diff options
Diffstat (limited to 'modules/opensimplex/noise_texture.h')
-rw-r--r-- | modules/opensimplex/noise_texture.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index b1d7d3fac9..e89479d962 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,8 @@ #include "open_simplex_noise.h" -#include "core/image.h" -#include "core/reference.h" +#include "core/io/image.h" +#include "core/object/reference.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" @@ -45,20 +45,20 @@ class NoiseTexture : public Texture2D { private: Ref<Image> data; - Thread *noise_thread; + Thread noise_thread; - bool first_time; - bool update_queued; - bool regen_queued; + bool first_time = true; + bool update_queued = false; + bool regen_queued = false; mutable RID texture; - uint32_t flags; + uint32_t flags = 0; Ref<OpenSimplexNoise> noise; - Vector2i size; - bool seamless; - bool as_normalmap; - float bump_strength; + Vector2i size = Vector2i(512, 512); + bool seamless = false; + bool as_normal_map = false; + float bump_strength = 8.0; void _thread_done(const Ref<Image> &p_image); static void _thread_function(void *p_ud); @@ -70,7 +70,7 @@ private: protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: void set_noise(Ref<OpenSimplexNoise> p_noise); @@ -82,19 +82,19 @@ public: void set_seamless(bool p_seamless); bool get_seamless(); - void set_as_normalmap(bool p_as_normalmap); - bool is_normalmap(); + void set_as_normal_map(bool p_as_normal_map); + bool is_normal_map(); void set_bump_strength(float p_bump_strength); float get_bump_strength(); - int get_width() const; - int get_height() const; + int get_width() const override; + int get_height() const override; - virtual RID get_rid() const; - virtual bool has_alpha() const { return false; } + virtual RID get_rid() const override; + virtual bool has_alpha() const override { return false; } - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; NoiseTexture(); virtual ~NoiseTexture(); |