diff options
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 5 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 2 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 3 |
3 files changed, 4 insertions, 6 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 8a10411cf6..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,8 +8,9 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock] diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 9db3f3d5fd..e36dcfcea5 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -80,7 +80,7 @@ void NoiseTexture::_bind_methods() { void NoiseTexture::_validate_property(PropertyInfo &property) const { if (property.name == "bump_strength") { if (!as_normal_map) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6237b6460d..a0b2a86c41 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -35,9 +35,6 @@ #include "core/io/image.h" #include "core/object/ref_counted.h" -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/property_editor.h" class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); |