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Diffstat (limited to 'modules/openxr/doc_classes/OpenXRHand.xml')
-rw-r--r-- | modules/openxr/doc_classes/OpenXRHand.xml | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/modules/openxr/doc_classes/OpenXRHand.xml b/modules/openxr/doc_classes/OpenXRHand.xml new file mode 100644 index 0000000000..5d5f8a6126 --- /dev/null +++ b/modules/openxr/doc_classes/OpenXRHand.xml @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="OpenXRHand" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> + <brief_description> + Node supporting finger tracking in OpenXR. + </brief_description> + <description> + This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node. + </description> + <tutorials> + </tutorials> + <members> + <member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0"> + Specifies whether this node tracks the left or right hand of the player. + </member> + <member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath("")"> + Set a [Skeleton3D] node for which the pose positions will be updated. + </member> + <member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0"> + Set the motion range (if supported) limiting the hand motion. + </member> + </members> + <constants> + <constant name="HAND_LEFT" value="0" enum="Hands"> + Tracking the player's left hand. + </constant> + <constant name="HAND_RIGHT" value="1" enum="Hands"> + Tracking the player's right hand. + </constant> + <constant name="HAND_MAX" value="2" enum="Hands"> + Maximum supported hands. + </constant> + <constant name="MOTION_RANGE_UNOBSTRUCTED" value="0" enum="MotionRange"> + When player grips, hand skeleton will form a full fist. + </constant> + <constant name="MOTION_RANGE_CONFORM_TO_CONTROLLER" value="1" enum="MotionRange"> + When player grips, hand skeleton conforms to the controller the player is holding. + </constant> + <constant name="MOTION_RANGE_MAX" value="2" enum="MotionRange"> + Maximum supported motion ranges. + </constant> + </constants> +</class> |