diff options
Diffstat (limited to 'modules/openxr/extensions/openxr_vulkan_extension.cpp')
-rw-r--r-- | modules/openxr/extensions/openxr_vulkan_extension.cpp | 81 |
1 files changed, 67 insertions, 14 deletions
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp index a481c6f979..2608c4ac17 100644 --- a/modules/openxr/extensions/openxr_vulkan_extension.cpp +++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp @@ -30,10 +30,11 @@ #include "core/string/print_string.h" -#include "modules/openxr/extensions/openxr_vulkan_extension.h" -#include "modules/openxr/openxr_api.h" -#include "modules/openxr/openxr_util.h" -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "../extensions/openxr_vulkan_extension.h" +#include "../openxr_api.h" +#include "../openxr_util.h" +#include "servers/rendering/renderer_rd/effects/copy_effects.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering_server.h" @@ -325,10 +326,65 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in *r_swapchain_graphics_data = data; data->is_multiview = (p_array_size > 1); - RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB; // TODO set this based on p_swapchain_format - RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1; // TODO set this based on p_sample_count + RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB; + RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1; uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT | RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + switch (p_swapchain_format) { + case VK_FORMAT_R8G8B8A8_SRGB: + // Even though this is an sRGB framebuffer format we're using UNORM here. + // The reason here is because Godot does a linear to sRGB conversion while + // with the sRGB format, this conversion would be doubled by the hardware. + // This also means we're reading the values as is for our preview on screen. + // The OpenXR runtime however is still treating this as an sRGB format and + // will thus do an sRGB -> Linear conversion as expected. + // format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB; + format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM; + break; + case VK_FORMAT_B8G8R8A8_SRGB: + // format = RenderingDevice::DATA_FORMAT_B8G8R8A8_SRGB; + format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UNORM; + break; + case VK_FORMAT_R8G8B8A8_UINT: + format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UINT; + break; + case VK_FORMAT_B8G8R8A8_UINT: + format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UINT; + break; + default: + // continue with our default value + print_line("Unsupported swapchain format ", p_swapchain_format); + break; + } + + switch (p_sample_count) { + case 1: + samples = RenderingDevice::TEXTURE_SAMPLES_1; + break; + case 2: + samples = RenderingDevice::TEXTURE_SAMPLES_2; + break; + case 4: + samples = RenderingDevice::TEXTURE_SAMPLES_4; + break; + case 8: + samples = RenderingDevice::TEXTURE_SAMPLES_8; + break; + case 16: + samples = RenderingDevice::TEXTURE_SAMPLES_16; + break; + case 32: + samples = RenderingDevice::TEXTURE_SAMPLES_32; + break; + case 64: + samples = RenderingDevice::TEXTURE_SAMPLES_64; + break; + default: + // continue with our default value + print_line("Unsupported sample count ", p_sample_count); + break; + } + Vector<RID> image_rids; Vector<RID> framebuffers; @@ -364,7 +420,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in return true; } -bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) { +bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) { // Even though this is a Vulkan renderer we're using OpenGL coordinate systems XrMatrix4x4f matrix; XrMatrix4x4f_CreateProjectionFov(&matrix, GRAPHICS_OPENGL, p_fov, (float)p_z_near, (float)p_z_far); @@ -382,9 +438,8 @@ bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data; ERR_FAIL_NULL_V(data, false); ERR_FAIL_COND_V(p_from_render_target.is_null(), false); - ERR_FAIL_NULL_V(RendererStorageRD::base_singleton, false); - RID source_image = RendererStorageRD::base_singleton->render_target_get_rd_texture(p_from_render_target); + RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target); ERR_FAIL_COND_V(source_image.is_null(), false); RID depth_image; // TODO implement @@ -394,11 +449,9 @@ bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target ERR_FAIL_COND_V(fb.is_null(), false); // Our vulkan extension can only be used in conjunction with our vulkan renderer. - // We need access to the effects object in order to have access to our copy logic. - // Breaking all the rules but there is no nice way to do this. - EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); - ERR_FAIL_NULL_V(effects, false); - effects->copy_to_fb_rect(source_image, fb, Rect2i(), false, false, false, false, depth_image, data->is_multiview); + RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); + ERR_FAIL_NULL_V(copy_effects, false); + copy_effects->copy_to_fb_rect(source_image, fb, Rect2i(), false, false, false, false, depth_image, data->is_multiview); return true; } |