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path: root/modules/opensimplex/open_simplex_noise.cpp
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Diffstat (limited to 'modules/opensimplex/open_simplex_noise.cpp')
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index b08219d258..aded4d2a07 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -63,7 +63,7 @@ void OpenSimplexNoise::set_seed(int p_seed) {
emit_changed();
}
-int OpenSimplexNoise::get_seed() {
+int OpenSimplexNoise::get_seed() const {
return seed;
}
@@ -102,7 +102,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
emit_changed();
}
-Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
+Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
Vector<uint8_t> data;
data.resize(p_width * p_height * 4);
@@ -124,7 +124,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
return image;
}
-Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
+Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
Vector<uint8_t> data;
data.resize(p_size * p_size * 4);
@@ -193,11 +193,11 @@ void OpenSimplexNoise::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
}
-float OpenSimplexNoise::get_noise_1d(float x) {
+float OpenSimplexNoise::get_noise_1d(float x) const {
return get_noise_2d(x, 1.0);
}
-float OpenSimplexNoise::get_noise_2d(float x, float y) {
+float OpenSimplexNoise::get_noise_2d(float x, float y) const {
x /= period;
y /= period;
@@ -217,7 +217,7 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) {
return sum / max;
}
-float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
+float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
x /= period;
y /= period;
z /= period;
@@ -239,7 +239,7 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
return sum / max;
}
-float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) {
+float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
x /= period;
y /= period;
z /= period;