diff options
Diffstat (limited to 'modules/openxr/doc_classes')
-rw-r--r-- | modules/openxr/doc_classes/OpenXRAction.xml | 2 | ||||
-rw-r--r-- | modules/openxr/doc_classes/OpenXRActionMap.xml | 52 | ||||
-rw-r--r-- | modules/openxr/doc_classes/OpenXRActionSet.xml | 13 | ||||
-rw-r--r-- | modules/openxr/doc_classes/OpenXRIPBinding.xml | 33 | ||||
-rw-r--r-- | modules/openxr/doc_classes/OpenXRInteractionProfile.xml | 15 | ||||
-rw-r--r-- | modules/openxr/doc_classes/OpenXRInterface.xml | 31 |
6 files changed, 132 insertions, 14 deletions
diff --git a/modules/openxr/doc_classes/OpenXRAction.xml b/modules/openxr/doc_classes/OpenXRAction.xml index 6ff8c1ad26..d1a2ce2d2e 100644 --- a/modules/openxr/doc_classes/OpenXRAction.xml +++ b/modules/openxr/doc_classes/OpenXRAction.xml @@ -5,7 +5,7 @@ </brief_description> <description> This resource defines an OpenXR action. Actions can be used both for inputs (buttons/joystick/trigger/etc) and outputs (haptics). - OpenXR performs automatic conversion between action type and input type whenever possible. An analogue trigger bound to a boolean action will thus return [code]false[/core] if the trigger is depressed and [code]true[/code] if pressed fully. + OpenXR performs automatic conversion between action type and input type whenever possible. An analogue trigger bound to a boolean action will thus return [code]false[/code] if the trigger is depressed and [code]true[/code] if pressed fully. Actions are not directly bound to specific devices, instead OpenXR recognises a limited number of top level paths that identify devices by usage. We can restrict which devices an action can be bound to by these top level paths. For instance an action that should only be used for hand held controllers can have the top level paths "/user/hand/left" and "/user/hand/right" associated with them. See the [url=https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-reserved]reserved path section in the OpenXR specification[/url] for more info on the top level paths. Note that the name of the resource is used to register the action with. </description> diff --git a/modules/openxr/doc_classes/OpenXRActionMap.xml b/modules/openxr/doc_classes/OpenXRActionMap.xml index f1def8aad8..8a2f666e3f 100644 --- a/modules/openxr/doc_classes/OpenXRActionMap.xml +++ b/modules/openxr/doc_classes/OpenXRActionMap.xml @@ -6,21 +6,21 @@ <description> OpenXR uses an action system similar to Godots Input map system to bind inputs and outputs on various types of XR controllers to named actions. OpenXR specifies more detail on these inputs and outputs than Godot supports. Another important distinction is that OpenXR offers no control over these bindings. The bindings we register are suggestions, it is up to the XR runtime to offer users the ability to change these bindings. This allows the XR runtime to fill in the gaps if new hardware becomes available. - The action map therefor needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map. + The action map therefore needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map. </description> <tutorials> </tutorials> <methods> <method name="add_action_set"> <return type="void" /> - <argument index="0" name="action_set" type="OpenXRActionSet" /> + <param index="0" name="action_set" type="OpenXRActionSet" /> <description> Add an action set. </description> </method> <method name="add_interaction_profile"> <return type="void" /> - <argument index="0" name="interaction_profile" type="OpenXRInteractionProfile" /> + <param index="0" name="interaction_profile" type="OpenXRInteractionProfile" /> <description> Add an interaction profile. </description> @@ -31,16 +31,56 @@ Setup this action set with our default actions. </description> </method> + <method name="find_action_set" qualifiers="const"> + <return type="OpenXRActionSet" /> + <param index="0" name="name" type="String" /> + <description> + Retrieve an action set by name. + </description> + </method> + <method name="find_interaction_profile" qualifiers="const"> + <return type="OpenXRInteractionProfile" /> + <param index="0" name="name" type="String" /> + <description> + Find an interaction profile by its name (path). + </description> + </method> + <method name="get_action_set" qualifiers="const"> + <return type="OpenXRActionSet" /> + <param index="0" name="idx" type="int" /> + <description> + Retrieve the action set at this index. + </description> + </method> + <method name="get_action_set_count" qualifiers="const"> + <return type="int" /> + <description> + Retrieve the number of actions sets in our action map. + </description> + </method> + <method name="get_interaction_profile" qualifiers="const"> + <return type="OpenXRInteractionProfile" /> + <param index="0" name="idx" type="int" /> + <description> + Get the interaction profile at this index. + </description> + </method> + <method name="get_interaction_profile_count" qualifiers="const"> + <return type="int" /> + <description> + Retrieve the number of interaction profiles in our action map. + </description> + </method> <method name="remove_action_set"> <return type="void" /> - <argument index="0" name="action_set" type="OpenXRActionSet" /> + <param index="0" name="action_set" type="OpenXRActionSet" /> <description> Remove an action set. </description> </method> <method name="remove_interaction_profile"> <return type="void" /> - <argument index="0" name="interaction_profile" type="OpenXRInteractionProfile" /> + <param index="0" name="interaction_profile" type="OpenXRInteractionProfile" /> <description> Remove an interaction profile. </description> @@ -48,8 +88,10 @@ </methods> <members> <member name="action_sets" type="Array" setter="set_action_sets" getter="get_action_sets" default="[]"> + Collection of [OpenXRActionSet]s that are part of this action map. </member> <member name="interaction_profiles" type="Array" setter="set_interaction_profiles" getter="get_interaction_profiles" default="[]"> + Collection of [OpenXRInteractionProfile]s that are part of this action map. </member> </members> </class> diff --git a/modules/openxr/doc_classes/OpenXRActionSet.xml b/modules/openxr/doc_classes/OpenXRActionSet.xml index 5a87de463e..db3259ec07 100644 --- a/modules/openxr/doc_classes/OpenXRActionSet.xml +++ b/modules/openxr/doc_classes/OpenXRActionSet.xml @@ -5,22 +5,27 @@ </brief_description> <description> Action sets in OpenXR define a collection of actions that can be activated in unison. This allows games to easily change between different states that require different inputs or need to reinterpret inputs. For instance we could have an action set that is active when a menu is open, an action set that is active when the player is freely walking around and an action set that is active when the player is controlling a vehicle. - Action sets can contain the same actions, or actions with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active. - Note that the name of the resource is used to identify the action set within OpenXR. + Action sets can contain the same action with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active. </description> <tutorials> </tutorials> <methods> <method name="add_action"> <return type="void" /> - <argument index="0" name="action" type="OpenXRAction" /> + <param index="0" name="action" type="OpenXRAction" /> <description> Add an action to this action set. </description> </method> + <method name="get_action_count" qualifiers="const"> + <return type="int" /> + <description> + Retrieve the number of actions in our action set. + </description> + </method> <method name="remove_action"> <return type="void" /> - <argument index="0" name="action" type="OpenXRAction" /> + <param index="0" name="action" type="OpenXRAction" /> <description> Remove an action from this action set. </description> diff --git a/modules/openxr/doc_classes/OpenXRIPBinding.xml b/modules/openxr/doc_classes/OpenXRIPBinding.xml index 3fdcde5eb5..00806bda06 100644 --- a/modules/openxr/doc_classes/OpenXRIPBinding.xml +++ b/modules/openxr/doc_classes/OpenXRIPBinding.xml @@ -4,13 +4,42 @@ Defines a binding between an [OpenXRAction] and an XR input or output. </brief_description> <description> - This binding resource binds an OpenXR action to inputs or outputs. As most controllers have left hand and right versions that are handled by the same interaction profile we can specify multiple bindings. For instance an action "Fire" could be bound to both "/user/hand/left/input/trigger" and "/user/hand/right/input/trigger". + This binding resource binds an [OpenXRAction] to inputs or outputs. As most controllers have left hand and right versions that are handled by the same interaction profile we can specify multiple bindings. For instance an action "Fire" could be bound to both "/user/hand/left/input/trigger" and "/user/hand/right/input/trigger". </description> <tutorials> </tutorials> + <methods> + <method name="add_path"> + <return type="void" /> + <param index="0" name="path" type="String" /> + <description> + Add an input/output path to this binding. + </description> + </method> + <method name="get_path_count" qualifiers="const"> + <return type="int" /> + <description> + Get the number of input/output paths in this binding. + </description> + </method> + <method name="has_path" qualifiers="const"> + <return type="bool" /> + <param index="0" name="path" type="String" /> + <description> + Returns [code]true[/code] if this input/output path is part of this binding. + </description> + </method> + <method name="remove_path"> + <return type="void" /> + <param index="0" name="path" type="String" /> + <description> + Removes this input/output path from this binding. + </description> + </method> + </methods> <members> <member name="action" type="OpenXRAction" setter="set_action" getter="get_action"> - Action that is bound to these paths. + [OpenXRAction] that is bound to these paths. </member> <member name="paths" type="PackedStringArray" setter="set_paths" getter="get_paths" default="PackedStringArray()"> Paths that define the inputs or outputs bound on the device. diff --git a/modules/openxr/doc_classes/OpenXRInteractionProfile.xml b/modules/openxr/doc_classes/OpenXRInteractionProfile.xml index a8629caae4..950bde031f 100644 --- a/modules/openxr/doc_classes/OpenXRInteractionProfile.xml +++ b/modules/openxr/doc_classes/OpenXRInteractionProfile.xml @@ -9,6 +9,21 @@ </description> <tutorials> </tutorials> + <methods> + <method name="get_binding" qualifiers="const"> + <return type="OpenXRIPBinding" /> + <param index="0" name="index" type="int" /> + <description> + Retrieve the binding at this index. + </description> + </method> + <method name="get_binding_count" qualifiers="const"> + <return type="int" /> + <description> + Get the number of bindings in this interaction profile. + </description> + </method> + </methods> <members> <member name="bindings" type="Array" setter="set_bindings" getter="get_bindings" default="[]"> Action bindings for this interaction profile. diff --git a/modules/openxr/doc_classes/OpenXRInterface.xml b/modules/openxr/doc_classes/OpenXRInterface.xml index 1160061e04..25bf496de9 100644 --- a/modules/openxr/doc_classes/OpenXRInterface.xml +++ b/modules/openxr/doc_classes/OpenXRInterface.xml @@ -5,9 +5,36 @@ </brief_description> <description> The OpenXR interface allows Godot to interact with OpenXR runtimes and make it possible to create XR experiences and games. - Due to the needs of OpenXR this interface works slightly different then other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset. + Due to the needs of OpenXR this interface works slightly different than other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset. </description> <tutorials> - <link title="OpenXR documentation">$DOCS_URL/tutorials/vr/openxr/index.html</link> + <link title="Setting up XR">$DOCS_URL/tutorials/xr/setting_up_xr.html</link> </tutorials> + <signals> + <signal name="pose_recentered"> + <description> + Informs the user queued a recenter of the player position. + </description> + </signal> + <signal name="session_begun"> + <description> + Informs our OpenXR session has been started. + </description> + </signal> + <signal name="session_focussed"> + <description> + Informs our OpenXR session now has focus. + </description> + </signal> + <signal name="session_stopping"> + <description> + Informs our OpenXR session is stopping. + </description> + </signal> + <signal name="session_visible"> + <description> + Informs our OpenXR session is now visible (output is being sent to the HMD). + </description> + </signal> + </signals> </class> |