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Diffstat (limited to 'modules/opensimplex/doc_classes/NoiseTexture.xml')
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index c06f3096de..7df261d2ba 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
- NoiseTexture can also generate normalmap textures.
+ NoiseTexture can also generate normal map textures.
The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
[codeblock]
var texture = preload("res://noise.tres")
@@ -18,7 +18,7 @@
<methods>
</methods>
<members>
- <member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap" default="false">
+ <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false">
If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map.
</member>
<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">