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-rw-r--r--modules/opensimplex/SCsub4
-rw-r--r--modules/opensimplex/config.py9
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml5
-rw-r--r--modules/opensimplex/icons/NoiseTexture.svg (renamed from modules/opensimplex/icons/icon_noise_texture.svg)0
-rw-r--r--modules/opensimplex/noise_texture.cpp86
-rw-r--r--modules/opensimplex/noise_texture.h21
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp46
-rw-r--r--modules/opensimplex/register_types.cpp1
-rw-r--r--modules/opensimplex/register_types.h5
9 files changed, 93 insertions, 84 deletions
diff --git a/modules/opensimplex/SCsub b/modules/opensimplex/SCsub
index 311d33b047..52d8b145ef 100644
--- a/modules/opensimplex/SCsub
+++ b/modules/opensimplex/SCsub
@@ -1,7 +1,7 @@
#!/usr/bin/env python
-Import('env')
-Import('env_modules')
+Import("env")
+Import("env_modules")
env_opensimplex = env_modules.Clone()
diff --git a/modules/opensimplex/config.py b/modules/opensimplex/config.py
index c1010ad433..90b85dbd70 100644
--- a/modules/opensimplex/config.py
+++ b/modules/opensimplex/config.py
@@ -1,14 +1,17 @@
def can_build(env, platform):
- return True
+ return True
+
def configure(env):
- pass
+ pass
+
def get_doc_classes():
return [
"NoiseTexture",
- "OpenSimplexNoise"
+ "OpenSimplexNoise",
]
+
def get_doc_path():
return "doc_classes"
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 0790cde557..c06f3096de 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NoiseTexture" inherits="Texture" version="4.0">
+<class name="NoiseTexture" inherits="Texture2D" version="4.0">
<brief_description>
[OpenSimplexNoise] filled texture.
</brief_description>
<description>
Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normalmap textures.
- The class uses [Thread]s to generate the texture data internally, so [method Texture.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
+ The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
[codeblock]
var texture = preload("res://noise.tres")
yield(texture, "changed")
@@ -24,7 +24,6 @@
<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
</member>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" />
<member name="height" type="int" setter="set_height" getter="get_height" default="512">
Height of the generated texture.
</member>
diff --git a/modules/opensimplex/icons/icon_noise_texture.svg b/modules/opensimplex/icons/NoiseTexture.svg
index 5908c2b2d4..5908c2b2d4 100644
--- a/modules/opensimplex/icons/icon_noise_texture.svg
+++ b/modules/opensimplex/icons/NoiseTexture.svg
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index aa1c822813..1181e69cd3 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -34,7 +34,7 @@
NoiseTexture::NoiseTexture() {
update_queued = false;
- noise_thread = NULL;
+ noise_thread = nullptr;
regen_queued = false;
first_time = true;
@@ -42,17 +42,16 @@ NoiseTexture::NoiseTexture() {
seamless = false;
as_normalmap = false;
bump_strength = 8.0;
- flags = FLAGS_DEFAULT;
noise = Ref<OpenSimplexNoise>();
- texture = VS::get_singleton()->texture_create();
-
_queue_update();
}
NoiseTexture::~NoiseTexture() {
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
if (noise_thread) {
Thread::wait_to_finish(noise_thread);
memdelete(noise_thread);
@@ -60,7 +59,6 @@ NoiseTexture::~NoiseTexture() {
}
void NoiseTexture::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
@@ -77,7 +75,6 @@ void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
- ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update);
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
@@ -85,12 +82,11 @@ void NoiseTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
}
void NoiseTexture::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bump_strength") {
if (!as_normalmap) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
@@ -101,18 +97,21 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const {
void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
data = p_image;
if (data.is_valid()) {
- VS::get_singleton()->texture_allocate(texture, size.x, size.y, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, flags);
- VS::get_singleton()->texture_set_data(texture, p_image);
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(p_image);
+ }
}
emit_changed();
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
-
_set_texture_data(p_image);
Thread::wait_to_finish(noise_thread);
memdelete(noise_thread);
- noise_thread = NULL;
+ noise_thread = nullptr;
if (regen_queued) {
noise_thread = Thread::create(_thread_function, this);
regen_queued = false;
@@ -125,24 +124,28 @@ void NoiseTexture::_thread_function(void *p_ud) {
}
void NoiseTexture::_queue_update() {
-
- if (update_queued)
+ if (update_queued) {
return;
+ }
update_queued = true;
call_deferred("_update_texture");
}
Ref<Image> NoiseTexture::_generate_texture() {
+ // Prevent memdelete due to unref() on other thread.
+ Ref<OpenSimplexNoise> ref_noise = noise;
- if (noise.is_null()) return Ref<Image>();
+ if (ref_noise.is_null()) {
+ return Ref<Image>();
+ }
Ref<Image> image;
if (seamless) {
- image = noise->get_seamless_image(size.x);
+ image = ref_noise->get_seamless_image(size.x);
} else {
- image = noise->get_image(size.x, size.y);
+ image = ref_noise->get_image(size.x, size.y);
}
if (as_normalmap) {
@@ -162,7 +165,6 @@ void NoiseTexture::_update_texture() {
use_thread = false;
#endif
if (use_thread) {
-
if (!noise_thread) {
noise_thread = Thread::create(_thread_function, this);
regen_queued = false;
@@ -178,14 +180,15 @@ void NoiseTexture::_update_texture() {
}
void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
- if (p_noise == noise)
+ if (p_noise == noise) {
return;
+ }
if (noise.is_valid()) {
- noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
+ noise->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
}
noise = p_noise;
if (noise.is_valid()) {
- noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
+ noise->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
}
_queue_update();
}
@@ -195,19 +198,25 @@ Ref<OpenSimplexNoise> NoiseTexture::get_noise() {
}
void NoiseTexture::set_width(int p_width) {
- if (p_width == size.x) return;
+ if (p_width == size.x) {
+ return;
+ }
size.x = p_width;
_queue_update();
}
void NoiseTexture::set_height(int p_height) {
- if (p_height == size.y) return;
+ if (p_height == size.y) {
+ return;
+ }
size.y = p_height;
_queue_update();
}
void NoiseTexture::set_seamless(bool p_seamless) {
- if (p_seamless == seamless) return;
+ if (p_seamless == seamless) {
+ return;
+ }
seamless = p_seamless;
_queue_update();
}
@@ -217,7 +226,9 @@ bool NoiseTexture::get_seamless() {
}
void NoiseTexture::set_as_normalmap(bool p_as_normalmap) {
- if (p_as_normalmap == as_normalmap) return;
+ if (p_as_normalmap == as_normalmap) {
+ return;
+ }
as_normalmap = p_as_normalmap;
_queue_update();
_change_notify();
@@ -228,38 +239,35 @@ bool NoiseTexture::is_normalmap() {
}
void NoiseTexture::set_bump_strength(float p_bump_strength) {
-
- if (p_bump_strength == bump_strength) return;
+ if (p_bump_strength == bump_strength) {
+ return;
+ }
bump_strength = p_bump_strength;
- if (as_normalmap)
+ if (as_normalmap) {
_queue_update();
+ }
}
float NoiseTexture::get_bump_strength() {
-
return bump_strength;
}
int NoiseTexture::get_width() const {
-
return size.x;
}
int NoiseTexture::get_height() const {
-
return size.y;
}
-void NoiseTexture::set_flags(uint32_t p_flags) {
- flags = p_flags;
- VS::get_singleton()->texture_set_flags(texture, flags);
-}
+RID NoiseTexture::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
-uint32_t NoiseTexture::get_flags() const {
- return flags;
+ return texture;
}
Ref<Image> NoiseTexture::get_data() const {
-
return data;
}
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 285fd1eba9..7357e54e35 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -39,8 +39,8 @@
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
-class NoiseTexture : public Texture {
- GDCLASS(NoiseTexture, Texture);
+class NoiseTexture : public Texture2D {
+ GDCLASS(NoiseTexture, Texture2D);
private:
Ref<Image> data;
@@ -51,7 +51,7 @@ private:
bool update_queued;
bool regen_queued;
- RID texture;
+ mutable RID texture;
uint32_t flags;
Ref<OpenSimplexNoise> noise;
@@ -70,7 +70,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_noise(Ref<OpenSimplexNoise> p_noise);
@@ -88,16 +88,13 @@ public:
void set_bump_strength(float p_bump_strength);
float get_bump_strength();
- int get_width() const;
- int get_height() const;
+ int get_width() const override;
+ int get_height() const override;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override { return false; }
- virtual RID get_rid() const { return texture; }
- virtual bool has_alpha() const { return false; }
-
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
NoiseTexture();
virtual ~NoiseTexture();
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index bd187e6b5b..b08219d258 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -33,7 +33,6 @@
#include "core/core_string_names.h"
OpenSimplexNoise::OpenSimplexNoise() {
-
seed = 0;
persistence = 0.5;
octaves = 3;
@@ -53,9 +52,9 @@ void OpenSimplexNoise::_init_seeds() {
}
void OpenSimplexNoise::set_seed(int p_seed) {
-
- if (seed == p_seed)
+ if (seed == p_seed) {
return;
+ }
seed = p_seed;
@@ -65,12 +64,13 @@ void OpenSimplexNoise::set_seed(int p_seed) {
}
int OpenSimplexNoise::get_seed() {
-
return seed;
}
void OpenSimplexNoise::set_octaves(int p_octaves) {
- if (p_octaves == octaves) return;
+ if (p_octaves == octaves) {
+ return;
+ }
ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
@@ -79,33 +79,38 @@ void OpenSimplexNoise::set_octaves(int p_octaves) {
}
void OpenSimplexNoise::set_period(float p_period) {
- if (p_period == period) return;
+ if (p_period == period) {
+ return;
+ }
period = p_period;
emit_changed();
}
void OpenSimplexNoise::set_persistence(float p_persistence) {
- if (p_persistence == persistence) return;
+ if (p_persistence == persistence) {
+ return;
+ }
persistence = p_persistence;
emit_changed();
}
void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
- if (p_lacunarity == lacunarity) return;
+ if (p_lacunarity == lacunarity) {
+ return;
+ }
lacunarity = p_lacunarity;
emit_changed();
}
Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
-
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
data.resize(p_width * p_height * 4);
- PoolVector<uint8_t>::Write wd8 = data.write();
+ uint8_t *wd8 = data.ptrw();
for (int i = 0; i < p_height; i++) {
for (int j = 0; j < p_width; j++) {
- float v = get_noise_2d(i, j);
+ float v = get_noise_2d(j, i);
v = v * 0.5 + 0.5; // Normalize [0..1]
uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
wd8[(i * p_width + j) * 4 + 0] = value;
@@ -120,15 +125,13 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
}
Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
-
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
data.resize(p_size * p_size * 4);
- PoolVector<uint8_t>::Write wd8 = data.write();
+ uint8_t *wd8 = data.ptrw();
for (int i = 0; i < p_size; i++) {
for (int j = 0; j < p_size; j++) {
-
float ii = (float)i / (float)p_size;
float jj = (float)j / (float)p_size;
@@ -157,7 +160,6 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
}
void OpenSimplexNoise::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
@@ -186,18 +188,16 @@ void OpenSimplexNoise::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
}
float OpenSimplexNoise::get_noise_1d(float x) {
-
return get_noise_2d(x, 1.0);
}
float OpenSimplexNoise::get_noise_2d(float x, float y) {
-
x /= period;
y /= period;
@@ -218,7 +218,6 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) {
}
float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
-
x /= period;
y /= period;
z /= period;
@@ -241,7 +240,6 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
}
float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) {
-
x /= period;
y /= period;
z /= period;
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index 6fae1fe415..fef90cdce3 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -33,7 +33,6 @@
#include "open_simplex_noise.h"
void register_opensimplex_types() {
-
ClassDB::register_class<OpenSimplexNoise>();
ClassDB::register_class<NoiseTexture>();
}
diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h
index 56e128f09e..51c6815eae 100644
--- a/modules/opensimplex/register_types.h
+++ b/modules/opensimplex/register_types.h
@@ -28,5 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef OPENSIMPLEX_REGISTER_TYPES_H
+#define OPENSIMPLEX_REGISTER_TYPES_H
+
void register_opensimplex_types();
void unregister_opensimplex_types();
+
+#endif // OPENSIMPLEX_REGISTER_TYPES_H