diff options
Diffstat (limited to 'modules/openxr/action_map/openxr_action_map.cpp')
-rw-r--r-- | modules/openxr/action_map/openxr_action_map.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp new file mode 100644 index 0000000000..5391f9569a --- /dev/null +++ b/modules/openxr/action_map/openxr_action_map.cpp @@ -0,0 +1,261 @@ +/*************************************************************************/ +/* openxr_action_map.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "openxr_action_map.h" + +void OpenXRActionMap::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_action_sets", "action_sets"), &OpenXRActionMap::set_action_sets); + ClassDB::bind_method(D_METHOD("get_action_sets"), &OpenXRActionMap::get_action_sets); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "action_sets", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRActionSet", PROPERTY_USAGE_NO_EDITOR), "set_action_sets", "get_action_sets"); + + ClassDB::bind_method(D_METHOD("add_action_set", "action_set"), &OpenXRActionMap::add_action_set); + ClassDB::bind_method(D_METHOD("remove_action_set", "action_set"), &OpenXRActionMap::remove_action_set); + + ClassDB::bind_method(D_METHOD("set_interaction_profiles", "interaction_profiles"), &OpenXRActionMap::set_interaction_profiles); + ClassDB::bind_method(D_METHOD("get_interaction_profiles"), &OpenXRActionMap::get_interaction_profiles); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "interaction_profiles", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRInteractionProfile", PROPERTY_USAGE_NO_EDITOR), "set_interaction_profiles", "get_interaction_profiles"); + + ClassDB::bind_method(D_METHOD("add_interaction_profile", "interaction_profile"), &OpenXRActionMap::add_interaction_profile); + ClassDB::bind_method(D_METHOD("remove_interaction_profile", "interaction_profile"), &OpenXRActionMap::remove_interaction_profile); + + ClassDB::bind_method(D_METHOD("create_default_action_sets"), &OpenXRActionMap::create_default_action_sets); +} + +void OpenXRActionMap::set_action_sets(Array p_action_sets) { + action_sets = p_action_sets; +} + +Array OpenXRActionMap::get_action_sets() const { + return action_sets; +} + +void OpenXRActionMap::add_action_set(Ref<OpenXRActionSet> p_action_set) { + ERR_FAIL_COND(p_action_set.is_null()); + + if (action_sets.find(p_action_set) == -1) { + action_sets.push_back(p_action_set); + } +} + +void OpenXRActionMap::remove_action_set(Ref<OpenXRActionSet> p_action_set) { + int idx = action_sets.find(p_action_set); + if (idx != -1) { + action_sets.remove_at(idx); + } +} + +void OpenXRActionMap::set_interaction_profiles(Array p_interaction_profiles) { + interaction_profiles = p_interaction_profiles; +} + +Array OpenXRActionMap::get_interaction_profiles() const { + return interaction_profiles; +} + +void OpenXRActionMap::add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile) { + ERR_FAIL_COND(p_interaction_profile.is_null()); + + if (interaction_profiles.find(p_interaction_profile) == -1) { + interaction_profiles.push_back(p_interaction_profile); + } +} + +void OpenXRActionMap::remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile) { + int idx = interaction_profiles.find(p_interaction_profile); + if (idx != -1) { + interaction_profiles.remove_at(idx); + } +} + +void OpenXRActionMap::create_default_action_sets() { + // Note, if you make changes here make sure to delete your default_action_map.tres file of it will load an old version. + + // Create our Godot action set + Ref<OpenXRActionSet> action_set = OpenXRActionSet::new_action_set("godot", "Godot action set"); + add_action_set(action_set); + + // Create our actions + Ref<OpenXRAction> trigger = action_set->add_new_action("trigger", "Trigger", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> trigger_click = action_set->add_new_action("trigger_click", "Trigger click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> trigger_touch = action_set->add_new_action("trigger_touch", "Trigger touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> grip = action_set->add_new_action("grip", "Grip", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> grip_click = action_set->add_new_action("grip_click", "Grip click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> grip_touch = action_set->add_new_action("grip_touch", "Grip touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> primary = action_set->add_new_action("primary", "Primary joystick/thumbstick/trackpad", OpenXRAction::OPENXR_ACTION_VECTOR2, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> primary_click = action_set->add_new_action("primary_click", "Primary joystick/thumbstick/trackpad click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> primary_touch = action_set->add_new_action("primary_touch", "Primary joystick/thumbstick/trackpad touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> secondary = action_set->add_new_action("secondary", "Secondary joystick/thumbstick/trackpad", OpenXRAction::OPENXR_ACTION_VECTOR2, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> secondary_click = action_set->add_new_action("secondary_click", "Secondary joystick/thumbstick/trackpad click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> secondary_touch = action_set->add_new_action("secondary_touch", "Secondary joystick/thumbstick/trackpad touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> menu_button = action_set->add_new_action("menu_button", "Menu button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> select_button = action_set->add_new_action("select_button", "Select button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> ax_button = action_set->add_new_action("ax_button", "A/X button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> ax_touch = action_set->add_new_action("ax_touch", "A/X touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> by_button = action_set->add_new_action("by_button", "B/Y button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> by_touch = action_set->add_new_action("by_touch", "B/Y touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> default_pose = action_set->add_new_action("default_pose", "Default pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> aim_pose = action_set->add_new_action("aim_pose", "Aim pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> grip_pose = action_set->add_new_action("grip_pose", "Grip pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right"); + Ref<OpenXRAction> haptic = action_set->add_new_action("haptic", "Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC, "/user/hand/left,/user/hand/right"); + + // Create our interaction profiles + Ref<OpenXRInteractionProfile> profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/khr/simple_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + profile->add_new_binding(select_button, "/user/hand/left/input/select/click,/user/hand/right/input/select/click"); + // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Vive controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); + // wmr controller has no a/b/x/y buttons + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + // primary on our vive controller is our trackpad + profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); + profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); + // vive controllers have no secondary input + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our WMR controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/microsoft/motion_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // wmr controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + // wmr controller has no a/b/x/y buttons + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will conver float to bool + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + // primary on our wmr controller is our thumbstick, no touch + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + // secondary on our wmr controller is our trackpad + profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); + profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); + profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our HP MR controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // hpmr controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + // hpmr controllers only register click, not touch, on our a/b/x/y buttons + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + // primary on our hpmr controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + // No secondary on our hpmr controller + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Meta touch controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // touch controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch"); + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch"); + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean + profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + // primary on our touch controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); + // touch controller has no secondary input + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Valve index controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // index controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); + profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers + profile->add_new_binding(ax_touch, "/user/hand/left/input/a/touch,/user/hand/right/input/a/touch"); + profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers + profile->add_new_binding(by_touch, "/user/hand/left/input/b/touch,/user/hand/right/input/b/touch"); + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); + profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion + // primary on our index controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); + // secondary on our index controller is our trackpad + profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); + profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force"); // not sure if this will work but doesn't seem to support click... + profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); +} + +void OpenXRActionMap::create_editor_action_sets() { + // TODO implement +} + +OpenXRActionMap::~OpenXRActionMap() { + action_sets.clear(); + interaction_profiles.clear(); +} |