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diff --git a/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.cpp b/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.cpp
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+++ b/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.cpp
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+/*************************************************************************/
+/* openxr_fb_passthrough_extension_wrapper.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "openxr_fb_passthrough_extension_wrapper.h"
+
+#include "core/os/os.h"
+#include "scene/main/viewport.h"
+#include "scene/main/window.h"
+
+using namespace godot;
+
+OpenXRFbPassthroughExtensionWrapper *OpenXRFbPassthroughExtensionWrapper::singleton = nullptr;
+
+OpenXRFbPassthroughExtensionWrapper *OpenXRFbPassthroughExtensionWrapper::get_singleton() {
+ return singleton;
+}
+
+OpenXRFbPassthroughExtensionWrapper::OpenXRFbPassthroughExtensionWrapper(OpenXRAPI *p_openxr_api) :
+ OpenXRExtensionWrapper(p_openxr_api) {
+ request_extensions[XR_FB_PASSTHROUGH_EXTENSION_NAME] = &fb_passthrough_ext;
+ request_extensions[XR_FB_TRIANGLE_MESH_EXTENSION_NAME] = &fb_triangle_mesh_ext;
+ singleton = this;
+}
+
+OpenXRFbPassthroughExtensionWrapper::~OpenXRFbPassthroughExtensionWrapper() {
+ cleanup();
+}
+
+void OpenXRFbPassthroughExtensionWrapper::cleanup() {
+ fb_passthrough_ext = false;
+ fb_triangle_mesh_ext = false;
+}
+
+Viewport *OpenXRFbPassthroughExtensionWrapper::get_main_viewport() {
+ MainLoop *main_loop = OS::get_singleton()->get_main_loop();
+ if (!main_loop) {
+ print_error("Unable to retrieve main loop");
+ return nullptr;
+ }
+
+ auto *scene_tree = Object::cast_to<SceneTree>(main_loop);
+ if (!scene_tree) {
+ print_error("Unable to retrieve scene tree");
+ return nullptr;
+ }
+
+ Viewport *viewport = scene_tree->get_root()->get_viewport();
+ return viewport;
+}
+
+void OpenXRFbPassthroughExtensionWrapper::on_instance_created(const XrInstance instance) {
+ if (fb_passthrough_ext) {
+ bool result = initialize_fb_passthrough_extension(instance);
+ if (!result) {
+ print_error("Failed to initialize fb_passthrough extension");
+ fb_passthrough_ext = false;
+ }
+ }
+
+ if (fb_triangle_mesh_ext) {
+ bool result = initialize_fb_triangle_mesh_extension(instance);
+ if (!result) {
+ print_error("Failed to initialize fb_triangle_mesh extension");
+ fb_triangle_mesh_ext = false;
+ }
+ }
+
+ if (fb_passthrough_ext) {
+ openxr_api->register_composition_layer_provider(this);
+ }
+}
+
+bool OpenXRFbPassthroughExtensionWrapper::is_passthrough_enabled() {
+ return fb_passthrough_ext && passthrough_handle != XR_NULL_HANDLE && passthrough_layer != XR_NULL_HANDLE;
+}
+
+bool OpenXRFbPassthroughExtensionWrapper::is_composition_passthrough_layer_ready() {
+ return fb_passthrough_ext && passthrough_handle != XR_NULL_HANDLE && composition_passthrough_layer.layerHandle != XR_NULL_HANDLE;
+}
+
+bool OpenXRFbPassthroughExtensionWrapper::start_passthrough() {
+ if (passthrough_handle == XR_NULL_HANDLE) {
+ return false;
+ }
+
+ if (is_passthrough_enabled()) {
+ return true;
+ }
+
+ // Start the passthrough feature
+ XrResult result = xrPassthroughStartFB(passthrough_handle);
+ if (!is_valid_passthrough_result(result, "Failed to start passthrough")) {
+ stop_passthrough();
+ return false;
+ }
+
+ // Create the passthrough layer
+ result = xrCreatePassthroughLayerFB(openxr_api->get_session(), &passthrough_layer_config, &passthrough_layer);
+ if (!is_valid_passthrough_result(result, "Failed to create the passthrough layer")) {
+ stop_passthrough();
+ return false;
+ }
+
+ // Check if the the viewport has transparent background
+ Viewport *viewport = get_main_viewport();
+ if (viewport && !viewport->has_transparent_background()) {
+ print_error("Main viewport doesn't have transparent background! Passthrough may not properly render.");
+ }
+
+ composition_passthrough_layer.layerHandle = passthrough_layer;
+
+ return true;
+}
+
+void OpenXRFbPassthroughExtensionWrapper::on_session_created(const XrSession session) {
+ if (fb_passthrough_ext) {
+ // Create the passthrough feature and start it.
+ XrResult result = xrCreatePassthroughFB(openxr_api->get_session(), &passthrough_create_info, &passthrough_handle);
+ if (!openxr_api->xr_result(result, "Failed to create passthrough")) {
+ passthrough_handle = XR_NULL_HANDLE;
+ return;
+ }
+ }
+}
+
+XrCompositionLayerBaseHeader *OpenXRFbPassthroughExtensionWrapper::get_composition_layer() {
+ if (is_composition_passthrough_layer_ready()) {
+ return (XrCompositionLayerBaseHeader *)&composition_passthrough_layer;
+ } else {
+ return nullptr;
+ }
+}
+
+void OpenXRFbPassthroughExtensionWrapper::stop_passthrough() {
+ if (!fb_passthrough_ext) {
+ return;
+ }
+
+ composition_passthrough_layer.layerHandle = XR_NULL_HANDLE;
+
+ XrResult result;
+ if (passthrough_layer != XR_NULL_HANDLE) {
+ // Destroy the layer
+ result = xrDestroyPassthroughLayerFB(passthrough_layer);
+ openxr_api->xr_result(result, "Unable to destroy passthrough layer");
+ passthrough_layer = XR_NULL_HANDLE;
+ }
+
+ if (passthrough_handle != XR_NULL_HANDLE) {
+ result = xrPassthroughPauseFB(passthrough_handle);
+ openxr_api->xr_result(result, "Unable to stop passthrough feature");
+ }
+}
+
+void OpenXRFbPassthroughExtensionWrapper::on_session_destroyed() {
+ if (fb_passthrough_ext) {
+ stop_passthrough();
+
+ XrResult result;
+ if (passthrough_handle != XR_NULL_HANDLE) {
+ result = xrDestroyPassthroughFB(passthrough_handle);
+ openxr_api->xr_result(result, "Unable to destroy passthrough feature");
+ passthrough_handle = XR_NULL_HANDLE;
+ }
+ }
+}
+
+void OpenXRFbPassthroughExtensionWrapper::on_instance_destroyed() {
+ if (fb_passthrough_ext) {
+ openxr_api->unregister_composition_layer_provider(this);
+ }
+ cleanup();
+}
+
+bool OpenXRFbPassthroughExtensionWrapper::initialize_fb_passthrough_extension(const XrInstance p_instance) {
+ ERR_FAIL_NULL_V(openxr_api, false);
+
+ EXT_INIT_XR_FUNC_V(xrCreatePassthroughFB);
+ EXT_INIT_XR_FUNC_V(xrDestroyPassthroughFB);
+ EXT_INIT_XR_FUNC_V(xrPassthroughStartFB);
+ EXT_INIT_XR_FUNC_V(xrPassthroughPauseFB);
+ EXT_INIT_XR_FUNC_V(xrCreatePassthroughLayerFB);
+ EXT_INIT_XR_FUNC_V(xrDestroyPassthroughLayerFB);
+ EXT_INIT_XR_FUNC_V(xrPassthroughLayerPauseFB);
+ EXT_INIT_XR_FUNC_V(xrPassthroughLayerResumeFB);
+ EXT_INIT_XR_FUNC_V(xrPassthroughLayerSetStyleFB);
+ EXT_INIT_XR_FUNC_V(xrCreateGeometryInstanceFB);
+ EXT_INIT_XR_FUNC_V(xrDestroyGeometryInstanceFB);
+ EXT_INIT_XR_FUNC_V(xrGeometryInstanceSetTransformFB);
+
+ return true;
+}
+
+bool OpenXRFbPassthroughExtensionWrapper::initialize_fb_triangle_mesh_extension(const XrInstance p_instance) {
+ ERR_FAIL_NULL_V(openxr_api, false);
+
+ EXT_INIT_XR_FUNC_V(xrCreateTriangleMeshFB);
+ EXT_INIT_XR_FUNC_V(xrDestroyTriangleMeshFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshGetVertexBufferFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshGetIndexBufferFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshBeginUpdateFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshEndUpdateFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshBeginVertexBufferUpdateFB);
+ EXT_INIT_XR_FUNC_V(xrTriangleMeshEndVertexBufferUpdateFB);
+
+ return true;
+}