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-rw-r--r--modules/opensimplex/noise_texture.h104
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diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
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--- a/modules/opensimplex/noise_texture.h
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-/*************************************************************************/
-/* noise_texture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NOISE_TEXTURE_H
-#define NOISE_TEXTURE_H
-
-#include "open_simplex_noise.h"
-
-#include "core/io/image.h"
-#include "core/object/ref_counted.h"
-
-class NoiseTexture : public Texture2D {
- GDCLASS(NoiseTexture, Texture2D);
-
-private:
- Ref<Image> image;
-
- Thread noise_thread;
-
- bool first_time = true;
- bool update_queued = false;
- bool regen_queued = false;
-
- mutable RID texture;
- uint32_t flags = 0;
-
- Ref<OpenSimplexNoise> noise;
- Vector2i size = Vector2i(512, 512);
- Vector2 noise_offset;
- bool seamless = false;
- bool as_normal_map = false;
- float bump_strength = 8.0;
-
- void _thread_done(const Ref<Image> &p_image);
- static void _thread_function(void *p_ud);
-
- void _queue_update();
- Ref<Image> _generate_texture();
- void _update_texture();
- void _set_texture_image(const Ref<Image> &p_image);
-
-protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
-public:
- void set_noise(Ref<OpenSimplexNoise> p_noise);
- Ref<OpenSimplexNoise> get_noise();
-
- void set_width(int p_width);
- void set_height(int p_height);
-
- void set_noise_offset(Vector2 p_noise_offset);
- Vector2 get_noise_offset() const;
-
- void set_seamless(bool p_seamless);
- bool get_seamless();
-
- void set_as_normal_map(bool p_as_normal_map);
- bool is_normal_map();
-
- void set_bump_strength(float p_bump_strength);
- float get_bump_strength();
-
- int get_width() const override;
- int get_height() const override;
-
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override { return false; }
-
- virtual Ref<Image> get_image() const override;
-
- NoiseTexture();
- virtual ~NoiseTexture();
-};
-
-#endif // NOISE_TEXTURE_H