diff options
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 5 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 26 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 11 |
3 files changed, 20 insertions, 22 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 0790cde557..c06f3096de 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NoiseTexture" inherits="Texture" version="4.0"> +<class name="NoiseTexture" inherits="Texture2D" version="4.0"> <brief_description> [OpenSimplexNoise] filled texture. </brief_description> <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normalmap textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") @@ -24,7 +24,6 @@ <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. </member> - <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> Height of the generated texture. </member> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index aa1c822813..19aa281a72 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -42,17 +42,16 @@ NoiseTexture::NoiseTexture() { seamless = false; as_normalmap = false; bump_strength = 8.0; - flags = FLAGS_DEFAULT; noise = Ref<OpenSimplexNoise>(); - texture = VS::get_singleton()->texture_create(); - _queue_update(); } NoiseTexture::~NoiseTexture() { - VS::get_singleton()->free(texture); + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } if (noise_thread) { Thread::wait_to_finish(noise_thread); memdelete(noise_thread); @@ -101,8 +100,12 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const { void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { data = p_image; if (data.is_valid()) { - VS::get_singleton()->texture_allocate(texture, size.x, size.y, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, flags); - VS::get_singleton()->texture_set_data(texture, p_image); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(p_image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(p_image); + } } emit_changed(); } @@ -250,13 +253,12 @@ int NoiseTexture::get_height() const { return size.y; } -void NoiseTexture::set_flags(uint32_t p_flags) { - flags = p_flags; - VS::get_singleton()->texture_set_flags(texture, flags); -} +RID NoiseTexture::get_rid() const { + if (!texture.is_valid()) { + texture = VS::get_singleton()->texture_2d_placeholder_create(); + } -uint32_t NoiseTexture::get_flags() const { - return flags; + return texture; } Ref<Image> NoiseTexture::get_data() const { diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 285fd1eba9..b1d7d3fac9 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -39,8 +39,8 @@ #include "editor/editor_plugin.h" #include "editor/property_editor.h" -class NoiseTexture : public Texture { - GDCLASS(NoiseTexture, Texture); +class NoiseTexture : public Texture2D { + GDCLASS(NoiseTexture, Texture2D); private: Ref<Image> data; @@ -51,7 +51,7 @@ private: bool update_queued; bool regen_queued; - RID texture; + mutable RID texture; uint32_t flags; Ref<OpenSimplexNoise> noise; @@ -91,10 +91,7 @@ public: int get_width() const; int get_height() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - virtual RID get_rid() const { return texture; } + virtual RID get_rid() const; virtual bool has_alpha() const { return false; } virtual Ref<Image> get_data() const; |