ dst_rect.position.x = (0.5 * dst_rect.size.x) - (0.5 * new_width);
+ dst_rect.size.x = new_width;
+ }
+
+ blit.dst_rect = dst_rect;
+ blit_to_screen.push_back(blit);
+ }
+
+ if (openxr_api) {
+ openxr_api->post_draw_viewport(p_render_target);
+ }
+
+ return blit_to_screen;
+}
+
+void OpenXRInterface::end_frame() {
+ if (openxr_api) {
+ openxr_api->end_frame();
+ }
+}
+
+OpenXRInterface::OpenXRInterface() {
+ openxr_api = OpenXRAPI::get_singleton();
+
+ // while we don't have head tracking, don't put the headset on the floor...
+ _set_default_pos(head_transform, 1.0, 0);
+ _set_default_pos(transform_for_view[0], 1.0, 1);
+ _set_default_pos(transform_for_view[1], 1.0, 2);
+}
+
+OpenXRInterface::~OpenXRInterface() {
+ openxr_api = nullptr;
+}