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-rw-r--r--modules/openxr/extensions/openxr_extension_wrapper.h4
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp41
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.h6
3 files changed, 49 insertions, 2 deletions
diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h
index 84279635b5..2c855c3cde 100644
--- a/modules/openxr/extensions/openxr_extension_wrapper.h
+++ b/modules/openxr/extensions/openxr_extension_wrapper.h
@@ -80,7 +80,9 @@ public:
// this happens right before physics process and normal processing is run.
// This is when controller data is queried and made available to game logic.
virtual void on_process() {}
- virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewport.
+ virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports.
+ virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport
+ virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued)
virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle.
virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session.
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index 0d201161f1..20ccfe3906 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -37,6 +37,28 @@
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering_server.h"
+// OpenXR requires us to submit sRGB textures so that it recognises the content
+// as being in sRGB color space. We do fall back on "normal" textures but this
+// will likely result in incorrect colors as OpenXR will double the sRGB conversion.
+// All major XR runtimes support sRGB textures.
+
+// In OpenGL output of the fragment shader is assumed to be in the color space of
+// the developers choice, however a linear to sRGB HW conversion can be enabled
+// through enabling GL_FRAMEBUFFER_SRGB if an sRGB color attachment is used.
+// This is a global setting.
+// See: https://www.khronos.org/opengl/wiki/Framebuffer
+
+// In OpenGLES output of the fragment shader is assumed to be in linear color space
+// and will be converted by default to sRGB if an sRGB color attachment is used.
+// The extension GL_EXT_sRGB_write_control was introduced to enable turning this
+// feature off.
+// See: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt
+
+// On OpenGLES this is not defined in our standard headers..
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
@@ -157,8 +179,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
- p_usable_swap_chains.push_back(GL_RGBA8);
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
+ p_usable_swap_chains.push_back(GL_RGBA8);
}
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
@@ -168,6 +190,23 @@ void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_d
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
}
+void OpenXROpenGLExtension::on_pre_draw_viewport(RID p_render_target) {
+ if (srgb_ext_is_available) {
+ hw_linear_to_srgb_is_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
+ if (hw_linear_to_srgb_is_enabled) {
+ // Disable this.
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ }
+ }
+}
+
+void OpenXROpenGLExtension::on_post_draw_viewport(RID p_render_target) {
+ if (srgb_ext_is_available && hw_linear_to_srgb_is_enabled) {
+ // Re-enable this.
+ glEnable(GL_FRAMEBUFFER_SRGB);
+ }
+}
+
bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
ERR_FAIL_NULL_V(texture_storage, false);
diff --git a/modules/openxr/extensions/openxr_opengl_extension.h b/modules/openxr/extensions/openxr_opengl_extension.h
index 03a640cbfb..29a9f35c51 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.h
+++ b/modules/openxr/extensions/openxr_opengl_extension.h
@@ -79,6 +79,9 @@ public:
virtual void on_instance_created(const XrInstance p_instance) override;
virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
+ virtual void on_pre_draw_viewport(RID p_render_target) override;
+ virtual void on_post_draw_viewport(RID p_render_target) override;
+
virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
@@ -103,6 +106,9 @@ private:
Vector<RID> texture_rids;
};
+ bool srgb_ext_is_available = true;
+ bool hw_linear_to_srgb_is_enabled = false;
+
bool check_graphics_api_support(XrVersion p_desired_version);
#ifdef ANDROID_ENABLED