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-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml4
-rw-r--r--modules/opensimplex/noise_texture.cpp4
-rw-r--r--modules/opensimplex/noise_texture.h4
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp24
-rw-r--r--modules/opensimplex/open_simplex_noise.h14
-rw-r--r--modules/opensimplex/register_types.cpp4
-rw-r--r--modules/opensimplex/register_types.h4
7 files changed, 25 insertions, 33 deletions
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index 9fe4c9c249..dcda5c2324 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -32,7 +32,7 @@
<argument index="1" name="height" type="int">
</argument>
<description>
- Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
+ Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
</description>
</method>
<method name="get_noise_1d" qualifiers="const">
@@ -108,7 +108,7 @@
<argument index="0" name="size" type="int">
</argument>
<description>
- Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+ Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
</description>
</method>
</methods>
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index b29c2f84ce..1d75e46747 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 6f0d4aa5e1..9f6e2cbf43 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index aded4d2a07..e4e2e0613a 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,7 +104,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
Vector<uint8_t> data;
- data.resize(p_width * p_height * 4);
+ data.resize(p_width * p_height);
uint8_t *wd8 = data.ptrw();
@@ -112,21 +112,17 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
for (int j = 0; j < p_width; j++) {
float v = get_noise_2d(j, i);
v = v * 0.5 + 0.5; // Normalize [0..1]
- uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
- wd8[(i * p_width + j) * 4 + 0] = value;
- wd8[(i * p_width + j) * 4 + 1] = value;
- wd8[(i * p_width + j) * 4 + 2] = value;
- wd8[(i * p_width + j) * 4 + 3] = 255;
+ wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
}
}
- Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data));
+ Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
return image;
}
Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
Vector<uint8_t> data;
- data.resize(p_size * p_size * 4);
+ data.resize(p_size * p_size);
uint8_t *wd8 = data.ptrw();
@@ -147,15 +143,11 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
float v = get_noise_4d(x, y, z, w);
v = v * 0.5 + 0.5; // Normalize [0..1]
- uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
- wd8[(i * p_size + j) * 4 + 0] = value;
- wd8[(i * p_size + j) * 4 + 1] = value;
- wd8[(i * p_size + j) * 4 + 2] = value;
- wd8[(i * p_size + j) * 4 + 3] = 255;
+ wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
}
}
- Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data));
+ Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data));
return image;
}
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index d9bf05115d..f18dd4d798 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,15 +37,15 @@
#include "thirdparty/misc/open-simplex-noise.h"
-// The maximum number of octaves allowed. Note that these are statically allocated.
-// Higher values become exponentially slower, so this shouldn't be set too high
-// to avoid freezing the editor for long periods of time.
-#define MAX_OCTAVES 9
-
class OpenSimplexNoise : public Resource {
GDCLASS(OpenSimplexNoise, Resource);
OBJ_SAVE_TYPE(OpenSimplexNoise);
+ // The maximum number of octaves allowed. Note that these are statically allocated.
+ // Higher values become exponentially slower, so this shouldn't be set too high
+ // to avoid freezing the editor for long periods of time.
+ static const int MAX_OCTAVES = 9;
+
osn_context contexts[MAX_OCTAVES];
int seed;
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index fef90cdce3..e9735a2cc8 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h
index 51c6815eae..d72e37e3a3 100644
--- a/modules/opensimplex/register_types.h
+++ b/modules/opensimplex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */