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Diffstat (limited to 'modules/opensimplex/doc_classes/OpenSimplexNoise.xml')
-rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml new file mode 100644 index 0000000000..31f13f341c --- /dev/null +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -0,0 +1,126 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.1"> + <brief_description> + Noise generator based on Open Simplex. + </brief_description> + <description> + This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions: + [codeblock] + var noise = OpenSimplexNoise.new() + + # Configure + noise.seed = randi() + noise.octaves = 4 + noise.period = 20.0 + noise.persistence = 0.8 + + # Sample + print("Values:") + print(noise.get_noise_2d(1.0, 1.0)) + print(noise.get_noise_3d(0.5, 3.0, 15.0)) + print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0)) + [/codeblock] + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_image"> + <return type="Image"> + </return> + <argument index="0" name="width" type="int"> + </argument> + <argument index="1" name="height" type="int"> + </argument> + <description> + Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + </description> + </method> + <method name="get_noise_2d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <description> + Returns the 2D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_2dv"> + <return type="float"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Returns the 2D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_3d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <description> + Returns the 3D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_3dv"> + <return type="float"> + </return> + <argument index="0" name="pos" type="Vector3"> + </argument> + <description> + Returns the 3D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_4d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <argument index="3" name="w" type="float"> + </argument> + <description> + Returns the 4D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_seamless_image"> + <return type="Image"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] x [code]size[/code]). + </description> + </method> + </methods> + <members> + <member name="lacunarity" type="float" setter="set_lacunarity" getter="get_lacunarity"> + Difference in period between [member octaves]. + </member> + <member name="octaves" type="int" setter="set_octaves" getter="get_octaves"> + Number of OpenSimplex noise layers that are sampled to get the fractal noise. + </member> + <member name="period" type="float" setter="set_period" getter="get_period"> + Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance). + </member> + <member name="persistence" type="float" setter="set_persistence" getter="get_persistence"> + Contribution factor of the different octaves. A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one. + </member> + <member name="seed" type="int" setter="set_seed" getter="get_seed"> + Seed used to generate random values, different seeds will generate different noise maps. + </member> + </members> + <constants> + </constants> +</class> |