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Diffstat (limited to 'modules/opensimplex/noise_texture.h')
-rw-r--r-- | modules/opensimplex/noise_texture.h | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h deleted file mode 100644 index ee8f88aaca..0000000000 --- a/modules/opensimplex/noise_texture.h +++ /dev/null @@ -1,104 +0,0 @@ -/*************************************************************************/ -/* noise_texture.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NOISE_TEXTURE_H -#define NOISE_TEXTURE_H - -#include "open_simplex_noise.h" - -#include "core/io/image.h" -#include "core/object/ref_counted.h" - -class NoiseTexture : public Texture2D { - GDCLASS(NoiseTexture, Texture2D); - -private: - Ref<Image> image; - - Thread noise_thread; - - bool first_time = true; - bool update_queued = false; - bool regen_queued = false; - - mutable RID texture; - uint32_t flags = 0; - - Ref<OpenSimplexNoise> noise; - Vector2i size = Vector2i(512, 512); - Vector2 noise_offset; - bool seamless = false; - bool as_normal_map = false; - float bump_strength = 8.0; - - void _thread_done(const Ref<Image> &p_image); - static void _thread_function(void *p_ud); - - void _queue_update(); - Ref<Image> _generate_texture(); - void _update_texture(); - void _set_texture_image(const Ref<Image> &p_image); - -protected: - static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; - -public: - void set_noise(Ref<OpenSimplexNoise> p_noise); - Ref<OpenSimplexNoise> get_noise(); - - void set_width(int p_width); - void set_height(int p_height); - - void set_noise_offset(Vector2 p_noise_offset); - Vector2 get_noise_offset() const; - - void set_seamless(bool p_seamless); - bool get_seamless(); - - void set_as_normal_map(bool p_as_normal_map); - bool is_normal_map(); - - void set_bump_strength(float p_bump_strength); - float get_bump_strength(); - - int get_width() const override; - int get_height() const override; - - virtual RID get_rid() const override; - virtual bool has_alpha() const override { return false; } - - virtual Ref<Image> get_image() const override; - - NoiseTexture(); - virtual ~NoiseTexture(); -}; - -#endif // NOISE_TEXTURE_H |