diff options
Diffstat (limited to 'modules/opensimplex')
| -rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 9 | ||||
| -rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 2 | ||||
| -rw-r--r-- | modules/opensimplex/noise_texture.cpp | 2 | ||||
| -rw-r--r-- | modules/opensimplex/noise_texture.h | 3 |
4 files changed, 4 insertions, 12 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 2ae7f8cad9..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,16 +8,15 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock] </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false"> If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. @@ -42,6 +41,4 @@ Width of the generated texture. </member> </members> - <constants> - </constants> </class> diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index c470f3e1ab..604b07b645 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -109,6 +109,4 @@ Seed used to generate random values, different seeds will generate different noise maps. </member> </members> - <constants> - </constants> </class> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 9db3f3d5fd..e36dcfcea5 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -80,7 +80,7 @@ void NoiseTexture::_bind_methods() { void NoiseTexture::_validate_property(PropertyInfo &property) const { if (property.name == "bump_strength") { if (!as_normal_map) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6237b6460d..a0b2a86c41 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -35,9 +35,6 @@ #include "core/io/image.h" #include "core/object/ref_counted.h" -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/property_editor.h" class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); |