diff options
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 6 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 5 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 41 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 24 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.cpp | 32 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.h | 10 |
6 files changed, 46 insertions, 72 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 7df261d2ba..38c5138482 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -6,11 +6,12 @@ <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normal map textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") - var image = texture.get_data() + var image = texture.get_image() + var data = image.get_data() [/codeblock] </description> <tutorials> @@ -32,6 +33,7 @@ </member> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="512"> Width of the generated texture. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 9fe4c9c249..ad82f87213 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -32,7 +32,7 @@ <argument index="1" name="height" type="int"> </argument> <description> - Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. </description> </method> <method name="get_noise_1d" qualifiers="const"> @@ -108,7 +108,8 @@ <argument index="0" name="size" type="int"> </argument> <description> - Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. </description> </method> </methods> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 1d75e46747..7272d32fac 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -33,16 +33,6 @@ #include "core/core_string_names.h" NoiseTexture::NoiseTexture() { - update_queued = false; - noise_thread = nullptr; - regen_queued = false; - first_time = true; - - size = Vector2i(512, 512); - seamless = false; - as_normal_map = false; - bump_strength = 8.0; - noise = Ref<OpenSimplexNoise>(); _queue_update(); @@ -52,10 +42,7 @@ NoiseTexture::~NoiseTexture() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } - if (noise_thread) { - Thread::wait_to_finish(noise_thread); - memdelete(noise_thread); - } + noise_thread.wait_to_finish(); } void NoiseTexture::_bind_methods() { @@ -94,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const { } } -void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { - data = p_image; - if (data.is_valid()) { +void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) { + image = p_image; + if (image.is_valid()) { if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(p_image); RS::get_singleton()->texture_replace(texture, new_texture); @@ -108,12 +95,10 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { } void NoiseTexture::_thread_done(const Ref<Image> &p_image) { - _set_texture_data(p_image); - Thread::wait_to_finish(noise_thread); - memdelete(noise_thread); - noise_thread = nullptr; + _set_texture_image(p_image); + noise_thread.wait_to_finish(); if (regen_queued) { - noise_thread = Thread::create(_thread_function, this); + noise_thread.start(_thread_function, this); regen_queued = false; } } @@ -165,8 +150,8 @@ void NoiseTexture::_update_texture() { use_thread = false; #endif if (use_thread) { - if (!noise_thread) { - noise_thread = Thread::create(_thread_function, this); + if (!noise_thread.is_started()) { + noise_thread.start(_thread_function, this); regen_queued = false; } else { regen_queued = true; @@ -174,7 +159,7 @@ void NoiseTexture::_update_texture() { } else { Ref<Image> image = _generate_texture(); - _set_texture_data(image); + _set_texture_image(image); } update_queued = false; } @@ -231,7 +216,7 @@ void NoiseTexture::set_as_normal_map(bool p_as_normal_map) { } as_normal_map = p_as_normal_map; _queue_update(); - _change_notify(); + notify_property_list_changed(); } bool NoiseTexture::is_normal_map() { @@ -268,6 +253,6 @@ RID NoiseTexture::get_rid() const { return texture; } -Ref<Image> NoiseTexture::get_data() const { - return data; +Ref<Image> NoiseTexture::get_image() const { + return image; } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 9f6e2cbf43..6983ae18fe 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -43,22 +43,22 @@ class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); private: - Ref<Image> data; + Ref<Image> image; - Thread *noise_thread; + Thread noise_thread; - bool first_time; - bool update_queued; - bool regen_queued; + bool first_time = true; + bool update_queued = false; + bool regen_queued = false; mutable RID texture; - uint32_t flags; + uint32_t flags = 0; Ref<OpenSimplexNoise> noise; - Vector2i size; - bool seamless; - bool as_normal_map; - float bump_strength; + Vector2i size = Vector2i(512, 512); + bool seamless = false; + bool as_normal_map = false; + float bump_strength = 8.0; void _thread_done(const Ref<Image> &p_image); static void _thread_function(void *p_ud); @@ -66,7 +66,7 @@ private: void _queue_update(); Ref<Image> _generate_texture(); void _update_texture(); - void _set_texture_data(const Ref<Image> &p_image); + void _set_texture_image(const Ref<Image> &p_image); protected: static void _bind_methods(); @@ -94,7 +94,7 @@ public: virtual RID get_rid() const override; virtual bool has_alpha() const override { return false; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; NoiseTexture(); virtual ~NoiseTexture(); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index 403340e39c..3773946112 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -33,12 +33,6 @@ #include "core/core_string_names.h" OpenSimplexNoise::OpenSimplexNoise() { - seed = 0; - persistence = 0.5; - octaves = 3; - period = 64; - lacunarity = 2.0; - _init_seeds(); } @@ -104,7 +98,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { Vector<uint8_t> data; - data.resize(p_width * p_height * 4); + data.resize(p_width * p_height); uint8_t *wd8 = data.ptrw(); @@ -112,21 +106,17 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { for (int j = 0; j < p_width; j++) { float v = get_noise_2d(j, i); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_width + j) * 4 + 0] = value; - wd8[(i * p_width + j) * 4 + 1] = value; - wd8[(i * p_width + j) * 4 + 2] = value; - wd8[(i * p_width + j) * 4 + 3] = 255; + wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); return image; } Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { Vector<uint8_t> data; - data.resize(p_size * p_size * 4); + data.resize(p_size * p_size); uint8_t *wd8 = data.ptrw(); @@ -135,10 +125,10 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { float ii = (float)i / (float)p_size; float jj = (float)j / (float)p_size; - ii *= 2.0 * Math_PI; - jj *= 2.0 * Math_PI; + ii *= Math_TAU; + jj *= Math_TAU; - float radius = p_size / (2.0 * Math_PI); + float radius = p_size / Math_TAU; float x = radius * Math::sin(jj); float y = radius * Math::cos(jj); @@ -147,15 +137,11 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { float v = get_noise_4d(x, y, z, w); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_size + j) * 4 + 0] = value; - wd8[(i * p_size + j) * 4 + 1] = value; - wd8[(i * p_size + j) * 4 + 2] = value; - wd8[(i * p_size + j) * 4 + 3] = 255; + wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data)); return image; } diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index f18dd4d798..847c157409 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -48,11 +48,11 @@ class OpenSimplexNoise : public Resource { osn_context contexts[MAX_OCTAVES]; - int seed; - float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness. - int octaves; // Number of noise layers - float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain. - float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels. + int seed = 0; + float persistence = 0.5; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness. + int octaves = 3; // Number of noise layers + float period = 64.0; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain. + float lacunarity = 2.0; // Controls period change across octaves. 2 is usually a good value to address all detail levels. public: OpenSimplexNoise(); |