diff options
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/SCsub | 17 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 4 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 20 | ||||
-rw-r--r-- | modules/opensimplex/icons/NoiseTexture.svg | 4 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 30 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 14 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.cpp | 38 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.h | 42 | ||||
-rw-r--r-- | modules/opensimplex/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/opensimplex/register_types.h | 4 |
10 files changed, 89 insertions, 88 deletions
diff --git a/modules/opensimplex/SCsub b/modules/opensimplex/SCsub index 52d8b145ef..86d77c3dfb 100644 --- a/modules/opensimplex/SCsub +++ b/modules/opensimplex/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_opensimplex = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ "open-simplex-noise.c", @@ -16,7 +19,15 @@ env_opensimplex.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_opensimplex.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_opensimplex.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_opensimplex.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index c06f3096de..7df261d2ba 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -5,7 +5,7 @@ </brief_description> <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. - NoiseTexture can also generate normalmap textures. + NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: [codeblock] var texture = preload("res://noise.tres") @@ -18,7 +18,7 @@ <methods> </methods> <members> - <member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap" default="false"> + <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false"> If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. </member> <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index d89828037f..dcda5c2324 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -24,7 +24,7 @@ <tutorials> </tutorials> <methods> - <method name="get_image"> + <method name="get_image" qualifiers="const"> <return type="Image"> </return> <argument index="0" name="width" type="int"> @@ -32,10 +32,10 @@ <argument index="1" name="height" type="int"> </argument> <description> - Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. </description> </method> - <method name="get_noise_1d"> + <method name="get_noise_1d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -45,7 +45,7 @@ [b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/code] with fixed y-coordinate value 0.0. </description> </method> - <method name="get_noise_2d"> + <method name="get_noise_2d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -56,7 +56,7 @@ Returns the 2D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_2dv"> + <method name="get_noise_2dv" qualifiers="const"> <return type="float"> </return> <argument index="0" name="pos" type="Vector2"> @@ -65,7 +65,7 @@ Returns the 2D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_3d"> + <method name="get_noise_3d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -78,7 +78,7 @@ Returns the 3D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_3dv"> + <method name="get_noise_3dv" qualifiers="const"> <return type="float"> </return> <argument index="0" name="pos" type="Vector3"> @@ -87,7 +87,7 @@ Returns the 3D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_4d"> + <method name="get_noise_4d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -102,13 +102,13 @@ Returns the 4D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_seamless_image"> + <method name="get_seamless_image" qualifiers="const"> <return type="Image"> </return> <argument index="0" name="size" type="int"> </argument> <description> - Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). </description> </method> </methods> diff --git a/modules/opensimplex/icons/NoiseTexture.svg b/modules/opensimplex/icons/NoiseTexture.svg index 5908c2b2d4..479684cde2 100644 --- a/modules/opensimplex/icons/NoiseTexture.svg +++ b/modules/opensimplex/icons/NoiseTexture.svg @@ -1,3 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<path d="m2 1c-0.55228 0-1 0.44772-1 1v12c0 0.55228 0.44772 1 1 1h12c0.55228 0 1-0.44772 1-1v-12c0-0.55228-0.44772-1-1-1zm1 2h10v8h-10zm3 1v2h2v-2zm2 2v2h2v2h2v-6h-2v2zm0 2h-2v-2h-2v4h4z" fill="#e0e0e0" fill-opacity=".99608"/> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1c-.55228 0-1 .44772-1 1v12c0 .55228.44772 1 1 1h12c.55228 0 1-.44772 1-1v-12c0-.55228-.44772-1-1-1zm1 2h10v8h-10zm3 1v2h2v-2zm2 2v2h2v2h2v-6h-2v2zm0 2h-2v-2h-2v4h4z" fill="#e0e0e0" fill-opacity=".99608"/></svg> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 1181e69cd3..1d75e46747 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ NoiseTexture::NoiseTexture() { size = Vector2i(512, 512); seamless = false; - as_normalmap = false; + as_normal_map = false; bump_strength = 8.0; noise = Ref<OpenSimplexNoise>(); @@ -68,8 +68,8 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless); ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless); - ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap); - ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap); + ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture::set_as_normal_map); + ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture::is_normal_map); ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength); ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); @@ -81,14 +81,14 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); } void NoiseTexture::_validate_property(PropertyInfo &property) const { if (property.name == "bump_strength") { - if (!as_normalmap) { + if (!as_normal_map) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -148,8 +148,8 @@ Ref<Image> NoiseTexture::_generate_texture() { image = ref_noise->get_image(size.x, size.y); } - if (as_normalmap) { - image->bumpmap_to_normalmap(bump_strength); + if (as_normal_map) { + image->bump_map_to_normal_map(bump_strength); } return image; @@ -225,17 +225,17 @@ bool NoiseTexture::get_seamless() { return seamless; } -void NoiseTexture::set_as_normalmap(bool p_as_normalmap) { - if (p_as_normalmap == as_normalmap) { +void NoiseTexture::set_as_normal_map(bool p_as_normal_map) { + if (p_as_normal_map == as_normal_map) { return; } - as_normalmap = p_as_normalmap; + as_normal_map = p_as_normal_map; _queue_update(); _change_notify(); } -bool NoiseTexture::is_normalmap() { - return as_normalmap; +bool NoiseTexture::is_normal_map() { + return as_normal_map; } void NoiseTexture::set_bump_strength(float p_bump_strength) { @@ -243,7 +243,7 @@ void NoiseTexture::set_bump_strength(float p_bump_strength) { return; } bump_strength = p_bump_strength; - if (as_normalmap) { + if (as_normal_map) { _queue_update(); } } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 7357e54e35..9f6e2cbf43 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,8 @@ #include "open_simplex_noise.h" -#include "core/image.h" -#include "core/reference.h" +#include "core/io/image.h" +#include "core/object/reference.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" @@ -57,7 +57,7 @@ private: Ref<OpenSimplexNoise> noise; Vector2i size; bool seamless; - bool as_normalmap; + bool as_normal_map; float bump_strength; void _thread_done(const Ref<Image> &p_image); @@ -82,8 +82,8 @@ public: void set_seamless(bool p_seamless); bool get_seamless(); - void set_as_normalmap(bool p_as_normalmap); - bool is_normalmap(); + void set_as_normal_map(bool p_as_normal_map); + bool is_normal_map(); void set_bump_strength(float p_bump_strength); float get_bump_strength(); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index b08219d258..e4e2e0613a 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +63,7 @@ void OpenSimplexNoise::set_seed(int p_seed) { emit_changed(); } -int OpenSimplexNoise::get_seed() { +int OpenSimplexNoise::get_seed() const { return seed; } @@ -102,9 +102,9 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { emit_changed(); } -Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { +Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { Vector<uint8_t> data; - data.resize(p_width * p_height * 4); + data.resize(p_width * p_height); uint8_t *wd8 = data.ptrw(); @@ -112,21 +112,17 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { for (int j = 0; j < p_width; j++) { float v = get_noise_2d(j, i); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_width + j) * 4 + 0] = value; - wd8[(i * p_width + j) * 4 + 1] = value; - wd8[(i * p_width + j) * 4 + 2] = value; - wd8[(i * p_width + j) * 4 + 3] = 255; + wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); return image; } -Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) { +Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { Vector<uint8_t> data; - data.resize(p_size * p_size * 4); + data.resize(p_size * p_size); uint8_t *wd8 = data.ptrw(); @@ -147,15 +143,11 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) { float v = get_noise_4d(x, y, z, w); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_size + j) * 4 + 0] = value; - wd8[(i * p_size + j) * 4 + 1] = value; - wd8[(i * p_size + j) * 4 + 2] = value; - wd8[(i * p_size + j) * 4 + 3] = 255; + wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data)); return image; } @@ -193,11 +185,11 @@ void OpenSimplexNoise::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity"); } -float OpenSimplexNoise::get_noise_1d(float x) { +float OpenSimplexNoise::get_noise_1d(float x) const { return get_noise_2d(x, 1.0); } -float OpenSimplexNoise::get_noise_2d(float x, float y) { +float OpenSimplexNoise::get_noise_2d(float x, float y) const { x /= period; y /= period; @@ -217,7 +209,7 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) { return sum / max; } -float OpenSimplexNoise::get_noise_3d(float x, float y, float z) { +float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const { x /= period; y /= period; z /= period; @@ -239,7 +231,7 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) { return sum / max; } -float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) { +float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const { x /= period; y /= period; z /= period; diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index dce62bc1f9..f18dd4d798 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,21 +31,21 @@ #ifndef OPEN_SIMPLEX_NOISE_H #define OPEN_SIMPLEX_NOISE_H -#include "core/image.h" -#include "core/reference.h" +#include "core/io/image.h" +#include "core/object/reference.h" #include "scene/resources/texture.h" #include "thirdparty/misc/open-simplex-noise.h" -// The maximum number of octaves allowed. Note that these are statically allocated. -// Higher values become exponentially slower, so this shouldn't be set too high -// to avoid freezing the editor for long periods of time. -#define MAX_OCTAVES 9 - class OpenSimplexNoise : public Resource { GDCLASS(OpenSimplexNoise, Resource); OBJ_SAVE_TYPE(OpenSimplexNoise); + // The maximum number of octaves allowed. Note that these are statically allocated. + // Higher values become exponentially slower, so this shouldn't be set too high + // to avoid freezing the editor for long periods of time. + static const int MAX_OCTAVES = 9; + osn_context contexts[MAX_OCTAVES]; int seed; @@ -61,7 +61,7 @@ public: void _init_seeds(); void set_seed(int seed); - int get_seed(); + int get_seed() const; void set_octaves(int p_octaves); int get_octaves() const { return octaves; } @@ -75,22 +75,22 @@ public: void set_lacunarity(float p_lacunarity); float get_lacunarity() const { return lacunarity; } - Ref<Image> get_image(int p_width, int p_height); - Ref<Image> get_seamless_image(int p_size); + Ref<Image> get_image(int p_width, int p_height) const; + Ref<Image> get_seamless_image(int p_size) const; - float get_noise_1d(float x); - float get_noise_2d(float x, float y); - float get_noise_3d(float x, float y, float z); - float get_noise_4d(float x, float y, float z, float w); + float get_noise_1d(float x) const; + float get_noise_2d(float x, float y) const; + float get_noise_3d(float x, float y, float z) const; + float get_noise_4d(float x, float y, float z, float w) const; - _FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) { return open_simplex_noise2(&(contexts[octave]), x, y); } - _FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) { return open_simplex_noise3(&(contexts[octave]), x, y, z); } - _FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); } + _FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) const { return open_simplex_noise2(&(contexts[octave]), x, y); } + _FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) const { return open_simplex_noise3(&(contexts[octave]), x, y, z); } + _FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) const { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); } // Convenience - _FORCE_INLINE_ float get_noise_2dv(Vector2 v) { return get_noise_2d(v.x, v.y); } - _FORCE_INLINE_ float get_noise_3dv(Vector3 v) { return get_noise_3d(v.x, v.y, v.z); } + _FORCE_INLINE_ float get_noise_2dv(const Vector2 &v) const { return get_noise_2d(v.x, v.y); } + _FORCE_INLINE_ float get_noise_3dv(const Vector3 &v) const { return get_noise_3d(v.x, v.y, v.z); } protected: static void _bind_methods(); diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index fef90cdce3..e9735a2cc8 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 51c6815eae..d72e37e3a3 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |